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Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 7:59 am
by Anonmare
I ded plz nerf

On a serious note, when the round has less than 20 players and there's like one or two sec offs (Usualyl not even that) then it's massively overpowered especially when it's that fucking chaos holo who doesn't even need to click on you to kill you.
He just needs to run into you and you're basically dead if no one has a fire extinguisher nearby, because stop, drop and rolling is death and if you don't put them down quick you get death.

Either remove the canerous tumour that is chaos parasite or make it unattainable in population below a certain threshold, at least revolvers need ammo and e-swords can be disarmed.

>inb4 "You just need to stun and pull :DDD"

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 8:54 am
by lumipharon
It's pretty shit if you don't have a lethal ranged weapon.
If you have a laser + taser you can (usually) tase 'n' lase the guy before you burn to death, but if you dont have the ranged weapon, the holo just sets you on fire and drags its master away.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 9:24 am
by leibniz
I played as the damage resistant one (Standard) once, I thought it could take some beating but after 4 laser shots my owner went into crit at which point it is over, I hoped it would be able to withstand more.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 4:30 pm
by Oldman Robustin
Every time someone tries to create a new thread, Github comment, or PR, there needs to be a pop-up that says "DID THE INCIDENT COMPELLING YOU TO POST HERE INVOLVE A ROUND WITH UNDER 30 PLAYERS?"

If you click yes, it bans your account so we don't have to deal with this pointless whining over non-issues that has never been a positive influence on this game.

A robust player can wipe out a lowpop round with nothing but a spray bottle and toolbox. Yes its annoying but I think most intelligent people realized a long while ago that this game shouldn't be balanced for off-hours. Scale when its possible, sure, but proposing across the board changes that affect all rounds because little Timmy got rekt at 6am by a holoparasite is terrible.

I tried to implement a buff for lowpop security (which IS a problem), but there was resistance and too many little technical issues for me to overcome (I wanted to give sec an emergency locker that appears when there are only 1-2 sec players after X minutes into a round, and that locker would give increased access (HoS-tier) and more gear (insulated gloves, an adrenal implant, a couple healing patches).

Otherwise, try to come up with solutions for lowpop issues that don't affect medium/high pop rounds. Holoparasites are no more of an issue during lowpop than any other decent traitor item. Even just grabbing a revolver + ammo will let you kill half of a lowpop station and use your victim's access to load up on guns to kill the survivors uncontested.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 4:43 pm
by ShadowDimentio
Oldman is right. If you get cucked in lowpop, suck it up and deal with it. Don't try to get balanced shit removed because your jimmies are rustled
Oldman Robustin wrote:an adrenal implant
My sides

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 5:32 pm
by Wyzack
Oldman is pretty much on point, if someone wants to murderbone on lowpop it pretty much does not matter what tator combo they choose. Lowpop sec could certainly use a buff of some kind, if nothing else than to give an incentive to play it. Sec suffers the problem where no one wants to do it alone, and since no one ever takes that first sec job no one else will join.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 6:50 pm
by Lumbermancer
The problem I have with the parasite is similar to how I feel about Revenant. It feels cheap. It feels like it requires no effort. Now I use parasite only when I get it in surplus crate, but when I had it last time, all I had to do was stand next to my target and tell parasite to kill him. Then it broke window, and spaced the body, all while I was standing there spectating. Then I had to steal slime core, so It broke windows, waltzed in and dragged core to me. It was a back-seat tatoring.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 7:18 pm
by onleavedontatme
https://github.com/tgstation/-tg-station/pull/13710

I was actually working on this and will continue to work on it post freeze.

Doesnt really solve what Oldman said though. There should probably just be a rule against systematically killing everyone after you take the whole (undefended) armoury if there are only 20 people on.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 7:53 pm
by CPTANT
The best change to parasites would be to forbid them from pulling things.

Parasites dragging their own host just feels cheap.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 9:17 pm
by Cik
oldman's correct in this case

if you lose the entire station to a holopara it's almost certainly lowpop, in which case you'd lose to a revolver+autolathe, a desword(maybe?) or anybody that can loot the armory and shoot in a straight line, subvert the AI or emag a secborg.

it's invalid ye

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 10:16 pm
by lumipharon
CPTANT wrote:The best change to parasites would be to forbid them from pulling things.

