Mech Overhaul
Posted: Thu Jun 25, 2015 5:42 pm
Essentially, the basic concept of this is, that mechs will receive a overhaul of all of their interfaces, UI's and controls. Essentially smoothing out the extremely bulky and clunky design of the interface. They will also receive the ability to be painted any color on the color palette, from a Mech Painter. And have the ability to be made out of custom parts, of which can be made out of different materials, instead of the stock metal and plas-steel.
MECH PAINTING
Mech Painters
Two of these will spawn along the table that hugs the right wall of robotics, these can be used on completed mechs to change their colors, just by simply using the painter on the mech, selecting which part they wish to paint, and confirming the painting process. Painting individual parts costs large amounts of toner. Robotics starts with a box full of them in the clothing locker, located in the south of the room.
Custom Parts
The break down of this is that each mech starts out with 2 basic armor types, of which are needed to hold the mech together, this being the Internal Armor and the External Armor.
Internal Armor
This determines basic attributes of the mech, below lists the modifiers for each of the materials
Metal - Default Speed, Default Strength, Default Modfiers.
Plas-Steel - Speed is lowered, Strength is moderately increased
Silver - Speed is very slightly lowered, Strength is slightly increased
Uranium - Speed is lowered, Strength is increased, Operator takes constant toxins damage if not currently wearing a rad suit
Plasma - Speed is slightly increased, Strength is not changed, Operator takes constant burn damage and toxin damage if not wearing a radsuit
Gold - Speed is greatly increased, Strength is greatly lowered
External Armor
Metal - Default Speed, Default Strength, Default Modfiers.
Plas-Steel - Speed is greatly lowered, Strength is greatly increased,
Silver - Speed is lowered, Strength is increased,
Uranium - Speed is Greatly lowered, Strength is largely increased, Operator takes extreme ammounts of toxin damage if not wearing a radsuit, People standing around the mech take very small ammounts of toxin damage,
Plasma - Speed is not changed, Strength is slightly increased, Operator takes extreme burn and toxin damage if not wearing a rad-suit,
Gold - Speed is extremely increased, Strength is extremely lowered, whatever color the mech is painted, shines with a high polish.
CUSTOM PARTS
There is another tab in the exosuit fabricator that allows for the creation of custom armor plates for a mech.
The following are the parts that can be covered in plates:
Front Hatch, Forearms, Shoulders, Legs, Back, and Knees.
Each material has a tab in the exosuit fabricator that allows custom parts to be built for the mech.
Front hatch and Back custom parts generally increase the most armor and decrease the most speed, and increase the severity of the modifiers
Forearms somewhat increase armor, and somewhat decrease speed, and slightly increase the severity of modifiers.
Shoulders, and Legs generally increase armor and decrease speed, and moderately affect modifiers
Knees only change modifiers/ are for style (gold kneecaps yo)
The parts are put on by using them on the mech, then wrenching and welding.
Sprites may or may not be made soon.
MECH PAINTING
Mech Painters
Two of these will spawn along the table that hugs the right wall of robotics, these can be used on completed mechs to change their colors, just by simply using the painter on the mech, selecting which part they wish to paint, and confirming the painting process. Painting individual parts costs large amounts of toner. Robotics starts with a box full of them in the clothing locker, located in the south of the room.
Custom Parts
The break down of this is that each mech starts out with 2 basic armor types, of which are needed to hold the mech together, this being the Internal Armor and the External Armor.
Internal Armor
This determines basic attributes of the mech, below lists the modifiers for each of the materials
Metal - Default Speed, Default Strength, Default Modfiers.
Plas-Steel - Speed is lowered, Strength is moderately increased
Silver - Speed is very slightly lowered, Strength is slightly increased
Uranium - Speed is lowered, Strength is increased, Operator takes constant toxins damage if not currently wearing a rad suit
Plasma - Speed is slightly increased, Strength is not changed, Operator takes constant burn damage and toxin damage if not wearing a radsuit
Gold - Speed is greatly increased, Strength is greatly lowered
External Armor
Metal - Default Speed, Default Strength, Default Modfiers.
Plas-Steel - Speed is greatly lowered, Strength is greatly increased,
Silver - Speed is lowered, Strength is increased,
Uranium - Speed is Greatly lowered, Strength is largely increased, Operator takes extreme ammounts of toxin damage if not wearing a radsuit, People standing around the mech take very small ammounts of toxin damage,
Plasma - Speed is not changed, Strength is slightly increased, Operator takes extreme burn and toxin damage if not wearing a rad-suit,
Gold - Speed is extremely increased, Strength is extremely lowered, whatever color the mech is painted, shines with a high polish.
CUSTOM PARTS
There is another tab in the exosuit fabricator that allows for the creation of custom armor plates for a mech.
The following are the parts that can be covered in plates:
Front Hatch, Forearms, Shoulders, Legs, Back, and Knees.
Each material has a tab in the exosuit fabricator that allows custom parts to be built for the mech.
Front hatch and Back custom parts generally increase the most armor and decrease the most speed, and increase the severity of the modifiers
Forearms somewhat increase armor, and somewhat decrease speed, and slightly increase the severity of modifiers.
Shoulders, and Legs generally increase armor and decrease speed, and moderately affect modifiers
Knees only change modifiers/ are for style (gold kneecaps yo)
The parts are put on by using them on the mech, then wrenching and welding.
Sprites may or may not be made soon.