reopen ban requests
Posted: Sat Dec 09, 2023 10:22 pm
can we please re open ban requests?
i think it is needed!
thank you
i think it is needed!
thank you
I think I'd be okay with this. The only real issue with ban requests was that most of them amounted to "this person did a thing I don't like, ban them" and most of the time we'd find out they were either an antag or not breaking the rules.MrStonedOne wrote: ↑Mon Dec 11, 2023 12:14 pm So I've often suggested the idea that ban requests should be open, but require the requester provide all of the evidence and rather or not a ban request goes thru a screening phase would be dependant on if the logs provided by the request prove the violation, without any investigative work.
If approved, than the only thing the admin has to do is quickly verify the logs aren't fake, and/or give the otherside a on connection message/notice to address the accusations.
I like the idea of this sane implementation is followed.MrStonedOne wrote: ↑Mon Dec 11, 2023 12:14 pm So I've often suggested the idea that ban requests should be open, but require the requester provide all of the evidence and rather or not a ban request goes thru a screening phase would be dependant on if the logs provided by the request prove the violation, without any investigative work.
If approved, than the only thing the admin has to do is quickly verify the logs aren't fake, and/or give the otherside a on connection message/notice to address the accusations.
This kind of would require investigation in on itself regardless because someone can just give half of the story and only the logs that support their side. We'd have to check if the logs are factual and contain all the necessary information to come to a ruling, so that would be the same as investigating from scratch. So, in a way, the player providing logs is useless.MrStonedOne wrote: ↑Mon Dec 11, 2023 12:14 pm So I've often suggested the idea that ban requests should be open, but require the requester provide all of the evidence and rather or not a ban request goes thru a screening phase would be dependant on if the logs provided by the request prove the violation, without any investigative work.
If approved, than the only thing the admin has to do is quickly verify the logs aren't fake, and/or give the otherside a on connection message/notice to address the accusations.
I think nobody wanted to do them but i could be wrongJustice12354 wrote: ↑Tue Dec 12, 2023 1:09 amThis kind of would require investigation in on itself regardless because someone can just give half of the story and only the logs that support their side. We'd have to check if the logs are factual and contain all the necessary information to come to a ruling, so that would be the same as investigating from scratch. So, in a way, the player providing logs is useless.MrStonedOne wrote: ↑Mon Dec 11, 2023 12:14 pm So I've often suggested the idea that ban requests should be open, but require the requester provide all of the evidence and rather or not a ban request goes thru a screening phase would be dependant on if the logs provided by the request prove the violation, without any investigative work.
If approved, than the only thing the admin has to do is quickly verify the logs aren't fake, and/or give the otherside a on connection message/notice to address the accusations.
Can someone summarize what the actual issue with ban requests was?
I like this, there are times when there are no admins online and I do an ahelp to have it never get answered. Would be nice to have something like this!Timberpoes wrote: ↑Tue Dec 12, 2023 12:45 am If I were to bring ban requests back, it would be as Unanswered Ahelps.
If a player believes a rule was broken and ahelped it and the ahelp wasn't answered, they can come to the forums and request it be investigated. It's not perfect (end of round ahelps etc) but the goal should always be an ahelp first.
But keep in mind that right now players can still open ahelps for things in past shifts... Whilst our admin team generally doesn't like investigating them - even events from the last shift ahelped at the start of this shift.
I think this is because they tend to result in sub-quality investigations where the admin is unable to speak to all the appropriate parties and involve an order of magnitude more log diving when that's the case. Sub-quality investigations mean appeals.
that defeats the whole POINTNot-Dorsidarf wrote: ↑Tue Dec 12, 2023 11:18 am If we bring back ban requests it is ABSOLUTELY vital that they are not publically visible until resolved imo. They are the king of drama factories.
The problem is, a lot of the time people want to wait until the end of the round to make sure someone wasn't an antagonist before they ahelp something, they don't want to waste the admin team's time.Timberpoes wrote: ↑Tue Dec 12, 2023 12:45 am If I were to bring ban requests back, it would be as Unanswered Ahelps.
If a player believes a rule was broken and ahelped it and the ahelp wasn't answered, they can come to the forums and request it be investigated. It's not perfect (end of round ahelps etc) but the goal should always be an ahelp first.