Parasites dragging their own host just feels cheap.
I would honestly be pretty happy with this.
If the owner has a way to heal (healing holo, virus, slime person, etc etc), being able to sanic away as an unstunnable mob with your master is annoying as shit.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 11:20 pm
by PKPenguin321
Anonmare wrote:>inb4 "You just need to stun and pull :DDD"
you literally do though
you may as well have said ">inb4 "water is wet :DDD"" because yes, no shit, that is completely correct, of course somebody will say it.
i've killed holo users as clown on more than one occasion like that. it's not that hard.

Re: Holoparasite 2: Electric Boogaloo

Posted: Wed Jan 20, 2016 11:21 pm
by Zilenan91
Yeah remove the pulling. It's just so cheesey and stupid since they can sanic away.


Also a rule of no lowpop murderbone would be fucking amazing. Only the worst people who totally aren't Tsaricide go on murder sprees when 20 people are on, makes it no fun for anyone else.

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 12:56 am
by ShadowDimentio
I'm dead please restart ban him

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 3:35 am
by Takeguru
Zilenan91 wrote:Yeah remove the pulling. It's just so cheesey and stupid since they can sanic away.


Also a rule of no lowpop murderbone would be fucking amazing. Only the worst people who totally aren't Tsaricide go on murder sprees when 20 people are on, makes it no fun for anyone else.
>Rule limiting traitors to what they can and can't do

And the descent into "Insert high-RP server here" begins

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 5:49 am
by DemonFiren
Don't bother with the slippery slope.

Lowpop murderbone is absolute Hitler.

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 5:56 am
by Zilenan91
It really is awful.

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 4:53 pm
by Takeguru
And that's the magic

They can be literally Hitler if they want to, it's what rolling a solo antag lets you do

Should we start complaining about minimum pop wizards going on murderbones?

Re: Holoparasite 2: Electric Boogaloo

Posted: Thu Jan 21, 2016 5:08 pm
by DemonFiren
Yeah, we kinda should.

Re: Holoparasite 2: Electric Boogaloo

Posted: Fri Jan 22, 2016 12:32 am
by Zilenan91
Yeah. If everyone is dead nobody but the person playing the antag gets to have any fun. It becomes the "fun role" where every other role is fodder and it just becomes a chore to even sit through the round.

Re: Holoparasite 2: Electric Boogaloo

Posted: Fri Jan 22, 2016 12:34 am
by PKPenguin321
Zilenan91 wrote:Yeah. If everyone is dead nobody but the person playing the antag gets to have any fun. It becomes the "fun role" where every other role is fodder and it just becomes a chore to even sit through the round.
congratulations, you just figured out why basil was sitting around 6~ players for months before it went onto the hub.

Re: Holoparasite 2: Electric Boogaloo

Posted: Fri Jan 22, 2016 12:42 am
by Zilenan91
Nah, Basil was shit because of the simple fact that it had a low amount of players. Lowpop SS13 sucks, and since nobody new was joining, the amount of people on it slowly declined until it was literally zero the majority of the time, and when it went on the hub the problem was mostly solved. It's simple population increase.

The reason it didn't gain any new players in the first place, however, was because Basil has always been a dreadful place to be. It's horrific with metafriending and the average player quality went into the trash ever since it went on the hub. You have multiple Fagballs HitlerHitler's and Nigra Afro's every round who contribute nothing but greytide.

Re: Holoparasite 2: Electric Boogaloo

Posted: Fri Jan 22, 2016 1:01 am
by CPTANT
Zilenan91 wrote:Nah, Basil was shit because of the simple fact that it had a low amount of players. Lowpop SS13 sucks, and since nobody new was joining, the amount of people on it slowly declined until it was literally zero the majority of the time, and when it went on the hub the problem was mostly solved. It's simple population increase.

The reason it didn't gain any new players in the first place, however, was because Basil has always been a dreadful place to be. It's horrific with metafriending and the average player quality went into the trash ever since it went on the hub. You have multiple Fagballs HitlerHitler's and Nigra Afro's every round who contribute nothing but greytide.
The reason bagil was shit was because it offered nothing that Sybil didn't.

Re: Holoparasite 2: Electric Boogaloo

Posted: Fri Jan 22, 2016 1:02 am
by PKPenguin321
Zilenan91 wrote:Nah, Basil was shit because of the simple fact that it had a low amount of players. Lowpop SS13 sucks,
yes, because of what you said earlier, where only one person gets the "fun" role