Situational traitor items.
- paprika
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Situational traitor items.
For example:
- A box containing a few randomized seed packs like kudzu, destroying angel, death nettle, death berries, etc so traitor botanist doesn't have to roll for mutations so hard and can focus on mass production. "Seed Kit"
- A box with one or two syndicate (recolored) tank transfer valves so you can make your own bombs instead of having to buy expensive syndicate bombs. "Bomb Kit"
We could also reduce the number of TTVs in toxins by default since non-traitors don't mass-produce bombs anyway, and traitors can't make 6 bombs using no TC and completely fuck the station backwards.
I'd love to hear your ideas/feedback on this. Would it take some of the creativity out of some of the traitor roles, or make them more lethal in a good way that's not so boring? Keep in mind, anyone can go to the garden if they're not a botanist to use these seeds too, by stealing trays or something. And it would make it so anyone can use the incinerator/etc to make a couple bombs if they're good with it.
- A box containing a few randomized seed packs like kudzu, destroying angel, death nettle, death berries, etc so traitor botanist doesn't have to roll for mutations so hard and can focus on mass production. "Seed Kit"
- A box with one or two syndicate (recolored) tank transfer valves so you can make your own bombs instead of having to buy expensive syndicate bombs. "Bomb Kit"
We could also reduce the number of TTVs in toxins by default since non-traitors don't mass-produce bombs anyway, and traitors can't make 6 bombs using no TC and completely fuck the station backwards.
I'd love to hear your ideas/feedback on this. Would it take some of the creativity out of some of the traitor roles, or make them more lethal in a good way that's not so boring? Keep in mind, anyone can go to the garden if they're not a botanist to use these seeds too, by stealing trays or something. And it would make it so anyone can use the incinerator/etc to make a couple bombs if they're good with it.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Psyentific
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Re: Situational traitor items.
Job specific traitor items/bundles?
shut up and take my money
shut up and take my money
I haven't logged into SS13 in at least a year.
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Re: Situational traitor items.
I want to be a bartender and be able to buy a poison I can put in my drinks.
Hey.
- paprika
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Re: Situational traitor items.
People would drink from the bar even less 
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Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Situational traitor items.
Considering the syndicate took the time and effort to get someone on board, With a specific job, having gear specific to that job does actually make a LOT of sense.
私は完璧
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Re: Situational traitor items.
Psyentific wrote:Job specific traitor items/bundles?
shut up and take my money
Yes pls. All my yes. I have wanted this for ages. Poisoners Toolkit for Traitors would be amazing. A box filled with bottles of some nasty poisons, or a portable chem dispenser with poison reagents would be amazing.Nienhaus wrote:I want to be a bartender and be able to buy a poison I can put in my drinks.
Job-specific Traitor items would make the antag role infinitely more fun imo. For both sides.
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Re: Situational traitor items.
All I can think of now is the Robot masters from Megaman.
Every one of them had a theme of sorts, and now I can't stop thinking of:
Chefman - With his instagib rolling pin
Clownman - Honks you... to death!
Librarian - Bores you... to death!
Etc.
Every one of them had a theme of sorts, and now I can't stop thinking of:
Chefman - With his instagib rolling pin
Clownman - Honks you... to death!
Librarian - Bores you... to death!
Etc.
私は完璧
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Re: Situational traitor items.
different jobs have different weaknesses
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- paprika
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Re: Situational traitor items.
All of the jobs should be able to be exploited in a way that makes them similarly deadly. Deadliness comes in different forms, be it anonymity amongst the crew, security bias, access, or high explosives.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Situational traitor items.
Alex Crimson wrote:Yes pls. All my yes. I have wanted this for ages. Poisoners Toolkit for Traitors would be amazing. A box filled with bottles of some nasty poisons, or a portable chem dispenser with poison reagents would be amazing..Nienhaus wrote:I want to be a bartender and be able to buy a poison I can put in my drinks.
Just this.
Spoiler:
- iamgoofball
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Re: Situational traitor items.
