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Increase MRP antag Standards
Posted: Wed Mar 26, 2025 11:42 am
by Ezel
Increase the RP standards antags have to attain too because on paper it isn't fair people have to go trough 5 roleplay gymestics meanwhile a antag can just wordlessy walk in and shoot a person up but i think some antags are also verh restrained when it comes to freedom of what they can do.
So yesterday i played 2 rounds of mrp this is technically my second and third round on manuel and i saw a heretic asking people to sleep so they could sacrafice them arguebly i think this is a very boring way to ascend and i dont think people should just give willy nilly it to the heretic aswell. but this is whatever they enganed in rp and respect and power to them
And another round it was a person that ran in the middle up of the art contest punching a person wordlessy to death and was like YOUR MOTHER while this is made the terry player in my heart chuckle is this really what the RP standards are, i know antags already have low RP standards but they can atleast stick some effort in before ending somoenes round wordlessy like that and i dont think anyone in mrp would enjoy being killed like that
im not saying antags should rp with every single person but i think they should atleast engane with the person before killing them, if its a death trap just ask them to come to maint with you or something or pda them its atleast way more intresting then just dying to your killer that said nothing or didnt build the moment up. i know some antags have bigger exceptions like nuke ops or wizard but there really much you can do about it since they are major thrrats
Now my question here is what do you think about it, if there is a way to do it better or improve or fine as it currently as it is.
I want you to remember in the end of the day theres a person behind each screen that just wants to enjoy the game and especially if its on a MRP setting
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 2:53 pm
by Jake
For the record, I was the heretic.
The reason why i was asking for people to gave themselves up willingly was so that I could ascend and fight the space dragon that was ravaging the station.
This was on a relatively low pop round, I was powerful enough to kill said people, but given how utterly fucked the station was and security being swiped clean from the dragon, I felt like giving the option to my victims was reasonable enough.
Wordless murder is tricky because, on one hand, we want our antagonists to be stealthy and discrete; sure, it sucks getting walked in out of nowhere and killed.
It sucks all the more when your victim screams for help on comms and the entire station rushes in to lynch you.
Ultimately MRP shouldn't have less conflict than LRP, just less unjustified conflict.
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 3:08 pm
by Ezel
Jake wrote: ↑Wed Mar 26, 2025 2:53 pm
For the record, I was the heretic.
The reason why i was asking for people to gave themselves up willingly was so that I could ascend and fight the space dragon that was ravaging the station.
This was on a relatively low pop round, I was powerful enough to kill said people, but given how utterly fucked the station was and security being swiped clean from the dragon, I felt like giving the option to my victims was reasonable enough.
Wordless murder is tricky because, on one hand, we want our antagonists to be stealthy and discrete; sure, it sucks getting walked in out of nowhere and killed.
It sucks all the more when your victim screams for help on comms and the entire station rushes in to lynch you.
Ultimately MRP shouldn't have less conflict than LRP, just less unjustified conflict.
Oranges dont delete this message please
While i agree but we have now craftable jammers which should help on the on the comms part, im not saying you asking your victims was bad, since im more of a mechanical players due years of bagil/terry i think players willingly sleeping for heretics/hypno is boring and to some degree bad practice but as i said before you roleplayed so power to you, i was the captain obviously i struggled somewhat since i tried to pace meself down and tried to be vague about it while watching you on security cameras and reported by the ai multiple times.
For security is rough but i think there should be some kind of barrier that we can find to reward rping more then wordlessy killing dunno how we could exactly manage that.
But isn't there a certain mrp rule on validhunting? but im i getting too much out of touch i was sure that wasn't allowed
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 4:22 pm
by Maxipat
I'd risk saying that as heretic asking someone to sleep so you can sacrifice them is borderline OOC
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 4:39 pm
by RaveRadbury
MRP has had an antag problem for a while. Players don't feel comfortable playing loud for any number of reasons and its led to norms where people rush their objectives wordlessly. it was a bigger deal when progtot was around.
It's staff's responsibility to explain the limits and common paths to players so they can feel comfortable engaging difficult experiences like being an antag with a plot and a gimmick. I know I'm beating the "community meeting and infographics" drum a lot but, really, we're lacking in cultural coordination and confidence.
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 5:03 pm
by Ezel
RaveRadbury wrote: ↑Wed Mar 26, 2025 4:39 pm
MRP has had an antag problem for a while. Players don't feel comfortable playing loud for any number of reasons and its led to norms where people rush their objectives wordlessly. it was a bigger deal when progtot was around.
It's staff's responsibility to explain the limits and common paths to players so they can feel comfortable engaging difficult experiences like being an antag with a plot and a gimmick. I know I'm beating the "community meeting and infographics" drum a lot but, really, we're lacking in cultural coordination and confidence.
I think antags like normal traitor can definitly take a step back in the pacing. if they need to kill a single person they can definitly engane or try to create a scenario, antags like heretic is a different cans of worms but im sure we can make people try to RP more depending on the objective
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 5:04 pm
by Ezel
Maxipat wrote: ↑Wed Mar 26, 2025 4:22 pm
I'd risk saying that as heretic asking someone to sleep so you can sacrifice them is borderline OOC
I'd say its mechanical abuse and OOC i just didn't want to say it straight outward people usually offer this solution if they're good friends with somoene and don't want to kill them and people usually accept it. Same goes with the hypnoflash variant when somoene asks you to sleep and suddenly you get "hypnotized"
Re: Increase MRP antag Standards
Posted: Wed Mar 26, 2025 11:41 pm
by xzero314
I think a heretic giving their victim a choice of: "Painless dream or hacked to pieces first" is fine so long as it is Roleplay. Not just "Sleep so I can sac you please".
When you give people the choice first you get to make the "They always run" one liner.
" it isn't fair people have to go trough 5 roleplay gymestics meanwhile a antag can just wordlessy walk in and shoot a person up"
Antagonists having relaxed escalation is part of their whole shtick as the bad guys. They get to shoot first.
On the crew side.
One thing I have noticed is a common misconception about MRP is that people believe the no valid hunting rule (RPR4) means they will get in trouble for attacking an antagonist doing antagonist stuff in front of them. You can always defend yourself and others from a violent antagonist.
The water gets a bit muddy for most people I think when its "Well what if I see an antag in my department but they aren't attacking somebody at the moment?" In that case you can act like security but would be held to security standards.
The point I am getting at with this is I think the MRP rules are less restrictive than what some people picture them to be.
The goal of the MRP rules is not preventing situations where the antagonists kill everybody and burn the whole station down. It is to prevent situations where the antagonists do that just because they are an antagonist.
The MRP rules ask you have had a reason from the perspective of your character that lead to why you ended up killing everybody. Following the same idea. The MRP rules don't ask you to not kill antags. They ask you to not kill somebody just because they are an antag.
Do we need to raise the bar for Antags on MRP rules wise?
I would say no. The bar for Antags on MRP is in a good place.
I think we have to be careful with this because we do not want people to be scared of admins breathing down their neck for doing antag stuff as an antag.