(Sugestion) Protagonist Anti Antagonist
Posted: Wed Aug 07, 2024 7:03 pm
Subject: Proposal for Protagonist Role System
While we have a variety of antagonist roles, I believe introducing a protagonist role system could enhance game dynamics. Here's a suggestion that aligns with the game's setting and adds new layers to station events.
Purpose:
To create more engaging experiences and provide a counterbalance to antagonist activities. Protagonists would have their own agendas and objectives, independent of normal crew roles.
Example Scenario:
During a security breach at Black Orbit, a ling goes on a rampage. Upon breaking into Medbay, they discover that the medical doctor is a Central Command field agent, who have m1914 on him.
Protagonist Roles:
Central Command Secret Service Agent: A covert operative with specific objectives related to Central Command's interests.
Superhero (Random Superpower): A rare role with unique abilities, adding an element of unpredictability.
Survivalist: Focused on survival, starts with a random sidearm and healing supplies.
Agenda Variation:
Protagonists would have distinct agendas. For instance, during a station rebellion against Central Command, the field agent might not align with security, adding complexity to the gameplay.
Benefits:
Enhances game dynamics and player interactions.
Provides a counterbalance to antagonist activities.
Adds depth to the game's narrative and role-playing opportunities.
Next Steps:
I welcome feedback and discussion on this proposal. If there's interest, we can further refine the roles and their mechanics. For immediate discussion, please bring this up in the #coding-general channel on Discord if you find it worthy your time.
Thank you for considering this idea.
PS (i Had a stroke follwing forum rules never again my first and last sugestion)
While we have a variety of antagonist roles, I believe introducing a protagonist role system could enhance game dynamics. Here's a suggestion that aligns with the game's setting and adds new layers to station events.
Purpose:
To create more engaging experiences and provide a counterbalance to antagonist activities. Protagonists would have their own agendas and objectives, independent of normal crew roles.
Example Scenario:
During a security breach at Black Orbit, a ling goes on a rampage. Upon breaking into Medbay, they discover that the medical doctor is a Central Command field agent, who have m1914 on him.
Protagonist Roles:
Central Command Secret Service Agent: A covert operative with specific objectives related to Central Command's interests.
Superhero (Random Superpower): A rare role with unique abilities, adding an element of unpredictability.
Survivalist: Focused on survival, starts with a random sidearm and healing supplies.
Agenda Variation:
Protagonists would have distinct agendas. For instance, during a station rebellion against Central Command, the field agent might not align with security, adding complexity to the gameplay.
Benefits:
Enhances game dynamics and player interactions.
Provides a counterbalance to antagonist activities.
Adds depth to the game's narrative and role-playing opportunities.
Next Steps:
I welcome feedback and discussion on this proposal. If there's interest, we can further refine the roles and their mechanics. For immediate discussion, please bring this up in the #coding-general channel on Discord if you find it worthy your time.
Thank you for considering this idea.
PS (i Had a stroke follwing forum rules never again my first and last sugestion)