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Play To Ruin Fun

Posted: Sat Nov 07, 2015 11:24 pm
by iamgoofball
Let's talk about a problem we have.

We don't play to roleplay.

We don't play to win.

We don't play to have fun.

We play to ruin fun.

I'm not talking about griefing, or not roleplaying, or roleplaying, or RP VS Gameplay

I'm talking about playing the game with the intent of getting the opposition players in trouble with the admins.

We have a surprisingly large amount of people who die due to whatever, ahelp about it, and then proceed to do everything in their power to get whoever killed them banned, even if the round ends 5 minutes later.

They could be the ones killing them other side, they could even be the winners in the situation, but they haven't "won" until they got the other side in trouble with the administration.

This is the way they enjoy the game. And it's fucking atrocious.

There's a difference between ahelping someone because they have collectively been griefing across multiple rounds and ahelping as soon as you die with the question "VALID?" with the hopes of getting them banned, but dying in a Ragin' Mages round should not prompt you to adminhelp about getting killed by accident because someone tried to kill a wizard and he got you in the crossfire by accident, and then proceeding to ban request it and shit-talk the person to hell and back until you get them banned.

How do we fix this?

Re: Play To Ruin Fun

Posted: Sat Nov 07, 2015 11:48 pm
by ThanatosRa
WEll first off, Probably research and ignore frivolous Ahelps. Then perhaps ban the people who are fishing for bans for as an extension of banbating?