Zombie rework
Posted: Sun Nov 15, 2015 12:45 am
At the moment, zombies are simple mobs that, when they attack someone in crit or dead, turn them into another zombie. They also resurrect after a while when dead.
I propose:
--The Zombie Virus--
Zombies, rather than being simple mobs, are normal humans infected with a special zombie virus.
This virus is blood-based, but at its most advanced stage, this virus turns the infected into a zombie race (the hallowe'en one)...
... and becomes transmittable by contact. So a fully-grown zombie can infect other zombies.
When someone becomes zombified, they are instructed to spread the zombie plague through any means necessary.
Additionally, attacking a dead body converts it into a zombie immediately.
--About zombies--
Zombies retain their previous identity, but have two nodrop/abstract/unacidable claws (like armblades), which deal moderate brute damage per hit.
They also have zombie armour (deathsquad-tier) covering their chest, legs and arms, making them highly resistant to firearms, lasers and melee weapons. (Their old gear falls on the floor.)
Zombies are spaceproof and immune to oxygen damage, but not fireproof.
Zombies have very low health (50?), but are virtually immune to all damage due to their armour. Their weak point is their head, which is unarmoured.
If a zombie is killed, it will resurrect after a short time, unless destroyed fully (by gibbing or incinerating the body).
Curing a zombie is possible, but you'd have to get close to them to do it, and they can break out of restraints like a hulk.
If a zombie ingests the cure to the zombie virus (a mixture of gold and omnizine), they stop being a zombie (their armour and weapons are destroyed, and they turn back into a human), but die.
These zombies won't actually be too hard to kill, but they'll be very hard to put down for good (like real zombies). Their main strength is that they spread the zombie virus on contact, and the cure is very hard to come by. The easiest way to cure zombies is by using a rapid syringe gun loaded with gold-omnizine syringes, and then defibrillating the bodies to return them to non-zombie status.
TL;DR: Rather than simple mobs, zombies are humans who spread their virus on touch. They get two armblades (so no using items!) and deathsquad-tier armour, and are nigh immune to all damage except fire and attacks to the head. Gib them to destroy them forever, or cure them with gold-omnizine to undo the virus.
An additional zombie gamemode could have a few members of the crew infected with the zombie virus by default. (They can still spread the virus by blood before becoming a zombie - after they become a zombie, it's by touch.)
I propose:
--The Zombie Virus--
Zombies, rather than being simple mobs, are normal humans infected with a special zombie virus.
This virus is blood-based, but at its most advanced stage, this virus turns the infected into a zombie race (the hallowe'en one)...
... and becomes transmittable by contact. So a fully-grown zombie can infect other zombies.
When someone becomes zombified, they are instructed to spread the zombie plague through any means necessary.
Additionally, attacking a dead body converts it into a zombie immediately.
--About zombies--
Zombies retain their previous identity, but have two nodrop/abstract/unacidable claws (like armblades), which deal moderate brute damage per hit.
They also have zombie armour (deathsquad-tier) covering their chest, legs and arms, making them highly resistant to firearms, lasers and melee weapons. (Their old gear falls on the floor.)
Zombies are spaceproof and immune to oxygen damage, but not fireproof.
Zombies have very low health (50?), but are virtually immune to all damage due to their armour. Their weak point is their head, which is unarmoured.
If a zombie is killed, it will resurrect after a short time, unless destroyed fully (by gibbing or incinerating the body).
Curing a zombie is possible, but you'd have to get close to them to do it, and they can break out of restraints like a hulk.
If a zombie ingests the cure to the zombie virus (a mixture of gold and omnizine), they stop being a zombie (their armour and weapons are destroyed, and they turn back into a human), but die.
These zombies won't actually be too hard to kill, but they'll be very hard to put down for good (like real zombies). Their main strength is that they spread the zombie virus on contact, and the cure is very hard to come by. The easiest way to cure zombies is by using a rapid syringe gun loaded with gold-omnizine syringes, and then defibrillating the bodies to return them to non-zombie status.
TL;DR: Rather than simple mobs, zombies are humans who spread their virus on touch. They get two armblades (so no using items!) and deathsquad-tier armour, and are nigh immune to all damage except fire and attacks to the head. Gib them to destroy them forever, or cure them with gold-omnizine to undo the virus.
An additional zombie gamemode could have a few members of the crew infected with the zombie virus by default. (They can still spread the virus by blood before becoming a zombie - after they become a zombie, it's by touch.)