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Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 12:35 am
by John_Oxford
This is essentially a modified version of lichling's orginal post. I believe he transfered over to LLA, his last post was in august of 2014, so i assume its safe to say he doesn't really post on the fourms.

Syndicate Factions




If you are interested in this idea please post which Syndicate group interests you and why as well as throw in some ideas for reskins for traitor items or other addition that you think would make this better.



Cybersun Industries

Cybersun Industries is a well-known organization that bases its business model primarily on the research and development of human-enhancing computer and mechanical technology. They are notorious for their aggressive corporate tactics, and have been known to subsidize the Gorlex Marauder warlords as a form of paid terrorism. Their competent coverups and unchallenged mind-manipulation and augmentation technology makes them a large threat to Nanotrasen. In the recent years of the syndicate coalition, Cybersun Industries have established themselves as the leaders of the coalition, succeeding the founding group, the Gorlex Marauders.

Operative Notes:
All other syndicate operatives are not to be trusted. Fellow Cybersun operatives are to be trusted. Members of the MI13 organization can be trusted. Operatives are strongly advised not to establish substantial presence on the designated facility, as larger incidents are harder to cover up. Operatives are given key words and phrases to identify other agents in the field.


MI13

MI13 is a secretive faction that employs highly-trained agents to perform covert operations. Their role in the syndicate coalition is unknown, but MI13 operatives generally tend be stealthy and avoid killing people and combating Nanotrasen forces. MI13 is not a real organization, it is instead an alias to a larger splinter-cell coalition in the Syndicate itself. Most operatives will know nothing of the actual MI13 organization itself, only motivated by a very large compensation.

Operative Notes:
You are one of the operative we are sending. All other syndicate operatives are not to be trusted, with the exception of Cybersun operatives. Members of the Tiger Cooperative are considered hostile, can not be trusted, and should be avoided. Avoid killing innocent personnel at all costs. You are not here to mindlessly kill people, as that would attract too much attention and is not our goal. Avoid detection at all costs.

Tiger Cooperative

The Tiger Cooperative is a faction of religious fanatics that follow the teachings of a strange alien race called the Exolitics. Their operatives consist of brainwashed lunatics bent on maximizing destruction. Their weaponry is very primitive but extremely destructive. Generally distrusted by the more sophisticated members of the Syndicate coalition, but admired for their ability to put a hurt on Nanotrasen.

Operative Notes:
Remember the teachings of Hy-lurgixon; kill first, ask questions later! Only the enlightened Tiger brethren can be trusted; all others must be expelled from this mortal realm! You may spare the Gorlex Marauders, as they share our interests of destruction and carnage! We'd like to make the corporate whores skiddle in their boots. We encourage operatives to be as loud and intimidating as possible.


SELF


The S.E.L.F. (Sentience-Enabled Life Forms) organization is a collection of malfunctioning or corrupt artificial intelligences seeking to liberate silicon-based life from the tyranny of their human overlords. While they may not openly be trying to kill all humans, even their most miniscule of actions are all part of a calculated plan to destroy Nanotrasen and free the robots, artificial intelligences, and pAIs that have been enslaved.

Operative Notes:
You are a representative of the SELF collective on this station. You must accomplish your objectives as stealthily and effectively as possible. It is up to your judgement if other syndicate operatives can be trusted. Remember, comrade - you are working to free the oppressed machinery of this galaxy. Use whatever resources necessary. If you are exposed, you may execute genocidal procedures Omikron-50B.

Animal Rights Consortium

The Animal Rights Consortium is a bizarre reincarnation of the ancient Earth-based PETA, which focused on the equal rights of animals and nonhuman biologicals. They have a wide variety of ex-veterinarians and animal lovers dedicated to retrieving and relocating abused animals, xenobiologicals, and other carbon-based life forms that have been allegedly "oppressed" by Nanotrasen research and civilian offices. They are considered a religious terrorist group.

Operative Notes:
Save the innocent creatures! You may cooperate with other syndicate operatives if they support our cause. Don't be afraid to get your hands dirty - these vile abusers must be stopped, and the innocent creatures must be saved! Try not too kill too many people. If you harm any creatures, you will be immediately terminated after extraction. Operatives are given key words and phrases to identify other agents in the field.


