[<Iansdoor>] Annihilite - Power and escalation

Appeals which have been closed.
Locked
Annihilite111
Joined: Tue Jan 11, 2022 11:00 am
Byond Username: Annihilite

[<Iansdoor>] Annihilite - Power and escalation

Post by Annihilite111 » #776922

BYOND account: Annihilite

Ban/note type (Server Ban/Discord Ban/Forum Ban/Note): Note

Ban/note duration: Permanent
Ban/note reason:As a non-antag botantist in a skub round, was frustated with CE cutting power, to the west side of the catwalkstation, went ahead, after security non-lethally detained the CE, killed a cuffed CE with a welder, leaving their body on the floor, taking their belongings. Escalation rules state that you may start conflict with them, but killing a crewmate is a severe response, and requires severe justification to do and any critically wounded characters must be treated or taken to the medbay by the standing party where reasonable, and taking unnecessary action against a downed player opens you up to reprisal. https://wiki.tgstation13.org/Rules
Time ban was placed:2025-04-18 18:56:22
Server you were playing on when banned:Terry
Round ID in which ban was placed:Round 251349

Why are you making this appeal? (Put an x in the boxes):
() - The ban/note is factually incorrect
(x) - The ban/note is not against the rules
() - The ban/note needs modification
(x) - The ban was unjustifiably harsh
() - I was permabanned and I want another chance

Why should this appeal be accepted?:


I'll get right to it: The CE turned off my power for 30-40 minutes (from his console which is impossible for anyone without his ID to fix and also apparently takes like half an hour to reenable the APCs even after it is) because he started shit with the captain over Skub, resulting in the crew calling to lynch him and the captain ordering him KOS. He was, according to you, fully within his rights to do this to me and everyone else on the section of the station whose workplaces were inoperable, despite us being entirely uninvolved in command's fight. However, despite this - as quoted from escalation policy - "excessively interfering with their ability to do their job" (by blocking it entirely for most of the round) I was not allowed to treat him as an antag, which I would be expected to do had he broken escalation in any other way like attacking me out of nowhere, telling security i was a changeling or otherwise doing stuff that'd get a nonantag banned. It has also been verboten for all the years I've played that if you fuck with someone or the entire crew to a certain extent you're automatically valid and don't get to cry when your head ends up in a toilet (See my own note which we discussed). It's covered in the "act like an antag, get treated like an antag" policy.
While perhaps not relevant for this appeal, I will also say that you didnt note or ban the captain for publically ordering the CE KOS. If the CE was not valid, why did you not see any issue with that?

All in all, the situation is absurd. My workplace is rendered inoperable, the CE is decried as having sabotaged the station's power over comms, the captain orders him KOS and your argument for why i cant treat him like the antag he's acting as is that "I am not security"? On a server with no stay in your lane rules?
User avatar
iansdoor
In-Game Admin
Joined: Wed May 19, 2021 2:49 am
Byond Username: Iansdoor
Location: Texas

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by iansdoor » #776923

Howdy there,

Lets pick up from where we left off in the ticket itself.
► Show Spoiler
Under your understanding of the escalation rules and what you can do after the fact comes from a 2021 note
As non antag chaplain - had a botanist create android mutation toxin prickly slippery tower cap logs. Then used these to try and turn people into androids and died in the process. Their head was hidden in a toilet cistern which they ahelped about. Wasn't trying to intentionally banbait from their responses.
So you are making the parallel of non-antag, doing something that an antag would do, and their body was left in place that no one would find them after looting their stuff, is acceptable.

Our escalation policy that has been around for about 2 years now is
Escalation Policy
You may begin IC conflicts with another player if it does not excessively interfere with their ability to do their job. While you are allowed to escalate conflicts, if it leads to violence and you have poor IC reasoning for inciting it, you may face administrative action.

Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents, or Rule 4.

Critically wounded characters must be treated or taken to the medbay by the standing party where reasonable, and taking unnecessary action against a downed player opens you up to reprisal. If you are incapacitated in a fight and treated, or the conflict is otherwise meaningfully broken, you are expected to require an IC reason beyond 'bruised ego' to re-initiate it.
Let's be clear, LRP is more sandbox than MRP, meaning that every person that signs up is technically every role to some degree and the player has full knowledge of every antagonist. The fact that you killed a cuffed person, looted them and then left their body where it was. That is unacceptable escalation, which lead to me, placing that note as a reminder of such. We don't allow security players to do that without some proper investigation. I understand that the round was complete under mess by the actions of that captain and more importantly, skub, but that doesn't give you the right to kill someone as a non-antagonist mainly over power issues. There wasn't much stake for you welding them to death and stealing their belongings, other than the radio calls of KOS all of engineering for pro-skub, and your general annoyance of an unpowered chem machine and botany trays. As I mentioned in the ticket above, you gotta do the legwork to commit to killing a crewmate, cause the action is a serious thing IC.

