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SyndiCake
Posted: Tue Sep 29, 2015 11:53 pm
by Helios
Have a food item that can be produced by the Cook that after eating makes the person resistant to Loyalty Implants for the next X minutes. Depending on the potency of the cake.
Just to stop people metagaming resist implant=auto execute
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:00 am
by ThanatosRa
And then watch the chef get harmbatoned then spaced.
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:31 am
by Scones
you know there is literally an item called syndicakes in the game right now yes?
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:33 am
by Lumbermancer
Scones wrote:you know there is literally an item called syndicakes in the game right now yes?
Yeah but Jaffa Cake is not a cake, but biscuit.
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:46 am
by Helios
Scones wrote:you know there is literally an item called syndicakes in the game right now yes?
It's been in the game for a while.
Does it have this effect though?
Does it have any effect?
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:49 am
by Scones
"Depending on the potency of the cake."
what determines this
and no, syndicakes had special traits but they were removed
Re: SyndiCake
Posted: Wed Sep 30, 2015 12:56 am
by AnonymousNow
The special trait in question was healing Syndicate operatives - so of course, validhunting shits forcefed random crewmembers Syndicakes to see if the harmbatonning they'd done had been healed, in which case, FREE VALIDS YAY
Re: SyndiCake
Posted: Wed Sep 30, 2015 1:04 am
by MisterPerson
This isn't going to have the effect you're looking for. The tell-tale sign of revolutions is flashing, not randomly implanting people. And sec is always going to kill anyone who resists, just to be sure.
Re: SyndiCake
Posted: Wed Sep 30, 2015 2:24 am
by PKPenguin321
the concept of having non-antag ways to resist implants is a good idea for a metabreaker though
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:54 am
by Helios
MisterPerson wrote:This isn't going to have the effect you're looking for. The tell-tale sign of revolutions is flashing, not randomly implanting people. And sec is always going to kill anyone who resists, just to be sure.
Let's say there's multiple rev heads. 2 are running flashing everyone, one is staying in Cargo, and only doing people in his department.
Head of Security and captain burst in, cuff everyone and start implanting
The cargo tech is automatically "valid" even though nobody saw him doing any rev head things because "lol he rejected the implant"
Or in my case Perma
Re: SyndiCake
Posted: Wed Sep 30, 2015 9:03 am
by Not-Dorsidarf
Helios wrote:MisterPerson wrote:This isn't going to have the effect you're looking for. The tell-tale sign of revolutions is flashing, not randomly implanting people. And sec is always going to kill anyone who resists, just to be sure.
Let's say there's multiple rev heads. 2 are running flashing everyone, one is staying in Cargo, and only doing people in his department.
Head of Security and captain burst in, cuff everyone and start implanting
The cargo tech is automatically "valid" even though nobody saw him doing any rev head things because "lol he rejected the implant"
Or in my case Perma
Ah, it's "I dead please nerf".
Security will still execute anyone who ever resists an implant because Revs and Gangs are Red Alert situations.
Also being in a non-fortified cargo as a revhead is a bad idea, sec always jumps on cargo.
Re: SyndiCake
Posted: Wed Sep 30, 2015 10:39 am
by Thunder11
Don't forget that shitters will inevitably use this to banbait by eating them, doing something to get implanted, and adminhelping when executed as a revhead.
Re: SyndiCake
Posted: Wed Sep 30, 2015 10:58 am
by Cheimon
Seriously though, if there's a confirmed rev, and you're not implantable?
Unless you're very lucky and have an officer willing to babysit you in the brig, you're going to die.
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:17 pm
by Zilenan91
Irregardless, this is a bad idea. It'll only serve to create administration problems, not better gameplay.
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:27 pm
by Saegrimr
I don't see how it'll create an administration problem at all other than the people Thunder11 mentioned getting banned for banbaiting. Less shitters on the server.
Still a dumb idea in general though.
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:34 pm
by Zilenan91
New Player's adminhelp, "Hey this security officer ______ tased me, cuffed me, implanted me, and killed me."
Admin, "Do you know why he went after you?"
Player, "No."
Admin, "Alright, I'll talk to him."
[I tried to put a 2000 years later slide from Spongebob here but it couldn't determine the dimensions of the image
Admin, "So he says you resisted the implant."
Player, "You can do that?"
Admin, "Did you happen to eat any Syndicakes this round?"
Player, "Yeah?"
Admin, "Syndicakes make crew who eat them resist implants."
Player, "Oh! I didn't know that actually, sorry!"
It's not necessarily a harmful exchange, but one that doesn't really need to happen in the first place.
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:39 pm
by Wyzack
This is a massive buff to revs, as now sec needs to walk on eggshells over executing rev heads when the revs have no such concerns. Not needed whatsoever, sorry you got dunked
Re: SyndiCake
Posted: Wed Sep 30, 2015 3:58 pm
by Cheimon
Wyzack wrote:This is a massive buff to revs, as now sec needs to walk on eggshells over executing rev heads when the revs have no such concerns. Not needed whatsoever, sorry you got dunked
Just make eating the cakes a capital crime.