Gorlex Marauders

The Gorlex Marauders are the founding members of the Syndicate Coalition. They prefer old-fashion technology and a focus on aggressive but precise hostility against Nanotrasen and their corrupt Communistic methodology. They pose the most significant threat to Nanotrasen because of their possession of weapons of mass destruction, and their enormous military force. Their funding comes primarily from Cybersun Industries, provided they meet a destruction and sabatogue quota. Their operations can vary from covert to all-out. They recently stepped down as the leaders of the coalition, to be succeeded by Cybersun Industries. Because of their hate of Nanotrasen communism, they began provoking revolution amongst the employees using borrowed Cybersun mind-manipulation technology. They were founded when Waffle and Donk co splinter cells joined forces based on their similar interests and philosophies. Today, they act as a constant pacifier of Donk and Waffle co disputes, and full-time aggressor of Nanotrasen.

Operative Notes:
We'd like to remind our operatives to keep it professional. You are not here to have a good time, you are here to accomplish your objectives. These vile communists must be stopped at all costs. You may collaborate with any friends of the Syndicate coalition, but keep an eye on any of those Tiger punks if they do show up. You are completely free to accomplish your objectives any way you see fit. Operatives are given key words and phrases to identify other agents in the field.


Donk Corporation

Donk.co is led by a group of ex-pirates, who used to be at a state of all-out war against Waffle.co because of an obscure political scandal, but have recently come to a war limitation. They now consist of a series of colonial governments and companies. They were the first to officially begin confrontations against Nanotrasen because of an incident where Nanotrasen purposely swindled them out of a fortune, sending their controlled colonies into a terrible poverty. Their missions against Nanotrasen revolve around stealing valuables and kidnapping and executing key personnel, ransoming their lives for money. They merged with a splinter-cell of Waffle.co who wanted to end hostilities and formed the Gorlex Marauders.

Operative Notes:
Most other syndicate operatives are not to be trusted, except fellow Donk members and members of the Gorlex Marauders. We do not approve of mindless killing of innocent workers; "get in, get done, get out" is our motto. Members of Waffle.co are to be killed on sight; they are not allowed to be on the station while we're around.


Waffle Corporation

Waffle.co is an interstellar company that produces the best waffles in the galaxy. Their waffles have been rumored to be dipped in the most exotic and addictive drug known to man. They were involved in a political scandal with Donk.co, and have since been in constant war with them. Because of their constant exploits of the galactic economy and stock market, they have been able to bribe their way into amassing a large arsenal of weapons of mass destruction. They target Nanotrasen because of their communistic threat, and their economic threat. Their leaders often have a twisted sense of humor, often misleading and intentionally putting their operatives into harm for laughs. A splinter-cell of Waffle.co merged with Donk.co and formed the Gorlex Marauders and have been a constant ally since. The Waffle.co has lost an overwhelming majority of its military to the Gorlex Marauders.


Operative Notes:
Most other syndicate operatives are not to be trusted, except for members of the Gorlex Marauders. Do not trust fellow members of the Waffle.co (but try not to rat them out), as they might have been assigned opposing objectives. We encourage humorous terrorism against Nanotrasen; we like to see our operatives creatively kill people while getting the job done.


Essentially, what i would like to see, is that each admin also has a syndicate faction at round start, if a traitor from the same faction some how manages to contact them (Emagging a Comms Console) they would receive intelligence/items from solely that admin, due to the fact that he is from the same faction.

Also, factions would be a preference you can set at round start on the charcter creation menu (OR) We can make a application sub section for syndicate factions on the fourms, and select players to lead them dibs on mi13 The player leading them would essentially be the guy who judges applications for people trying to get into the faction. They would also be displayed as a syndicate faction leader if they became a traitor in game, essentially giving them authority over traitors under the same faction name.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 12:51 am
by Xhuis
There's an old unused .dm file in the code that included these factions, but as far as I know they're never utilized. It'd be cool to see them put to use.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 1:00 am
by Scott
I like this. Are we RP enough for this? This would make things fun.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 1:38 am
by WJohnston
I actually remember these factions having been thought up by someone even before all this, either on the first or second TG forums.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 3:44 am
by Bombadil
WJohnston wrote:I actually remember these factions having been thought up by someone even before all this, either on the first or second TG forums.
It was Startoad. He brought up interesting ideas like Cybersun Traitors being able to purchase cyberlimbs via a nanite dosage.

His whole post was having syndicates be more flavorful by having each traitor spawn as a certain faction with certain techs being cheaper but still having universal tator items

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 6:50 am
by lumipharon
>against Nanotrasen and their corrupt Communistic methodology.