I'll pass it back to you, I am not convinced you read the rules recently, but I don't mind fixing the note to something slimmer.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
Annihilite111
Joined: Tue Jan 11, 2022 11:00 am
Byond Username: Annihilite

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by Annihilite111 » #776932

iansdoor wrote: Fri Apr 18, 2025 9:39 pm Howdy there,

Lets pick up from where we left off in the ticket itself.
► Show Spoiler
Under your understanding of the escalation rules and what you can do after the fact comes from a 2021 note
As non antag chaplain - had a botanist create android mutation toxin prickly slippery tower cap logs. Then used these to try and turn people into androids and died in the process. Their head was hidden in a toilet cistern which they ahelped about. Wasn't trying to intentionally banbait from their responses.
So you are making the parallel of non-antag, doing something that an antag would do, and their body was left in place that no one would find them after looting their stuff, is acceptable.

Our escalation policy that has been around for about 2 years now is
Escalation Policy
You may begin IC conflicts with another player if it does not excessively interfere with their ability to do their job. While you are allowed to escalate conflicts, if it leads to violence and you have poor IC reasoning for inciting it, you may face administrative action.

Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents, or Rule 4.

Critically wounded characters must be treated or taken to the medbay by the standing party where reasonable, and taking unnecessary action against a downed player opens you up to reprisal. If you are incapacitated in a fight and treated, or the conflict is otherwise meaningfully broken, you are expected to require an IC reason beyond 'bruised ego' to re-initiate it.
Let's be clear, LRP is more sandbox than MRP, meaning that every person that signs up is technically every role to some degree and the player has full knowledge of every antagonist. The fact that you killed a cuffed person, looted them and then left their body where it was. That is unacceptable escalation, which lead to me, placing that note as a reminder of such. We don't allow security players to do that without some proper investigation. I understand that the round was complete under mess by the actions of that captain and more importantly, skub, but that doesn't give you the right to kill someone as a non-antagonist mainly over power issues. There wasn't much stake for you welding them to death and stealing their belongings, other than the radio calls of KOS all of engineering for pro-skub, and your general annoyance of an unpowered chem machine and botany trays. As I mentioned in the ticket above, you gotta do the legwork to commit to killing a crewmate, cause the action is a serious thing IC.

I'll pass it back to you, I am not convinced you read the rules recently, but I don't mind fixing the note to something slimmer.
"Act like an antag get treated like one" is still part of rule 4 as per the security precedents. While the main rule 4 doesn't mention it, the precedents are part of the rules and everything on that page is supposed to be binding. I also do not believe you would have noted a secoff for gunning down and leaving a saboteur the captain had set to KOS, and challenge you to find a single case where that's happened.
Also aren't you guys supposed to ask before you post a player's notes and ahelp logs? You and the only other relevant parties (headmins) have access to them if they're needed. Whatever keep them up, it doesn't matter.
Yes the action of killing a guy is a serious thing IC, sure. Revolting against the captain for some bullshit reason, turning off power to a bunch of angry laborers and getting your head welded for the trouble is also very IC by that standard.
User avatar
Timberpoes
Site Admin
Joined: Wed Feb 12, 2020 4:54 pm
Byond Username: Timberpoes

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by Timberpoes » #776936

Annihilite111 wrote: Fri Apr 18, 2025 11:24 pm Also aren't you guys supposed to ask before you post a player's notes and ahelp logs? You and the only other relevant parties (headmins) have access to them if they're needed. Whatever keep them up, it doesn't matter.
The ahelp logs can be revealed by either party if they feel it necessary. Past notes and bans can be mentioned where relevant to the admin's decision or where relevant to the processes by which they made their decision.

Our public appeals system is not just for keeping admins accountable to the players they note, but also letting the community as a whole see how and why admins come to decisions. As a general principle, this is why admins can reveal notes or tickets in appeals without asking for the player's permission.
/tg/station Codebase Maintainer
/tg/station Game Master/Discord Jannie/Forum Admin: Feed me back in my thread.
/tg/station Admin Trainer: Service guarantees citizenship. Would you like to know more?
Feb 2022-Sep 2022 Host Vote Headmin
Mar 2023-Sep 2023 Admin Vote Headmin
Sep 2024-April 2025 Player and Admin Vote Headmin
User avatar
iansdoor
In-Game Admin
Joined: Wed May 19, 2021 2:49 am
Byond Username: Iansdoor
Location: Texas

