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XCOM2 - More like SyndiCOM

Posted: Tue Jun 02, 2015 8:17 am
by capi duffman
http://www.adventfuture.org/

As it turns out, commander was a condom, the xenos took over, and now XCOM goes like some good deathsquad cleaning house of taint.

This may be an interesting E3, I'm looking forward to this game. Also PC exclusive, because master race and mod tools.

http://www.ufopaedia.org/index.php?title=XCOM2

To note:

-Snakemen
-Sectoid Hybrids
-Race traitors as shitcurity
-Possibly the avenger as a base (please no, I'd rather have multiple bases with base defense)
-Melee weapons
-timed missions everywhere.
-timed campaign

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 9:35 am
by mosquitoman
it's just a cutscene, they didn't show anything relevant

and it's firaxis so you know it's gonna be shit

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 9:50 am
by Maccus
I think it's implied that killing off the Ethereals left/will leave a massive power vaccuum in the alien worlds, plus humanity suddenly gaining a psychic presence or something probably alerted any other more experienced psychic aliens to their presence which let them take over earth

I'm 80% pulling this from my butt like some sort of clown handkerchief trick but I could be right and that's what matters

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 10:50 am
by Steelpoint
The only in game image, at least showing the UI, that I can find thus far.
Spoiler:
Image
Overall I like the idea being presented of putting XCOM on the backfoot as the invader, in a sense.

E: Also
mosquitoman wrote:it's just a cutscene, they didn't show anything relevant

and it's firaxis so you know it's gonna be shit
Apparently we're going to get a lot more info on the game some time later today.

Also XCOM EU/EW are very well made games, and Firaxis tends to make good games. The biggest complaint I have against them is that their games usually take until all the DLC is made and released until their games become great (see Civ 5)

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 10:57 am
by XSI
I'm both surprised and disappointed in the internet that the snake alien doesn't have R34 yet.
But then there's plenty of naga porn out there anyway

That said, looks like it will be an alright game with probably a lot of polish. And that's about it.
Did hear they were going to make it way easier to mod, so maybe there's some good mods in the future for it

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 2:37 pm
by Bombadil
XSI wrote:I'm both surprised and disappointed in the internet that the snake alien doesn't have R34 yet.
But then there's plenty of naga porn out there anyway

That said, looks like it will be an alright game with probably a lot of polish. And that's about it.
Did hear they were going to make it way easier to mod, so maybe there's some good mods in the future for it
Maps are now procedural again...

Steamworkshop Support too. It will even support custom aliens apparently.
Maccus wrote:I think it's implied that killing off the Ethereals left/will leave a massive power vaccuum in the alien worlds, plus humanity suddenly gaining a psychic presence or something probably alerted any other more experienced psychic aliens to their presence which let them take over earth

I'm 80% pulling this from my butt like some sort of clown handkerchief trick but I could be right and that's what matters
The canon ending is that the Ethereals won. The earths governments signed a treat of unconditional surrender.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 3:00 pm
by Steelpoint
Right now we don't exactly know how the original game (XCOM EU) canonically ends. While its established that Earth surrendered to the Aliens we don't know if this is due to the XCOM project failing to stop the invasion, or if XCOM did manage to destroy the Temple Ship which only served to either...

A): Cause the remaining Aliens to abandon any pretence of 'testing' humanity and they simply go nuts and fully invade Earth.

B): This 'greater threat' the Etheral's talk about proceed to catch up and conquer Earth.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 3:11 pm
by Bombadil
Steelpoint wrote:Right now we don't exactly know how the original game (XCOM EU) canonically ends. While its established that Earth surrendered to the Aliens we don't know if this is due to the XCOM project failing to stop the invasion, or if XCOM did manage to destroy the Temple Ship which only served to either...

A): Cause the remaining Aliens to abandon any pretence of 'testing' humanity and they simply go nuts and fully invade Earth.

B): This 'greater threat' the Etheral's talk about proceed to catch up and conquer Earth.
Promotional screenshots show images of glorious four armed leaders.

Ethereals won brah

Image

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 3:15 pm
by Steelpoint
Except you'll see that I actually do agree with that assessment but I contest exactly how the Etherals won.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 3:34 pm
by Anonmare
Without more info, it's mere speculation one way or another whether how XCOM lost. I'm surprised to see people use what appear to be ballistic and melee weaponry in the trailer, though it might just be that plasma weapons are restricted to the military and aren't easy to get. Though to be honest, this doesn't look like usual Ethereal handiwork considering they used clone soldiers in the last game and I don't see why they would need to keep Humanity alive. Could be a different faction of Ethereals, maybe caused by what the volunteer did?
I do have a theory that we might have mixed race squads if hybrids or even outright defectors are a thing, might shake up dynamics a bit if you could have team members with different abilities and weaknesses.

