Page 1 of 1

Portable Research Analyser

Posted: Tue Nov 03, 2015 2:41 pm
by FantasticFwoosh
As we all know - R&D unless deconstructed and reconstructed is a static fixture of science, as is the deconstrucive analyser nessecary to processing and recycling materials once they are done
My suggestion is that the RD starts out with a single research analyser, a specialist device which is basically a purple mining scanner for all intensive spriting purposes, that can assess and store tech level information on unique objects as the intended purpose like the practice lasgun with a short timer (about as long as it takes to apply a medkit) without having to deconstruct them for materials. This is wildly useful for maintaining resources if they are sparse (scan the plasma in the test lab and give it to xeno straight away for instance) and aquiring new tech from larger objects.
> Information from scanners are stored in specialist disks that can be removed with a alt click hotkey, putting them into the R&D console and upload the data to add tech levels, the information uploaded will always be reliable as unreliable items will be blocked from being scanned unless the scanner is better or top tier.

> both destroyed and complete mech and borgs give off levels, though destroyed only give a lower output, but enough to work with on limited designs, death ripleys and syndieborgs can be scanned multiple times with a level 3 to level up illegal and combat, any syndie or admin mechs above that like maulers will require a tier 4 scanner. Xenos can be scanned for tech too for some specific upgrades availible at super high bio tech levels depending on caste with the queen offering the highest same rules on corpse integrity and alive/dead status apply for drawing research.( replacing direct organ implants with watered down mechanical xeno implants for a neural human hivemind etc) :xeno:

>
The scanners and the disks are 'expensive' to stop abuse of multiple scanners for the same function, the RD roundstart/latejoin scanner comes with a single disk free installed already, but the research to print more disks needs to be acquired first.

> Board tech can be scanned from already existing machines without deconstruction, and said tech can stack with level 2 scanners for multiple scans of precious boards within the reliability range. (Autolathe board meta)
The caveat is that you need to have a good level of self organisation, since you may go to the effort to scan something halfway across the station and they already have the research done in the lab, also stealing the RD scanner or a scanner with specific tech disk of a specific object may be a objective. Losing disks and scanners to explosions/space/whatever is disastrous, and at the end of the day your protolathe economy, and organisational skills when the floor is littered with disks will suffer if you neglect the decon machine (which by design can't happen, even if it goes on the backburner)

The analyser is initially limited within the same scope of reliability as the default decommision machine unless new ones are printed off, each represented at levels, the go-to scanner will be level 3 since it will have the broadest scope but requires silver (balancing purposes maybe uranium/gold too), and level 4 bluespace quantum scanner (diamonds but your resources should have came in by now) can scan everything without penalty relatively quickly.


> Level 2 scanners let you scan a object multiple times to extract tech levels and speeds up the processing by a fraction of a second.

> Level 3 upward scanners have two disk slots, and you can switch via the scanner UI between which disk you want to use in order to not overwrite your data and carry around more research. (Only the active disk will be removed via alt click)

Feedback on the idea would be much appreciated.

Re: Portable Research Analyser

Posted: Wed Nov 04, 2015 9:11 am
by firecage
In all honesty, this would make R&D even more boring, and take way less work. No offence, but this sounds more like something for someone who is to lazy to actually do R&D, and this would add nothing to the game itself, rather, take something away from it.

Re: Portable Research Analyser

Posted: Wed Nov 04, 2015 10:13 am
by FantasticFwoosh
firecage wrote:In all honesty, this would make R&D even more boring, and take way less work. No offence, but this sounds more like something for someone who is to lazy to actually do R&D, and this would add nothing to the game itself, rather, take something away from it.
Forgive me as i do have some bias on the matter as it is my own suggestion and i respect your opinion, but i agree to disagree with you. What you are describing as boring is actually the R&D process in general, its not fun to have to rush through tech before you get to play with your toys as R&D and actually help people with pending requests, which is the most rewarding part of the job (talking as someone who mains scientist and R&D). As i have mentioned on my OP, it is not economical to not use the decon machine, due to the content it redeems for the protolathe, or even economical to mass produce these scanners or its components (disks) so its hardly a replacement, though it can do the job as it is already mentioned in the OP it would do it at a much slower rate unless upgraded by being printed off again at a higher tier tech.

If people use the scanner accordingly, as a purely economical concept it would be worthwhile since everywhere can maintain and hold onto resources and machines better, nobody would suffer from the stealing of station property for tech. Especially with the added functions to scan static objects for new tech and higher tech levels it adds a lot of scope for creativity, the station AI and command would also be more happy to let have access to more areas without having to argue if they know you aren't just stealing things (Example: Scan combat shotguns for level 5 combat and ship them to sec, few questions asked, any of them missing and sec has valids)

Put whatever limitations in to avoid abuse in wherever you wish such as removing scanning the same items twice (A marker would have to be put in somehow) or not being able to deconstruct items you scanned for balance (that is a valid reason as any to stop multiple level powergaming), i can understand the concern for it being seen as "lazy". With a small amount of encouragement with a scanner in the belt or pockets and a RCD in the hand, a tech three station upgrading scientist can take a more open field research role independently and ask for access for areas to patch up specific tech. (another suggestion, is lowering the tech standings for scanned active machines rather than boards and locking some powergamey things behind reliability blockades exclusive to the low level of the base and tier 2 scanner)

TL;DR : The purpose of the scanner is to be economic & administratively diplomatic, miners can barely work without mining scanners to aid them so R&D should have more specific tools to aid their primary purpose of researching levels and keep them active and out and about scanning. Its not a instant level machine, the data has to be carried and uploaded from the scanner to the computer and the same method as currently exists in R&D still exists. Sorry for biting your head off if i did. :honk:

Re: Portable Research Analyser

Posted: Wed Nov 04, 2015 6:28 pm
by TheNightingale
You're scanning combat shotguns for Combat 5? They have Origin tech Combat 5, so print off a Durand/Gygax weapons board or three (to get 5), then scan a shotgun for Combat 6. Suddenly you only use one shotgun for C6 instead of two/three.

Really, though, this sounds like a pretty useful idea. It'd be best used on rare items with high research value - an ebow, for example, which the HoS probably wants to keep hold of for when excrement hits the windblower. I can't see it being used for more common things, if the disks it needs as "ammunition" are prohibitively expensive.

Re: Portable Research Analyser

Posted: Thu Nov 05, 2015 2:36 pm
by Not-Dorsidarf
No.

Re: Portable Research Analyser

Posted: Thu Nov 05, 2015 11:41 pm
by FantasticFwoosh
TheNightingale wrote:You're scanning combat shotguns for Combat 5? They have Origin tech Combat 5, so print off a Durand/Gygax weapons board or three (to get 5), then scan a shotgun for Combat 6. Suddenly you only use one shotgun for C6 instead of two/three.

Really, though, this sounds like a pretty useful idea. It'd be best used on rare items with high research value - an ebow, for example, which the HoS probably wants to keep hold of for when excrement hits the windblower. I can't see it being used for more common things, if the disks it needs as "ammunition" are prohibitively expensive.
That was probably a typo on my part, level six as you stated i mean to be correct.

I fail to see why it is getting such opposition, that example you gave of the ebow saving it for later is exactly the kind of thing im on about, throw a few restrictions on putting scanned items in by having the decon machine simply not accept them into it and we are fine. It can't overtake the decon because the research carried around on the disks takes time to scan into it, and at least two fiddly menu's to upload (not to mention disk management) but the decon can still polish things off for speed and reclaim minerals.

Finally everyone will stop fighting about who gets that last sliver of plasma/diamonds and start doing field science is my vision