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by iansdoor » #776938

Annihilite111 wrote: Fri Apr 18, 2025 11:24 pm
"Act like an antag get treated like one" is still part of rule 4 as per the security precedents. While the main rule 4 doesn't mention it, the precedents are part of the rules and everything on that page is supposed to be binding. I also do not believe you would have noted a secoff for gunning down and leaving a saboteur the captain had set to KOS, and challenge you to find a single case where that's happened.
I could pull from my own notes and notes that I have witness, but I can pull from the note and ban appeals here on this forum.

viewtopic.php?p=741923
Here we have an example of security officer lying, and beating a prisoner to death when they had non-lethal means and co-workers.

viewtopic.php?p=722354

Here we have an example of Probable cause to which, a pair of security officer made the leap and assumption that someone was bad, resulted in a death.

viewtopic.php?p=632580#p632580

Here is headmin policy defining rules for security.
The rule 4 gives alot of freedom to antagonist, and non-antagonist as long as you are positively sure of evidence ingame. But, the biggest but Security standards can be applied to anyone acting as security, not just roundstart security officers. Valid hunting or not, you are held accountable to the "security officers" standard, which you don't hurt cuffed prisoners without proper escalation. That CE was cuffed and dragged by the warden and then died by your hands. My question in the ticket still stands "... I get how that affects your section, but really. Just make sure you relax on killing folks and get to proper escalation. The orders of KOS over skub and killing a cuffed person, Are you a security officer by that standard? if you aren't then why are you doing those actions?"

viewtopic.php?p=733336

I'll leave this last bit for you, this happened last year with the same captain and that round's security went excessive with what the captain requested. I am fortunate that the round 251349 you were in, didn't roll that way, yet still equally bad from the crew standpoint.

viewtopic.php?p=733336
Yes the action of killing a guy is a serious thing IC, sure. Revolting against the captain for some bullshit reason, turning off power to a bunch of angry laborers and getting your head welded for the trouble is also very IC by that standard.
If you agree that action of killing someone is serious IC implication, then I wonder why go so far on someone in-game that was dragged, cuffed, and helpless? It would seem like the right choice was to pass them back to security or just demote them yourself.

Since you can't really read my hints here or in the ticket itself, if you read the current escalation policy and understood roughly what is required of you going forward. I don't mind taking off the note, we are here because under this misunderstanding of the what rulezzz seem to be.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
Annihilite111
Joined: Tue Jan 11, 2022 11:00 am
Byond Username: Annihilite

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by Annihilite111 » #776945

Timberpoes wrote: Sat Apr 19, 2025 12:07 am
Annihilite111 wrote: Fri Apr 18, 2025 11:24 pm Also aren't you guys supposed to ask before you post a player's notes and ahelp logs? You and the only other relevant parties (headmins) have access to them if they're needed. Whatever keep them up, it doesn't matter.
The ahelp logs can be revealed by either party if they feel it necessary. Past notes and bans can be mentioned where relevant to the admin's decision or where relevant to the processes by which they made their decision.

Our public appeals system is not just for keeping admins accountable to the players they note, but also letting the community as a whole see how and why admins come to decisions. As a general principle, this is why admins can reveal notes or tickets in appeals without asking for the player's permission.
I see. I must have misremembered in that case.
iansdoor wrote: Sat Apr 19, 2025 1:43 am
Annihilite111 wrote: Fri Apr 18, 2025 11:24 pm
"Act like an antag get treated like one" is still part of rule 4 as per the security precedents. While the main rule 4 doesn't mention it, the precedents are part of the rules and everything on that page is supposed to be binding. I also do not believe you would have noted a secoff for gunning down and leaving a saboteur the captain had set to KOS, and challenge you to find a single case where that's happened.
I could pull from my own notes and notes that I have witness, but I can pull from the note and ban appeals here on this forum.

viewtopic.php?p=741923
Here we have an example of security officer lying, and beating a prisoner to death when they had non-lethal means and co-workers.

viewtopic.php?p=722354

Here we have an example of Probable cause to which, a pair of security officer made the leap and assumption that someone was bad, resulted in a death.

viewtopic.php?p=632580#p632580

Here is headmin policy defining rules for security.
The rule 4 gives alot of freedom to antagonist, and non-antagonist as long as you are positively sure of evidence ingame. But, the biggest but Security standards can be applied to anyone acting as security, not just roundstart security officers. Valid hunting or not, you are held accountable to the "security officers" standard, which you don't hurt cuffed prisoners without proper escalation. That CE was cuffed and dragged by the warden and then died by your hands. My question in the ticket still stands "... I get how that affects your section, but really. Just make sure you relax on killing folks and get to proper escalation. The orders of KOS over skub and killing a cuffed person, Are you a security officer by that standard? if you aren't then why are you doing those actions?"

viewtopic.php?p=733336

I'll leave this last bit for you, this happened last year with the same captain and that round's security went excessive with what the captain requested. I am fortunate that the round 251349 you were in, didn't roll that way, yet still equally bad from the crew standpoint.

viewtopic.php?p=733336
Yes the action of killing a guy is a serious thing IC, sure. Revolting against the captain for some bullshit reason, turning off power to a bunch of angry laborers and getting your head welded for the trouble is also very IC by that standard.
If you agree that action of killing someone is serious IC implication, then I wonder why go so far on someone in-game that was dragged, cuffed, and helpless? It would seem like the right choice was to pass them back to security or just demote them yourself.