At any rate, I hope it'll be good and introduce some new concepts to the game.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 3:47 pm
by Kot
I like this. I'm Polish, I love doing partisans work, especially when it comes to nazis. Alien Nazis are ok too.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 4:38 pm
by DemonFiren
I just have a really bad feeling about this, despite or perhaps because of sexy scalies.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 8:05 pm
by cedarbridge
Kot wrote:I like this. I'm Polish, I love doing partisans work, especially when it comes to nazis. Alien Nazis are ok too.
But Poland. You are the nazis.

Re: XCOM2 - deathsquid's turn

Posted: Tue Jun 02, 2015 8:10 pm
by Balut
So I might've not liked what they did with Chryssalids, but fuck, these Snakemen look baller as shit.

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 4:55 pm
by XSI

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 8:32 pm
by DemonFiren
XSI wrote:http://tgweaver.tumblr.com/post/1205460 ... od-already

Still not seeing any porn of it
As of nineteen hours ago, the first new snakeman pic has appeared on Paheal, under the X-COM tag. Four in total, now.

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 9:52 pm
by Ricotez
thank you for keeping us up to date about alien pussy

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 10:22 pm
by DemonFiren
Actually, more reptits than alien pussy, but we're getting there. Slowly.

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 10:52 pm
by XSI
Every time

Slower than usual, but it happens every time

Re: XCOM2 - deathsquid's turn

Posted: Wed Jun 03, 2015 11:25 pm
by capi duffman
Xeno-loving scum. When she uses you to implant her eggs, I'll be sure to execute you first.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 2:54 am
by tedward1337
CBlJw58.png

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 4:15 am
by Steelpoint
Image

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 9:00 am
by Loonikus
Gas all xenos. Gas all race traitors. Gas all xeno race traitors, even if that means they are betraying the xeno race. Scale suckers, suck on my S.H.I.V.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 11:46 am
by DemonFiren
That's lewd, and I'd actually do it.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 12:25 pm
by rexagon
Just in case some people didn't get the memo, this is what happens if you dick around in XCOM:EU/EW and lose. This is why no laser/plasma. Because you couldn't/didn't. TL;DR Red Alert continuity

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 4:20 pm
by Steelpoint
Most likely scenarios I can think off as to why the Aliens won.

1:) The game simply assumes XCOM was unable to fare well in the first few months of the invasion and the Aliens steamrolled over Earth.

2:) XCOM conducted limited research into Laser weapons before they lost the war.

3:) XCOM won the war, but the volunteer on-board the Temple Ship was either sent back in time or had his memories sent back in time and was found by the invading Aliens in the early months of the invasion. Armed with the knowledge that Humanity is the 'species' they are looking for they drop the pretense of testing Earth and invade it out right.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 4:41 pm
by tedward1337
PORN
WHEN

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 5:58 pm
by DemonFiren
Tedward, you are way, way, late. Read up a bit.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 6:53 pm
by Ricotez
Image

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 10:18 pm
by tedward1337
:^)

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 10:20 pm
by EndgamerAzari
Image

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 10:21 pm
by tedward1337
EndgamerAzari wrote:Image
Where is this from

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 10:24 pm
by EndgamerAzari
It was from the old Dwarf Fortress thread before the rollback. It made me laugh like an idiot so I screencapped it.

Re: XCOM2 - deathsquid's turn

Posted: Thu Jun 04, 2015 11:09 pm
by Scones
I thought initially that maybe the doom tracker bad ending was cannon, but I know the volunteer will show back up in this game so scratch that

Anyways, I'm excited.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jun 05, 2015 12:19 am
by tedward1337
EndgamerAzari wrote:It was from the old Dwarf Fortress thread before the rollback. It made me laugh like an idiot so I screencapped it.
Ayy :D

Re: XCOM2 - deathsquid's turn

Posted: Fri Jun 05, 2015 3:42 am
by Dr. Aura
You know, I like to think that it's going to be more along the lines of XCOM won, but the Ethereals called their home buddies about the time they figured humans would be the ones to beat them, probably just after they captured the Gollop device and killed their first Ethereal. About this time, I usually get to it 3-4 months in. That is to say, 3-4 months past March, so June. From June, to the end of the year, we have the rest of the capacity of the same race that brought the Temple Ship into the Earth's atmosphere out of seemingly nowhere, coming to Earth, fully expecting their eternal search for the perfect fighter and psionic to be ripe for harvesting, right?

Wrong.

They meet an unaffected race, likely beginning to distribute the information and apply it to themselves as a race. So, we have the rest of the alien forces there to take over, how do they do it? The Ethereal Device. When the Volunteer first touched it, they ascended to a state of mind and being similar to that of the Ethereals: not only seeing flashes and glimpses into the alien world, but getting the ability to use the Rift for the last mission. By the end, they interact with the Temple Ethereal device, and they seem to have a flash of realization about what the ship would do to the Earth, then fly that fucker the way it came in to save everything. All of this, likely ported over to the group steaming full sail to come and get them under their command. However; a single being was able to equate to the power of the Uber, and is now tied to their conscience.

