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Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 5:33 pm
by CPTANT
It is often brought in that the AI has a too strong presence in Nuke Ops rounds.
What if we give Nuke ops the abillity to buy a military RCD for a fair amount of TC's?
It would mean they have the abillity to spent TC's to have another way of dealing with the AI bolting them in all the time and moves the gamemode away from focussing on the AI.
Re: Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 5:42 pm
by Anonmare
Just use C4, it's so cheap you have no reason not to have a few blocks on hand and any OP who doesn't have at least one C4 block deserves to get dunked.
Re: Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 5:46 pm
by 1g88a
In the few times I've been an op its never been Sec coordinating and getting gear/responding en masse (tcomms) or AI bolted doors/meddling borgs that brought us down (usually its ops getting lost or ops getting killed by the HoS+Cap+Hop+any nearby sec). I don't see why its so necessary. Half the time ops buy a borg specifically for it to kill the AI anyways.
Re: Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 10:50 pm
by Gun Hog
You get two Syndicate Bombs for free, along with an early detonation button. Soon you will have to pay 80+ TC to get a borg (Thanks to Oranges), so that may cause them to fall out of favor. Instead, I expect the primary AI killing method to be breaching the weak out on the southern end of the Satellite, and bombing there. Once breached, it is a simple matter of shooting the AI to kill it.
Re: Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 11:06 pm
by onleavedontatme
Ops have enough inventory management/juggling as is, might be hard for them to use an RCD super effectively
Re: Military RCD for Nuke ops
Posted: Mon Dec 14, 2015 11:44 pm
by invisty
Give them clackers for their C4. Do signallers still work with C4 after it's been planted? If that is functional, they could simply start with a small handful of them... fuck it, more inventory juggling.
Re: Military RCD for Nuke ops
Posted: Tue Dec 15, 2015 3:32 am
by Cik
>hey guys we need to nerf borg
>ah fuck guys we nerfed borg how do we replace it?
>here give them all these worse, finicky options that take forever and are likely to get everyone separated and/or killed
?????
Re: Military RCD for Nuke ops
Posted: Tue Dec 15, 2015 4:54 am
by Steelpoint
Just make their EMAG's be capable of forcing open bolted doors after a few seconds, so bolted doors will still slow down Ops but it won't be ggnore without C4 or a a (80tc) borg.
Re: Military RCD for Nuke ops
Posted: Tue Dec 15, 2015 6:30 am
by onleavedontatme
I've made a replacement AI killer worry not
Re: Military RCD for Nuke ops
Posted: Tue Dec 15, 2015 6:35 am
by newfren
Penetrator sniper rounds are very neat as an AI killer A++
Re: Military RCD for Nuke ops
Posted: Wed Dec 16, 2015 12:34 am
by Luke Cox
>AI too strong
The AI usually dies or in rare cases gets subverted in nuke ops rounds. It is very rare for an AI to survive ops.
Re: Military RCD for Nuke ops
Posted: Wed Dec 16, 2015 1:04 am
by lumipharon
Add meteor shot mags for the bulldog.
RCD for nanotrans pussydog.
C4 too slow.
Meteor shot is for big strong golex marauder man. Blow airlock off hinges, fuck computers sneaky bolt tricks.
Luke Cox wrote:>AI too strong
The AI usually dies or in rare cases gets subverted in nuke ops rounds. It is very rare for an AI to survive ops.
The AI rarely survives PRECISELY because it's too strong. If you ignore it, and the AI isn't a retard, you'll have to deal with 50 bolted and depowered airlocks, where ever you go.
Re: Military RCD for Nuke ops
Posted: Wed Dec 16, 2015 4:56 am
by leibniz
Maybe we could have a new nuke-specific item, like a "C4 dispenser" that can be loaded with up to 6 C4-s and it fits in your pockets, clicking on items with it will plant a C4.
So
>load it at base
>fits in pockets or anywhere
>easy to use, just hold it and click on things
Re: Military RCD for Nuke ops
Posted: Wed Dec 16, 2015 9:58 pm
by Deitus
leibniz wrote:Maybe we could have a new nuke-specific item, like a "C4 dispenser" that can be loaded with up to 6 C4-s and it fits in your pockets, clicking on items with it will plant a C4.
So
>load it at base
>fits in pockets or anywhere
>easy to use, just hold it and click on things
>ease of use
>/tg/
we're already pushing it with the xenobio upgrades, lets not get too crazy now
Re: Military RCD for Nuke ops
Posted: Wed Dec 16, 2015 10:48 pm
by John_Oxford
You could replace C4 with Semtex Charges, which we could say are much smaller, and have a more versitile detonation system.
Have them cost 2 TC, as opposed to the C4's one. These can be attached to anything, including mobs. If you click and drag it to yourself (not click it in a active hand) it will prompt you to set it to a time limit, or to a remote detonation setting (no timer) Wires for semtex charges will be the same for all of them, and given in paper form when a charge is spawned
Wires:
Detonation Wire (For remote detonation, if activated by a remote sig, cut by wirecutters, or pulsed, it will detonate)
Timer Wire (Pulsing lowers the time, cutting detonates)
Locking Wire (Pulsing while bomb is active will detonate it, cutting while bomb is active has a 35% chance to drop a un-primed semtex charge, 65% to detonate it. Signaling will return it to a un-primed state 100% of the time)
Disarm Wire (Returns it to a un-primed blue state, useful if operatives have second thoughts about blowing something up)

Un primed.

Active and deployed onto a object

Cover removed during inactive state

Cover removed during active state
More or less acts as a slightly more versitile and powerful C4 charge, but with full size bomb attributes, like wires.
A box of 5 of these can be bought for 9 TC, a 1 TC discount for buying in bulk. They can be stored on the military belt.
Also, semtex launcher when?