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A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:19 am
by Zilenan91
http://goo.gl/rxGsXE

Bee Gees - Stayin' Alive tastefully run alongside the walk cycles.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:21 am
by Luke Cox
The animation needs to cycle faster (one step per tile) but otherwise it looks great

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:22 am
by iamgoofball
video's 2 months old fgt get with the times

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:24 am
by Zilenan91
it just got posted to reddit i am but a simple reposter milord

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:26 am
by Steelpoint
If they can get this to work (and it is not locked away in some closed source shit) then it would be absolutely a fantastic addition.

Of course how exactly does it work? Do you need to do sprites for each and every uniform choice or is it some modular system?

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:28 am
by Zilenan91
From what I understand the madmen have to redo every clothing sprite in the game to facilitate it.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:32 am
by Steelpoint
Honestly if the system is not hard to resprite then the main challenge is the time consuming task of respriting each uniform and uniform combo into the system.

Less difficult, more time consuming.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 6:02 am
by PKPenguin321
animation isn't accurate, these sprites are of calm people walking.
in reality everybody's always running everywhere like they're absolutely insane, unless there is water on the floor.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 1:33 pm
by Ricotez
it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 2:37 pm
by Super Aggro Crag
Bad, stinky, dumb

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 3:54 pm
by Deitus
>2555
>not having hovershotes to get around like normal spacemen

fuckin plebs

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 4:02 pm
by DemonFiren
I read that as "hover shotas" and was sickened, but curious.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 4:39 pm
by Incoming
In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 5:03 pm
by Deitus
Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
>underwear
pleb detected
DemonFiren wrote:I read that as "hover shotas" and was sickened, but curious.
i enjoy some good straight shota every now and again.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 9:04 pm
by DemonFiren
Yes, but even the best /ss/ should not defy gravity.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 10:29 pm
by IcePacks
Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
hi

i'm posting from my phone to tell you that this is hardly an additional workload

games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites

you work with static sprites, most of which are recolors
Ricotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
oh no we can't shovel slutwear into the game by the dozen

Re: A bunch of Russians are making walk cycles for SS13

Posted: Thu Dec 10, 2015 10:33 pm
by Drynwyn
IcePacks wrote:
Incoming wrote:In terms of what this is, it has all the same problems fatsprites did...

Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each set of gloves ALSO need an animation. As will exosuits... and accessories... and underwear... and inhands.

Basically we can't do this unless we commit to never adding costumes again, it would also add a good deal of size to the project, which means longer load times and more overhead for the server.
hi

i'm posting from my phone to tell you that this is hardly an additional workload

games like dungeon fighter pull this kind of update with 2+ years of full, animated sprites

you work with static sprites, most of which are recolors
Ricotez wrote:it's not just having to add animations for every clothing sprite in the game, it's also an additional workload for any clothing added in the future
oh no we can't shovel slutwear into the game by the dozen
games like Dungeon Fighter have actual development budgets

And more importantly, the thing is that SS13 is never going to win over anyone with it's graphical or animation quality. It's strengths are a great deal of Things You Can Do. Adding step cycles would increase the effort needed to add more Things You Can Do, which is the actual draw of the game.

Re: A bunch of Russians are making walk cycles for SS13

Posted: Fri Dec 11, 2015 4:29 am
by ShadowDimentio
Getting walk cycles would be a good first step, then the spriting can be handled.