I'll look into this
- Tokiko2
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Re: Situational traitor items.
This is something I've wanted for quite a while now. Many jobs have some unique things to use for traitoring, but sadly almost all of them are so hard to get/set up/use and they are rather weak compared to things like ebows or eswords so no one ends up using them. And that's terrible because variety is fun.
Here's some other, rarely used job specific stuff with traitor potential:
mulebots
emitters as weapons
releasing slimes
monkey SEs(mostly due to the fact that it removes all stuns and reagents so your victim will run away/retialate no matter what)
cryo(used to be good, but it's now impossible to keep someone inside and unconcious unless the victim is injured)
radiation
Here's some other, rarely used job specific stuff with traitor potential:
mulebots
emitters as weapons
releasing slimes
monkey SEs(mostly due to the fact that it removes all stuns and reagents so your victim will run away/retialate no matter what)
cryo(used to be good, but it's now impossible to keep someone inside and unconcious unless the victim is injured)
radiation
- paprika
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Re: Situational traitor items.
It's not especially hard to make new kits and add them to the uplink, it's one of the first things I learned how to do with ss13 code. If you need any help let me know but it's fairly straight-forward. One of the things I'm not sure how to do is make a randomized assortment of things spawn in box kits so we can have randomized traitor seeds.iamgoofball wrote:I'll look into this
@above: Cryo nerf was something that I initially didn't like but they're basically locked in there if they're injured. If you were clever you'd turn up the temperature so that cryo wouldn't heal them and they'd basically be permanently stuck inside/burning alive.
I wish you could emag temperature control though to make it heat the air twice as fast. That'd be awesome for atmos traitors too.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Situational traitor items.
Having some sort of MULE bolt on weapons kit might be interesting.
It would probally require hacking, and be obvious as can be.
It would probally require hacking, and be obvious as can be.
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- Psyentific
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Re: Situational traitor items.
The problem with MULEs is that, even when hacked properly, disposals is faster and running is fastest. Sometimes when you hack them, they become slower which is a load of crap.Cipher3 wrote:I literally do not think I have ever seen a MULE in use.
I haven't logged into SS13 in at least a year.
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
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Re: Situational traitor items.
Mulebots need the ability to home in on humans they see or something. That alone would make them much better. It wouldn't even be that unfair, considering you can attack and destroy mules like mobs.
- Neerti
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Re: Situational traitor items.
Adding a delayed poison would be nice.
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- Psyentific
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Re: Situational traitor items.
The poison takes effect when the last unit of the poison is processed, dealing all the damage that a normal poison (Toxin, Plasma) would do over its ticks in one tick.Neerti wrote:Adding a delayed poison would be nice.
Alt.
The poison's damage is exponential - The more ticks it's being processed inside a mob, the more damage it does per tick.
I haven't logged into SS13 in at least a year.
- Neerti
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Re: Situational traitor items.
The first would be ideal, if possible, so that two minutes after the captain eats his nice burger he starts dying and tatorchef can make him into more burgers and repeat the cycle.
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Re: Situational traitor items.
Syndibombs just can't compete with original flavour ttvs on the same menu especially at effectively same value for crystals, their every feature is either to make them inferior or be a crutch for their inferiority.
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Re: Situational traitor items.
They fit in pockets, the work in grenade launchers. They dont turn the station into hell quite as much, being more precise and thus better for taking out defenders without cocking up your target.
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Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Psyentific
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Re: Situational traitor items.
That's Minibombs, not proper bombs. He means the beeping booping 60s timer big things.AseaHeru wrote:They fit in pockets, the work in grenade launchers. They dont turn the station into hell quite as much, being more precise and thus better for taking out defenders without cocking up your target.
I haven't logged into SS13 in at least a year.
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Re: Situational traitor items.
Oh, them?
I like those. Tension.
And they still fit in pockets, or atleast there caller does.
I like those. Tension.