XCOM won; the rest of them showed up. Mind control, and control over the single most powerful psionic human, would likely be enough to garter capital and people to begin the ADVENT company and easily 'take over' anyone who'd oppose them. ADVENT and the aliens solidified their control, more so that the aliens were subverting everyone and pointing them towards this seemingly inconspicuous company, probably touting stolen gene mods to humans to boast the elimination of old age and sickness, entire towns with the utopian society. How many people flock to that? At what point do the aliens step out and claim final victory publicly? At that point, how many governments of the Council are in their pocket?

I don't want to say I have all the answers, but I don't want to let the only answer be one that is defaulted to because of slightly convoluted timelines or details we'll never know even when the games come out.

I need to get a better hobby.

Re: XCOM2 - deathsquid's turn

Posted: Sat Jun 06, 2015 9:17 am
by rexagon
http://www.ign.com/articles/2015/06/02/ ... -overlords

Jake Solomon:“When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. Then, the Earth was quickly overrun. And so, 20 years into the future, the world is a very different place. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking; that’s where they’re promised an easy life, a secure life free of disease.“

So here, you don't beat the aliens, they steamroll you. On another note, The classes are now Ranger (Assault), Sharpshooter (Sniper), Grenadier (Heavy), Specialist (Support), and a fifth mystery class. Much hype. Very excite.

Re: XCOM2 - deathsquid's turn

Posted: Sat Jun 06, 2015 11:28 am
by DemonFiren
So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.

Re: XCOM2 - deathsquid's turn

Posted: Sat Jun 06, 2015 5:38 pm
by cedarbridge
DemonFiren wrote:So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.
Possibly a stealth class of some sort. This is 20 years ahead in the timeline, so that wouldn't be entirely out of the question. I'm kinda interested to see what they do with the partisan resistance theme they're working on.

Re: XCOM2 - deathsquid's turn

Posted: Sun Jun 07, 2015 2:20 am
by XSI
If the mystery class is a suicide bomber I'm buying this

Re: XCOM2 - deathsquid's turn

Posted: Sun Jun 07, 2015 10:50 am
by DemonFiren
cedarbridge wrote:
DemonFiren wrote:So, we got the classes renamed into something that sounds mildly more military and makes somewhat less sense, and my guess is number five will revolve either around DEM ROBOTS or DEM PSIJICS.
Possibly a stealth class of some sort. This is 20 years ahead in the timeline, so that wouldn't be entirely out of the question. I'm kinda interested to see what they do with the partisan resistance theme they're working on.
I think stealth is gonna be given to either the sniper or assault.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 9:57 am
by Takeguru
Necroing the thread because youtubers and shit got their early access copies.

Almost every god damn normal mission is on a timer.

MELD was one thing, because it was basically optional, but requiring it is shit tier

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 10:35 am
by Zilenan91
Ehh it's a different kind of game really. Xcom 1 heavily rewarded you for going slow and dealing with enemies that way, but Xcom 2 rewards you for rushing through and going fast so the change of pace with Meld in Enemy Within was very jarring.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 10:43 am
by Malkevin
So what you saying is that its even more dumbed down and cut down for the instant gratification generation then xcom?

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 10:46 am
by Zilenan91
Well no because your soldiers are, from what I've seen, made of paper, even more so than other Xcom titles. You probably won't have a bunch of super soldiers who never die in this game like Xcom 1, but 1 or 2 at max with hte rest rotating out on death.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 12:17 pm
by Lumbermancer
Takeguru wrote:Necroing the thread because youtubers and shit got their early access copies.

Almost every god damn normal mission is on a timer.

MELD was one thing, because it was basically optional, but requiring it is shit tier
If I wanted timers I'd go play superior Invisible Inc.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 2:07 pm
by capi duffman
I have seen three different types of mission without timers.
One was about looting some cargo, another to take down a statue, and another to loot a macguffing, also, I know there is an assassination mission (but I couldn't see it in play, so I don't know if there is a timer)
There are two mission types with timer, one to acquire intel, and another to destroy an antenna or something.
Also, yesterday I saw Beaglerush get his ass kicked playing legend with a modified .ini
The pectoids pretty much wrecked him, and he had to restart over and over.

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 3:32 pm
by Jazaen
capi duffman wrote: One was about looting some cargo, another to take down a statue, and another to loot a macguffing, also, I know there is an assassination mission (but I couldn't see it in play, so I don't know if there is a timer)
There are two mission types with timer, one to acquire intel, and another to destroy an antenna or something.
So... We became the Syndicate?

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 4:52 pm
by XSI
Why not just play Xenonauts?

It's closer to actually being X-com than any 'Xcom' game gets

Re: XCOM2 - deathsquid's turn

Posted: Fri Jan 08, 2016 5:31 pm
by Zilenan91
Graphics are kinda bad. The game also gets really samey really quickly so you get bored fast.