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Antagonist tokens are simply a note an admin gives a player which allows them to trade in for antagonist. These are given in cases where an admin may ruin an round beyond the point of any redemption. In some cases these are given as rewards for specific events like the wiki drive or feature freeze with approval from headmins for them to be given.
These tokens may be given away by admins should they mess up a standard round; as in a round that didn't have any specific admin event running and was going on its natural course before a mistake was committed. What do I mean by messing up? Well, things like crashing the server or spawning things in that ended up making the round unplayable from lag.
Tokens are not to be given when something outside an admin's control happens; such as the server just locking up and crashing without an admin doing anything, team antagonist killing each other by accident or even incidentally, and the player losing connection and dying. They WILL NOT be given just because you feel like giving one out for something or the other.
These tokens are not to be given out lightly; somethings should be taken into consideration such as the above mentioned reasons, round length, and was the round about over if a token should be given. If the round was practically going to be over with the shuttle on it's way then it wouldn't really warrant a token be handed out when the antagonist generally made good use of the previous round at that point. Alternatives should be considered as well before handing out tokens, such as recreating the previous round. If you messed up a round up that hardly is underway; is acknowledge your error, apologize to everyone, and try to recreate the previous round. As in set the mode to secret and make the affected antagonist from the previous round the same antagonist type or less. Example, you crashed the server by accident and it was traitor. You apologize for the error and then remake the previous round's traitors as traitors for the new round. The issue generally gets resolved without much drama at that point that is fair to everyone.
If a token has to be given; do not give them being vague and open. You need to specify what antagonist type was affected and what they are allowed to trade for as to prevent a larger number of people being able to "trade up" for something rarer/stronger. Example: If you messed up a traitor round, you need to specify that they are allowed to trade for traitor or something that is lesser like revenant. Exercise similar judgement and restraint that is used with telecrystal trades. Additionally, when a TC trade occurs you should try to put them in rounds where it doesn't end up causing more confusion than is needed. Using the previous example of the traitor round; when you let someone claim the token you shouldn't put them in the middle of a cult round as a traitor.
In all honesty, the best solution to this is try not to fuck shit up as we don't want to make a habit of handing tokens out. Repeatedly interfering with rounds can result in punishment if a trend is seen doing such and any notes regarding tokens may be examined. Additionally, if you are unsure of a situation where you believe they are warranted; you can consult with others in adminbus and specifically try to consult with a headmin.
My draft proposal would be something like "Antag tokens are special and shouldn't be given out for free. Antag tokens, as previously, should be considered to be given out when an admin fucks up a players round. Admins are not mandated to do so. Antag tokens may also be used to reward players for behaviours we want to encourage."
I accept that this is very liberating compared to the current ruling, I'm by no means wedded to it. I think it's more important we have a discussion about how it is acceptable to use antag tokens.
Even the current proposal but appended with "but if you want to give an antag token out contrary to this ask a headmin" would be a huge improvement