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Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 1:46 pm
by Atticat
Anybody willing to teach how to code in byond at a VERY BASIC level (enough that I can fix some grammar mistakes and code some simplistic ideas like making the captain immune to alcohol) will receive a large sum. I am willing to negotiate the price beforehand. Heck if you do a good job I'd be willing to pay over $100. What I really need is a patient person willing to give me weekly lessons for a specified amount of time until shit clicks with my brain. Any takers?
I really really like this community and game and would love to be a closer part of it.
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 2:46 pm
by LiamLime
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 4:31 pm
by Thunder11
https://www.edx.org/course/introduction ... -6-00-1x-6
I know it's python and not BYOND, but once you learn how to program in python it's not that hard to learn the syntax for BYOND
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 6:52 pm
by Gun Hog
Save your money. Go to #coderbus on the IRC and seek help there.
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 6:54 pm
by Wyzack
I am actually pretty curious about coding, but i would prefer to learn by looking at what is already there. How do i go about poking around the game code? Do i just get it off git?
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 6:56 pm
by onleavedontatme
Wyzack wrote:I am actually pretty curious about coding, but i would prefer to learn by looking at what is already there. How do i go about poking around the game code? Do i just get it off git?
Yep
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 7:08 pm
by Wyzack
Noice. Maybe by the time the freeze is over i will underdstand enough to be able to code my arquebus idea
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 7:10 pm
by LiamLime
- Download git repo
- Open the dme file in Dream Maker
- Open the station map (dmm) file
- Hit 'update' (if it doesn't do that by default),
- Find an object on the map you're interested in
- Right click it, "select" or whatever the menu option is, this will select it in the tree on the left
- Double click the object in the tree
- Look at the variables it has
- Change something
- Run > Compile (in the top menu)
- This creates a .dmb file where the .dme file is
- Open dream seeker, open the dmb file and run
- Wait an hour while it launches the server (like 2 minutes)
- hit the yellow diamond to join, see what changed
- Repeat.
Re: Teach atticat to code! (paying $50 - $100)
Posted: Fri Jan 01, 2016 9:51 pm
by Shaps-cloud
I will trade a link to khan academy for $100
Re: Teach atticat to code! (paying $50 - $100)
Posted: Sat Jan 02, 2016 9:32 pm
by IcePacks
$150 upfront and pax will make your coding dreams come true
i'm charging an extra 50 for the slutty avatar i see when i pop into this thread to make a shitheaded comment
Re: Teach atticat to code! (paying $50 - $100)
Posted: Sat Jan 02, 2016 10:27 pm
by Shaps-cloud
IcePacks wrote:$150 upfront and pax will make your coding dreams come true
i'm charging an extra 50 for the slutty avatar i see when i pop into this thread to make a shitheaded comment
im sorry the pope triggered you
Re: Teach atticat to code! (paying $50 - $100)
Posted: Tue Jan 12, 2016 5:53 pm
by Drynwyn
So you know- there's a significant difference in complexity between fixing grammar errors and doing something like making the captain immune to alcohol.
Fixing a grammatical error only requires searching the code for the phrase that has a grammatical error, finding it, and retyping it. You don't need to understand the formatting or message-display code, you just need to find and replace.
Making the captain immune to alcohol would require doing the hard part of SS13 coding, which is understanding the code that is already there. This is the tricky part. Coding in BYOND is actually pretty simple- what's tricky is understanding how to make your code interact properly with the clusterfuck that is SS13 code.
Have you done any coding in non-byond languages?