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New Syndicate Bundles

Posted: Tue Jul 07, 2015 11:14 pm
by Phalanx300
Would be really nice to have more randomness and options available for players. Which sets do you think should definately get included?

Re: New Syndicate Bundles

Posted: Tue Jul 07, 2015 11:16 pm
by Scones
I made a bunch of then closed the PR

Don't remember why, some of them were fairly entertaining

Re: New Syndicate Bundles

Posted: Tue Jul 07, 2015 11:16 pm
by TechnoAlchemist
I think there should be an imitation nukeop bundle. Red hardsuit + oxygen harness + syndicate mask + pinpointer + a shotgun.

Re: New Syndicate Bundles

Posted: Tue Jul 07, 2015 11:52 pm
by Scones
TechnoAlchemist wrote:I think there should be an imitation nukeop bundle. Red hardsuit + oxygen harness + syndicate mask + pinpointer + a shotgun.
We had a false alarm bundle that was...

Emag, suit, harness, milbelt, maybe bomb? I don't remember

Re: New Syndicate Bundles

Posted: Wed Jul 08, 2015 12:51 pm
by JackHunt
Have we ever had departmental disguises? Not just the chameleon shirt or projector either (which is pretty much useless because it doesn't come with shoes or a backpack or otherwise doesn't let you into departments). Something along the lines of a box with a random departmental ID, matching clothes, shoes, backpack and maybe a few fluff items related to the job. You wouldn't actually be a member of the job in the computers but it'd be more than enough to fool quite a few people. It'd give people who rolled a low access job an opportunity to get into a more useful position.

Perhaps that's too easy though since you can do that sneakily and legitimately via emag or agent ID in the HoP line.