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"New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 10:46 am
by WJohnston
Here's a horrible idea: A game mode that has EVERY antag thrown at the station. 1% chance and only on high pop (60+)
Has wizards, nuke ops, xenos, blobs, abductors, traitors, changelings, shadowlings, cultists, revs, gangsters, meteors, monkeys, revenants and everything else, all at once.
The shuttle cannot get here fast enough.
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 10:51 am
by Saegrimr
So basically whenever it rolls extended when i'm on.
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 11:08 am
by LiamLime
A balanced version of this is what the ONLY game mode SHOULD be. There shouldn't be individual "rev" and "traitor" and "traitorchan" and whatever game modes, instead it should be one mode with a random mix of all possible antagonist types.
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 2:09 pm
by Thunder11
Datum antags, we will see you in action some day
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 2:09 pm
by Ricotez
Tensioner: The Game Mode?
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 5:39 pm
by Helios
I think this should just be added to Multiverse war, the copies of you could be nuclear ops, changelings, wizards, abductors, etc.
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 8:26 pm
by Zilenan91
I wouldn't mind if this was an actual mode at the lowest possible weighting for random insane shit happening.
Re: "New" gamemode: Shitstorm
Posted: Sun Dec 06, 2015 10:39 pm
by Amelius
T E N S I O N E R
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 2:57 am
by PKPenguin321
whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 3:45 am
by Gun Hog
PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 5:01 am
by ChangelingRain
Gun Hog wrote:PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
Of course, in this sort of mode, shadowlings are VERY easily wrecked because they rely so much on being able to avoid danger, and EVERYWHERE IS DANGER.
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 5:58 am
by PKPenguin321
Gun Hog wrote:PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
>your face when the shadowling gets converted to the cult

Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 6:05 am
by Gun Hog
PKPenguin321 wrote:Gun Hog wrote:PKPenguin321 wrote:whenever this is ran via adminbuse, cult is OP
it can convert other antag types so you can have cultlings or cultraitors or cultsters and they have to prioritize the cult's objectives, and since those other antag types have good abduction methods they can bring more people to convert to the cult more easily. if nar'sie is summoned it cucks every other antag.
cult op
I believe the ultimate priority is Shadowling Thrall. Xhuis established that being a Thrall overrides all other Antagonist types (Note that this was before Hand of God), so a Cultist Changeling Wizard Traitor Op Gangster Revhead would obey the Shadowling's whims above all else. I am not certain how that works in practice, though.
>your face when the shadowling gets converted to the cult

....WELP.

Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 6:37 am
by ThanatosRa
The sling ascends and all of it's thralls are defacto cultists?
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 10:01 am
by Incoming
Yeah I always thought if a sling managed to integrate with a cult the proper way to play it would to treat the sling as an avatar of narnar or something and combine cult/thrall status on everyone. If the cult has to summon narnar that could make the shadowling ascending tricky but here's the funny bit: if they both manage to get on station they can totally hang out together without issue, because shadowlings are immune to singulos.
Re: "New" gamemode: Shitstorm
Posted: Mon Dec 07, 2015 12:31 pm
by Xhuis
I tried to make this gamemode under the name of Cascade but never really got anywhere.
Re: "New" gamemode: Shitstorm
Posted: Tue Dec 08, 2015 12:48 am
by Incoming
like so many fun things, I've inadvertently gated a good implementation behind datum antags