And they still fit in pockets, or atleast there caller does.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- paprika
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Re: Situational traitor items.
Well with TTVs you have to build them yourselves and a lot of people lack the knowhow so while a couple TTVs would be like 1tc cheaper than buying a bomb they're also harder to make successfully with a larger payoff.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Helios127
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Re: Situational traitor items.
I think the only question now is what the clown should get in his special bundle!
just play on /vg/station, go have fun for christs sake
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Re: Situational traitor items.
Soap. Much soap.
And the stamp, perhaps the balloon...
And the stamp, perhaps the balloon...
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Atticat
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Re: Situational traitor items.
The librarian should get a remote detonated book
- Skyclad.Observer
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Re: Situational traitor items.
I had this in my D20 modern game - Bibles, with the insides cut out and replaced with a kilogram of C4. Give them to people, because "Have a Bible! It'll save your soul!", then a few minutes later...Atticat wrote:The librarian should get a remote detonated book
Give the librarian a kit containing:
Booksafe - How to hide things in everyday literature! - A book on how to make any book into a container, ala Chaplain Bible. Special Edition contains select passages from the timeless classic 'The Lusty Xenomorph Maid'
Scalpel/Knife - This is what you need to do the above.
5x Syndicate Mini-Bombs - For putting in books.
- paprika
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Re: Situational traitor items.
>5x syndicate minibombs
>implying any traitor wouldn't buy that to bomb the station
>implying any traitor wouldn't buy that to bomb the station
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Skyclad.Observer
- Joined: Thu May 15, 2014 12:53 am
Re: Situational traitor items.
That's the idea - It's available only to the librarian. Also, Mini-bombs are more like hand grenades than proper bombs. Nobody's going to give a shit about the copy of WGW on the floor of the bar, or at the HoP line, or next to the brig. At least, not until it explodes.paprika wrote:>5x syndicate minibombs
>implying any traitor wouldn't buy that to bomb the station
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Re: Situational traitor items.
Why not just give it explosive books, preloaded and with a random title from the book list?
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Stickymayhem
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Re: Situational traitor items.
>Book on the floorAseaHeru wrote:Why not just give it explosive books, preloaded and with a random title from the book list?
>Not WGW or The Lusty Xenomorph Maid
HIT THE DECK IT'S A BOMB
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Situational traitor items.
There are other works of bad porn in the library system, and some books of how to do things too.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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- Stickymayhem
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Re: Situational traitor items.
The point is they are never used so any weird book would automatically be fled from screaming.AseaHeru wrote:There are other works of bad porn in the library system, and some books of how to do things too.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Situational traitor items.
I'd go librarian just so that I could throw books all over the station then. Watch people freak out when I toss one into the crowded bar.Stickymayhem wrote:The point is they are never used so any weird book would automatically be fled from screaming.AseaHeru wrote:There are other works of bad porn in the library system, and some books of how to do things too.
Spoiler:
- Psyentific
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Re: Situational traitor items.
It's not a bomb, unless it is. HONK!Cipher3 wrote:I'd go librarian just so that I could throw books all over the station then. Watch people freak out when I toss one into the crowded bar.Stickymayhem wrote:The point is they are never used so any weird book would automatically be fled from screaming.AseaHeru wrote:There are other works of bad porn in the library system, and some books of how to do things too.
Job-specific traitor items:
Botanist - 100 Potency deathnettle seeds, 100 potency ambrosia deus seeds, high-yield bluespace tomato seeds. Flower power, motherfuckers
Engineer - POWER GLOVES! - Functions as insulated stungloves. However, when standing over a powered wire and set to harm intent, allows the user to shoot electricity from his hands for 40(?) burn at range.
Assistant/Any Job - Stun Gloves - As normal gloves, however when set to harm, your punch is now a short stun. Powered by a power cell.
Chemist - Chem sprayer - I believe this is already available at R&D from research, and also available to nuke ops. If there's any role that can benefit from this, it's the Chemist.
I haven't logged into SS13 in at least a year.
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