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Headmin Burnout
Posted: Wed Feb 26, 2025 4:40 am
by TheFinalPotato
Watch out, I'm using general chat!!! You'll never catch me alive!
Headmins pretty consistently burn out either midway through their terms or immediately after their term ends. I think this sucks.
We're essentially pushing (in theory) popular/experienced people into a meat-grinder every 6 months.
Can you think of anything that might alleviate this issue?
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 6:26 am
by Capsandi
Thanks for general I don't have the hours needed for punk club
The biggest tensor of the headadmin design is their need to respond to apocalyptic shitstorms once every 2 months with some number of paragraphs explaining why some socially stunted yet internally assured otherwise contingent of the /tg/station userbase(includes dev and admin staff) is in the right to an identical socially stunted yet entirely oblivious to their own maladjustment contingent. Basically if your reading this and you think you know how to act on the internet there's an 85% chance you are delusional.
But for actionable commentary the immediate intuitive answer is 3 month terms but headmin elections are too bulky to hold 3 months apart.
Luckily headmin elections have always been parasocial bs which didn't really matter so we should instead internal discussions it to the max, toss the whole election crap and idk have headmins get veto'd by 2 day player votes or something im so tired
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 6:28 am
by warbluke
If someone bails just have the runner up take their place.
Alternatively allow for the formation of admin political parties because clearly nothing can go wrong with that idea.
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 1:40 pm
by conrad
Shorten it to three months so they burn in 1.5 months rather than 3.
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 5:12 pm
by subject217
MSO being gone and (as I understand it?) no longer being the sole person able to make certain changes to the servers is already a huge change in avoiding headmin frustration. Would be cool to have some former headmin perspectives in this thread.
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 7:46 pm
by oranges
subject217 wrote: ↑Wed Feb 26, 2025 5:12 pm
MSO being gone and (as I understand it?) no longer being the sole person able to make certain changes to the servers is already a huge change in avoiding headmin frustration. Would be cool to have some former headmin perspectives in this thread.
this overfocuses on like a single point of frustration out of the many.
Re: Headmin Burnout
Posted: Wed Feb 26, 2025 8:45 pm
by TheLoLSwat
4 months terms (i think 3 is a better idea, but it can be 4 just as a start)