Re: SyndiCake
Posted: Wed Sep 30, 2015 4:07 pm
by Wyzack
And so the captain said "Let them eat ca-GLORF. Ha-alp sh-hi-t-cur-rity gr-ri-ff-in-g m-me" before being tossed out into the depths of space by the HoS
Re: SyndiCake
Posted: Wed Sep 30, 2015 7:16 pm
by AnonymousNow
Again, rev would be improved with major/minor victories.
Re: SyndiCake
Posted: Wed Sep 30, 2015 7:44 pm
by onleavedontatme
The entire point of the implant is a meta check to stop mass murder during rev though.
Re: SyndiCake
Posted: Wed Sep 30, 2015 8:29 pm
by Cheimon
Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
And how will that work? It's rev. People are going to kill those who resist implants regardless of whether it's possible to do so without being a revhead, because unimplanted people are a huge liability. Plus you can flat out execute revolutionaries anyway if you run out of implants. This would be just the same.
Re: SyndiCake
Posted: Wed Sep 30, 2015 8:49 pm
by Not-Dorsidarf
Cheimon wrote:Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
And how will that work? It's rev. People are going to kill those who resist implants regardless of whether it's possible to do so without being a revhead, because unimplanted people are a huge liability. Plus you can flat out execute revolutionaries anyway if you run out of implants. This would be just the same.
You didn't read what Kor said.
Re: SyndiCake
Posted: Thu Oct 01, 2015 4:11 am
by Helios
Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
Okay, I don't quite get this statement.
When is there not mass murder during rev?
Re: SyndiCake
Posted: Thu Oct 01, 2015 4:30 am
by Wyzack
If there is no refuse implant message then sec will just have to kill every rev to find the rev heads and win
Re: SyndiCake
Posted: Thu Oct 01, 2015 4:51 am
by Helios
Wyzack wrote:If there is no refuse implant message then sec will just have to kill every rev to find the rev heads and win
But it also fucks over rev heads who don't run around flashing everyone they can and instead act with subtlety, giving them a meta death sentence because this string of text means you are a traitor.
It punishes rev heads for acting in such a way that I don't think needs to be punished.
After all, what's the point of subtlety if a security member will randomly stun you, drag you to brig, see you're rejected and then space you.
Just try to run around like a chicken with your head off and flash as many people as you can before you inevitably get caught
Re: SyndiCake
Posted: Thu Oct 01, 2015 5:18 am
by onleavedontatme
Helios wrote:Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
Okay, I don't quite get this statement.
When is there not mass murder during rev?
It's nothing like the good ol days before implants with security murdering literally everyone else, rev or not, to win.
Stealthy rev heads with no hard tell/test meant you just had to start exterminatin the crew if you ever wanted the round to end
Re: SyndiCake
Posted: Thu Oct 01, 2015 1:56 pm
by Not-Dorsidarf
Helios wrote:Wyzack wrote:If there is no refuse implant message then sec will just have to kill every rev to find the rev heads and win
But it also fucks over rev heads who don't run around flashing everyone they can and instead act with subtlety, giving them a meta death sentence because this string of text means you are a traitor.
It punishes rev heads for acting in such a way that I don't think needs to be punished.
After all, what's the point of subtlety if a security member will randomly stun you, drag you to brig, see you're rejected and then space you.
Just try to run around like a chicken with your head off and flash as many people as you can before you inevitably get caught
Hint: Once rev has been called out, stealthy time is over.
Re: SyndiCake
Posted: Fri Oct 09, 2015 9:13 am
by tuypo1
Helios wrote:Have a food item that can be produced by the Cook that after eating makes the person resistant to Loyalty Implants for the next X minutes. Depending on the potency of the cake.
Just to stop people metagaming resist implant=auto execute
if you resist an implant im still going to kill you this would just cause the person who ate it to end up out of the round when they could have jumped straight back into the fight.
Re: SyndiCake
Posted: Fri Oct 09, 2015 11:40 am
by asskek
Thunder11 wrote:Don't forget that shitters will inevitably use this to banbait by eating them, doing something to get implanted, and adminhelping when executed as a revhead.
it boils down to act like an antag get fukt like an antag
if you're a shitter to sec/break into brig and get dunked for resisting an implant, it's on you
if you're doing nothing to sec and just doing your job then it should be ahelpable
but what reason would you have for eating syndicakes if you're not a rev? Bring back the healing factor (for both antags and nonantags) if it's not already in and have the implant resistance be a side effect
also make it so it doesn't eat the implant or else people will use this to deplete sec's implant supply as nonantags. That could be an interesting dynamic but it would get annoying
Re: SyndiCake
Posted: Fri Oct 09, 2015 2:28 pm
by tuypo1
none of the gamemodes that involve implants involve the syndicate though.