But keep in mind that right now players can still open ahelps for things in past shifts... Whilst our admin team generally doesn't like investigating them - even events from the last shift ahelped at the start of this shift.
I think this is because they tend to result in sub-quality investigations where the admin is unable to speak to all the appropriate parties and involve an order of magnitude more log diving when that's the case. Sub-quality investigations mean appeals.
There is some grief that is so obviously antag activity I don't even ahelp because they are so obviously an antag and they dont need an ahelp. I then dont ahelp after the round because I don't even check the round end report half the time.Not-Dorsidarf wrote: ↑Tue Dec 12, 2023 3:30 pm Also sometimes people just cant believe that a nonantag would be doing something like bombing the shuttle with explosive lemons.
Not explicitly aimed at you, but worth having written down somewhere since it comes up... The amount of "time wasted" ahelping an antag is several seconds, the time it takes to click logs and maybe check antags. The amount of time wasted (and time pressure) when something is ahelped at round end and we're delaying 60 people from playing the game because we have to delay reboot is unpleasant, and the chances are higher the other person logged off which creates a lot more log reading work since you can't just ask the person why something happened.Imitates-The-Lizards wrote: ↑Tue Dec 12, 2023 3:27 pm The problem is, a lot of the time people want to wait until the end of the round to make sure someone wasn't an antagonist before they ahelp something, they don't want to waste the admin team's time.
the popcorn factor was the only thing good about ban requests and even that part was only good for the people who weren't involvedNot-Dorsidarf wrote: ↑Tue Dec 12, 2023 11:18 am If we bring back ban requests it is ABSOLUTELY vital that they are not publically visible until resolved imo. They are the king of drama factories.
Ahelping isolated incidents doesn’t take too much time, but having to consider ahelping every situation sucks when you get on to play the game, so players don’t get in the habit of doing itiain0 wrote: ↑Thu Dec 14, 2023 3:59 amNot explicitly aimed at you, but worth having written down somewhere since it comes up... The amount of "time wasted" ahelping an antag is several seconds, the time it takes to click logs and maybe check antags. The amount of time wasted (and time pressure) when something is ahelped at round end and we're delaying 60 people from playing the game because we have to delay reboot is unpleasant, and the chances are higher the other person logged off which creates a lot more log reading work since you can't just ask the person why something happened.Imitates-The-Lizards wrote: ↑Tue Dec 12, 2023 3:27 pm The problem is, a lot of the time people want to wait until the end of the round to make sure someone wasn't an antagonist before they ahelp something, they don't want to waste the admin team's time.
TheBibleMelts wrote: ↑Mon Dec 11, 2023 11:01 pm -1 on this idea from both fikou and chesh. i'm not entirely opposed, but i also know the kinds of shitshows that the old ban request subforum offered and am ambivalent enough to not try to convince them otherwise.
i will say that discord help tickets can be used to this end for egregious cases of grief should you need some avenue to report somebody when there's no administrator active, though.
Not-Dorsidarf wrote: ↑Tue Dec 12, 2023 11:18 am If we bring back ban requests it is ABSOLUTELY vital that they are not publically visible until resolved imo. They are the king of drama factories.
Thread should just really be closed at this point. The above just shows having a ban requests subforum is a waste of time and that there is no interest besides frothing at the mouth while you grab your groin area reading drama.
I totally understand that. Ahelping is immersion-breaking and overall unpleasant.TheLoLSwat wrote: ↑Thu Dec 14, 2023 1:10 pmAhelping isolated incidents doesn’t take too much time, but having to consider ahelping every situation sucks when you get on to play the game, so players don’t get in the habit of doing itiain0 wrote: ↑Thu Dec 14, 2023 3:59 amNot explicitly aimed at you, but worth having written down somewhere since it comes up... The amount of "time wasted" ahelping an antag is several seconds, the time it takes to click logs and maybe check antags. The amount of time wasted (and time pressure) when something is ahelped at round end and we're delaying 60 people from playing the game because we have to delay reboot is unpleasant, and the chances are higher the other person logged off which creates a lot more log reading work since you can't just ask the person why something happened.Imitates-The-Lizards wrote: ↑Tue Dec 12, 2023 3:27 pm The problem is, a lot of the time people want to wait until the end of the round to make sure someone wasn't an antagonist before they ahelp something, they don't want to waste the admin team's time.