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Wawastation

Posted: Thu Mar 27, 2025 10:05 pm
by Ezel
Was looking for the feedback thread for wawastation, i couldn't find it suprisingly so here we are!
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only together we can make these maps even better

Re: Wawastation

Posted: Thu Mar 27, 2025 11:54 pm
by Imitates-The-Lizards
If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.

Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.

Re: Wawastation

Posted: Fri Mar 28, 2025 11:07 am
by Ezel
Imitates-The-Lizards wrote: Thu Mar 27, 2025 11:54 pm If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.

Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
Thank you for your feedback! i will sneak the wire fix into my current pr about hopline, and i will try to see what i can do to prevent atmos related incidents in another!

Re: Wawastation

Posted: Sun Mar 30, 2025 11:55 am
by TheFinalPotato
god you're so cool

Re: Wawastation

Posted: Mon Mar 31, 2025 6:28 pm
by mrmelbert
My major gripe with Wawastation is that, despite having a lot of cool multi-z integration (The AI sat is pretty sick), it does not ultimately commit to it, falling back on the classic "everything important is still on one z level and everyone on the other z-level is in their own world" despite being a map *initially designed* for multi-z (AFAIK).

And as a minor gripe everywhere feels so empty. The main halls & many of its larger rooms (notably cargo, and particularly cargo's upstairs area) are very very barren. I think this is largely due to its very limited amounts of decal work, but even then it just feels lifeless.

Re: Wawastation

Posted: Wed Apr 23, 2025 7:33 pm
by alogan19
Wawa is a favourite of mine as the extra space in width and height feels so much better than say IceBox

Engineering actually feels like a big engineering department, rather than claustrophobically cramped.

Medbay has the space to breathe with the vertically of splitting Morgue/Psych/CMO/Chem factory off, so that focus can be given to treatment and more chilled activities can focus away whilst having the visibility of seeing down.

A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

Image

Re: Wawastation

Posted: Wed Apr 23, 2025 9:54 pm
by Ezel
alogan19 wrote: Wed Apr 23, 2025 7:33 pm A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

Image
Thank you for your feedback, i will have a fix pr put up tommorow!

Re: Wawastation

Posted: Fri May 09, 2025 1:49 pm
by ayeblinchik
Good map for the sole reason that everything important is on one z level, whatever people say, I think if people use z levels, they should be treated just like extra space for departments, and certain gimmicks, but not as important as first z level. From my point of view, map being little empty is not a bag thing as well, For example, we have nebula, which is totally filled with various railings, bushes that take a tile and it makes you bump into them too much while you walk, while in wawa we have empty space in which you can just press w and wont be bothered by A bush or a railing bumping into you. Maints could be better as well, there is some maints that serve little to no purpose, and some maints are not connected to each other. Which I think sucks. Overall, the map is ok level, but the maints could and should be better tbh.

Re: Wawastation

Posted: Wed May 14, 2025 10:19 am
by Bepis
I like that there's Z-levels but it's not a gigantic pain in the ass. Having moreoverhangs than the one near departures would be nice, purely so I can drop peels on people in more places than one.

Re: Wawastation

Posted: Thu May 15, 2025 9:17 pm
by RedBaronFlyer
The fact that Wawa doesn't over dedicate itself to Z-level stuff is part of why it's my favorite multi-z level map. That and instead of having a nice station at the highest level and ghetto maints and less important rooms below it instead takes the opposite approach which makes more sense to me imo. I will die on the hill that z-levels are a gimmick at best. The more a map focuses on z-levels, the more issues of z-levels rear their ugly head. It leads to the most gamey of gamey stuff and results in things like spiders, xenos, blob, etc always setting up in the same exact spots to snipe stairs or ladders. I have played on Icebox for years at this point it is practically a running joke for the blob to always set up in that one part of atmos or in perma specifically because of z-level stair/ladder sniping fuckery.