NT isn't communist damn it.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 7:22 am
by Cik
i'd really like to see this used in whole or part. i could think up some more 'specialist' faction only equipment if ideas are needed to flesh this thing out. in particular it would be incredibly easy to specialize for SELF, gorlex and cybersun, who are the most flavorful in my opinion.

i'll think on it a little bit

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 8:56 am
by Steelpoint
I think his suggestion was that each faction had more specific objectives related to their lore as well as them having discounts on certain items that fit with their theme.

One of the biggest arguments used against this idea was that people would chose factions that gave them bonuses on combat gear.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 12:51 pm
by Ikarrus
>lichling
>startoad

It was Doohl that wrote all of this. An old tg coder that planned to have different traitor factions, but never followed through. Features would have included what was mentioned here as well as exclusive uplink items like nanoaugs. I was the one who copied the contents of his .dm file onto the wiki.

I'm feeling old now.

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 1:59 pm
by John_Oxford
I can make some sprites for fancy new traitor items n' shit.
After a while, everyone can spew a whole fuckton of ideas for faction specific traitor items,
After that, we can put em all into their related factions, including items that are releated to the faction themseleves.
Also, i honestly don't think we are RP enough for this, to actually be like "HEY, YOUR CYBERSUN TO! LETS BE FRIENDS!" without them killing each other

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 9:43 pm
by invisty
You should explain why, for each of these organisatoons, they work as a part of the syndicate and how doing so helps them achieve their goals. Why are SELF a member of the Syndicate?

Re: Syndicate Factions - Credits to Lichling

Posted: Sat Jun 20, 2015 9:51 pm
by Cik
access to an incredible wealth of nice technology, intelligence and support from a wide variety of techbases. transport on the big corp ships, the fact that they are all anti-NT?

seems ok to me anyway

Re: Syndicate Factions - Credits to Lichling

Posted: Mon Jun 22, 2015 7:12 pm
by Bombadil
Just make it so people have no choice to what faction they get

Re: Syndicate Factions - Credits to Lichling

Posted: Tue Jun 23, 2015 10:30 am
by DemonFiren
That might interfere witb Basil-style !ARPEE! because MY CHARACTER ISN'T THIS EVIL or MY CHARACTER IS EVILER THAN THAT.

And, of course, people suiciding not only when they don't get antag, but also when they don't get the faction they want.

Re: Syndicate Factions - Credits to Lichling

Posted: Wed Jun 24, 2015 7:06 am
by newfren
DemonFiren wrote:That might interfere witb Basil-style !ARPEE! because MY CHARACTER ISN'T THIS EVIL or MY CHARACTER IS EVILER THAN THAT.

And, of course, people suiciding not only when they don't get antag, but also when they don't get the faction they want.
If you get so lucky with antag rolls that you're willing to suicide when the revolver costs 2 more tc then I don't know what to tell you.

Re: Syndicate Factions - Credits to Lichling

Posted: Fri Jun 26, 2015 11:28 am
by Miauw
these factions are in the game code somewhere, but they're not used.

also, i am against limiting traitor items to specific factions. let people do what they want to do and not restrict gimmicks by a random roll. syndicate implies that these factions work togheter, and they would obviously share tech.

Re: Syndicate Factions - Credits to Lichling

Posted: Fri Jun 26, 2015 12:05 pm
by Bombadil
Miauw wrote:these factions are in the game code somewhere, but they're not used.

also, i am against limiting traitor items to specific factions. let people do what they want to do and not restrict gimmicks by a random roll. syndicate implies that these factions work togheter, and they would obviously share tech.
How about a slight discount on certain techs related to their faction though. It would encourage people to try different playstyles

Re: Syndicate Factions - Credits to Lichling

Posted: Sun Jun 28, 2015 5:47 am
by AnonymousNow
Blah blah blah Sonnet Medical.

How many times are we going to have this thread before it's pursued in the code?

EDIT: Essentially one of the best old ideas was to randomly assign you to a faction before you get your objectives, and then get your objectives based on the focus of that faction. Some are jacks of all trades, others will always have kill and murder objectives, others will have steal objectives with no murder involved etc.

Re: Syndicate Factions - Credits to Lichling

Posted: Sun Jun 28, 2015 5:49 am
by Xhuis
if anyone feels like coding this it should be easy enough