Alternative objective for gang
Posted: Thu Aug 27, 2015 11:18 pm
Let me start off with the extremely basic of the basics. This is a variation of the gang mode that will run in the place of standard gang some of the time. How it would work is first the game would roll for the round type, and if it rolls gang then it would roll for objective type (with the possible objectives being standard and the new one I am proposing), and then it would roll for types of gangs (normal gang/Sleeping Carp gang).
Just a thought, we could call this system "Mafia" instead of gang if it becomes its own roundtype instead of a gang variation
The basics are this: There are two gangs, and each has a disk that resembles the nuke disk; one has a red disk, one has a blue disk. The goal of both gangs is to get the enemy gang's disk and insert it into their decryptor (which is basically a reskinned dominator), successfully decrypt it by defending their decryptor until the timer runs out, then insert their own disk to take control of the station. The more areas a gang has spray-tagged, the less time it will take to decrypt the enemy disk.
All of this is not a lot different from standard gang, which I feel is the beauty of it. It adds variation that's minor enough to keep the mode true to its roots, but sufficient enough to change how the mode is played.
Now for the more specific tweaks.
Conversion pens recharge much faster than usual, and implant breakers are cheaper. This is necessary because since the gangs now have more reason to only fight each other, they need to be able to recruit the crew faster so that the crew is still relevant to the mode. It's also good to have because now that there are only ever two gangs, the mode becomes very one sided if either of them die out, and with more gang members the gang is less likely to die out. You can also have one more lieutenant than usual. If a gang boss dies, a lieutenant can take over as the boss, and the boss is demoted to lieutenant if he is revived.
Gang disks function the same way nuke disks do. If they are destroyed or taken off z-level, they warp to somewhere on the station randomly.
Decryptors, unlike dominators, send out an alert to the station that they have been built exactly thirty seconds after they're purchased, instead of sending an alert once they're activated.
Gangtools can now purchase a hacked pinpointer. It has two modes: One that can track your own disk, and one that can track the enemy disk. The enemy disk tracking function is disabled until the round is at least ten minutes in (to prevent blitzkrieg). Useful for recovering your disk if it's stolen, or tracking down the enemy disk to steal it.
Gangtools, in addition to having a "recall shuttle" button, now have a "recall disk" button. It will warp that gang's disk to a random location on the station (the same way the nuke disk teleports randomly if it's destoryed). This will not work if an enemy gangster is in possession of the disk, or if their disk is inserted in a decryptor. This button has a five minute cooldown and disables the gangtool from being used for two minutes. This is so that security/random assistants can't cuck the gang by dunking a gang boss and cramming their disk into the armory.
Edit: Woah, I almost forgot the fluff.
Various Fluff: Gang disks are half of a nuke disk, and once one is decrypted, it can be merged with another disk to make a fully functioning disk. The reason gangs take over once they've decrypted is because they can now nuke the station on a whim if the crew disobeys. Hacked pinpointers can't detect enemy disks until ten minutes in because they need time to calibrate.
Basically, it's Gang: CTF Edition, and it has a chance of rolling instead of normal dominator gangs (or it could be made into its own game mode, but eh). Thoughts?
Just a thought, we could call this system "Mafia" instead of gang if it becomes its own roundtype instead of a gang variation
The basics are this: There are two gangs, and each has a disk that resembles the nuke disk; one has a red disk, one has a blue disk. The goal of both gangs is to get the enemy gang's disk and insert it into their decryptor (which is basically a reskinned dominator), successfully decrypt it by defending their decryptor until the timer runs out, then insert their own disk to take control of the station. The more areas a gang has spray-tagged, the less time it will take to decrypt the enemy disk.
All of this is not a lot different from standard gang, which I feel is the beauty of it. It adds variation that's minor enough to keep the mode true to its roots, but sufficient enough to change how the mode is played.
Now for the more specific tweaks.
Conversion pens recharge much faster than usual, and implant breakers are cheaper. This is necessary because since the gangs now have more reason to only fight each other, they need to be able to recruit the crew faster so that the crew is still relevant to the mode. It's also good to have because now that there are only ever two gangs, the mode becomes very one sided if either of them die out, and with more gang members the gang is less likely to die out. You can also have one more lieutenant than usual. If a gang boss dies, a lieutenant can take over as the boss, and the boss is demoted to lieutenant if he is revived.
Gang disks function the same way nuke disks do. If they are destroyed or taken off z-level, they warp to somewhere on the station randomly.
Decryptors, unlike dominators, send out an alert to the station that they have been built exactly thirty seconds after they're purchased, instead of sending an alert once they're activated.
Gangtools can now purchase a hacked pinpointer. It has two modes: One that can track your own disk, and one that can track the enemy disk. The enemy disk tracking function is disabled until the round is at least ten minutes in (to prevent blitzkrieg). Useful for recovering your disk if it's stolen, or tracking down the enemy disk to steal it.
Gangtools, in addition to having a "recall shuttle" button, now have a "recall disk" button. It will warp that gang's disk to a random location on the station (the same way the nuke disk teleports randomly if it's destoryed). This will not work if an enemy gangster is in possession of the disk, or if their disk is inserted in a decryptor. This button has a five minute cooldown and disables the gangtool from being used for two minutes. This is so that security/random assistants can't cuck the gang by dunking a gang boss and cramming their disk into the armory.
Edit: Woah, I almost forgot the fluff.
Various Fluff: Gang disks are half of a nuke disk, and once one is decrypted, it can be merged with another disk to make a fully functioning disk. The reason gangs take over once they've decrypted is because they can now nuke the station on a whim if the crew disobeys. Hacked pinpointers can't detect enemy disks until ten minutes in because they need time to calibrate.
Basically, it's Gang: CTF Edition, and it has a chance of rolling instead of normal dominator gangs (or it could be made into its own game mode, but eh). Thoughts?