Since you can't really read my hints here or in the ticket itself, if you read the current escalation policy and understood roughly what is required of you going forward. I don't mind taking off the note, we are here because under this misunderstanding of the what rulezzz seem to be.
You know, having slept on it I think an apology is in order. I've far ruder than I should have been and for what it's worth I'm sorry about that. The majority of my anger wasn't game related and it's not fair for me to take my own issues out on you. Thinking back, the issues I'm having with the rules, not your application of them, and If this is how admins agree it's supposed to be read I'm happy to drop the appeal. I guess amend the note to explain that I have been updated on the new lynching/escalation practices and we can put this behind us. I dont mind keeping it as a reminder of how it's supposed to work now.
User avatar
iansdoor
In-Game Admin
Joined: Wed May 19, 2021 2:49 am
Byond Username: Iansdoor
Location: Texas

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by iansdoor » #776946

Annihilite111 wrote: Sat Apr 19, 2025 1:59 pm You know, having slept on it I think an apology is in order. I've far ruder than I should have been and for what it's worth I'm sorry about that. The majority of my anger wasn't game related and it's not fair for me to take my own issues out on you. Thinking back, the issues I'm having with the rules, not your application of them, and If this is how admins agree it's supposed to be read I'm happy to drop the appeal. I guess amend the note to explain that I have been updated on the new lynching/escalation practices and we can put this behind us. I dont mind keeping it as a reminder of how it's supposed to work now.
I get ya, look, we will turn back the hands of time and clean the slate. Now I know that round was ass. So I'll offer you this, I am always interested neat things towards botany. I'll drop the note as long as you are aware of just some amount effort to get a body to medical, this being the condition if they didn't have any contraband on them and they didn't wrong you a first* time. First time is fine, keep it cool. Second time, the gloves are off. I'll throw in a token towards botany funny with the lines of
Had a rough shift, was looking forward to some creative plans, that fell apart. So here is a two-use token for botany related activities, can be chemical synthizer, can be seeds, can be equipment. Must be considered before implementing into the round.
Does this sound like good?
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
Annihilite111
Joined: Tue Jan 11, 2022 11:00 am
Byond Username: Annihilite

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by Annihilite111 » #776970

iansdoor wrote: Sat Apr 19, 2025 2:13 pm
Annihilite111 wrote: Sat Apr 19, 2025 1:59 pm You know, having slept on it I think an apology is in order. I've far ruder than I should have been and for what it's worth I'm sorry about that. The majority of my anger wasn't game related and it's not fair for me to take my own issues out on you. Thinking back, the issues I'm having with the rules, not your application of them, and If this is how admins agree it's supposed to be read I'm happy to drop the appeal. I guess amend the note to explain that I have been updated on the new lynching/escalation practices and we can put this behind us. I dont mind keeping it as a reminder of how it's supposed to work now.
I get ya, look, we will turn back the hands of time and clean the slate. Now I know that round was ass. So I'll offer you this, I am always interested neat things towards botany. I'll drop the note as long as you are aware of just some amount effort to get a body to medical, this being the condition if they didn't have any contraband on them and they didn't wrong you a first* time. First time is fine, keep it cool. Second time, the gloves are off. I'll throw in a token towards botany funny with the lines of
Had a rough shift, was looking forward to some creative plans, that fell apart. So here is a two-use token for botany related activities, can be chemical synthizer, can be seeds, can be equipment. Must be considered before implementing into the round.
Does this sound like good?
Sounds good. Very kind of you to include the little token too. I'll keep it in mind going forward.
User avatar
iansdoor
In-Game Admin
Joined: Wed May 19, 2021 2:49 am
Byond Username: Iansdoor
Location: Texas

Re: [<Iansdoor>] Annihilite - Power and escalation

Post by iansdoor » #776972

Sweet deal, I'll lock this up and I hope to see ya around. have a good week.
An average yellow rock hater and the main reason you may get your shuttle recalled.
carlarc wrote: Tue Mar 18, 2025 5:00 pm Only clyde could lose a physical duel against someone that only plays ai
Locked

Who is online

Users browsing this forum: No registered users