Combat gloves from cargo
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Combat gloves from cargo
This is not an idea, im working on this feature. It's obtainable only in a goodie case which costs X amount of credits.
Right now the syndicate toolbox has combat gloves, these gloves are useful for their shock protection without chunky fingers but they are a dead giveaway that you're probably valid in a similar vein of the syndicate modsuits.
I actually think they're similar to insulated gloves making you take them off every now and again because wearing them 24/7 means you'll probably get attacked for wearing them, a social aspect as opposed to insulated gloves' chunky fingers making them not useful for combat as a mechanical aspect to prevent 24/7 wearing
The high price in a goodie pack is to make sure not literally everybody has better insuls + while also retaining the ability to obtain useful gloves for non-antagonists for their convenience, or antagonists who either do use an uplink, are unwilling to spend telecrystals, or are unable to. This can help out antagonists like changelings, heretics, and blood brothers who dont use TC.
Will this powercreep and make the syndicate toolbox useless? Probably, but the toolbox only costs ONE telecrystal, i don't foresee this being a problem, we already have a few meme-tier syndie items.
The convivence and an always desirable item to have is a similar role of sunglasses from cargo, Flash protection from combat for antags, convenient welding protection and also combat for non-antags
This also gives some plausible deniability when wearing combat gloves, as you can say "I got it from cargo"
I want some feedback on what yall think
Right now the syndicate toolbox has combat gloves, these gloves are useful for their shock protection without chunky fingers but they are a dead giveaway that you're probably valid in a similar vein of the syndicate modsuits.
I actually think they're similar to insulated gloves making you take them off every now and again because wearing them 24/7 means you'll probably get attacked for wearing them, a social aspect as opposed to insulated gloves' chunky fingers making them not useful for combat as a mechanical aspect to prevent 24/7 wearing
The high price in a goodie pack is to make sure not literally everybody has better insuls + while also retaining the ability to obtain useful gloves for non-antagonists for their convenience, or antagonists who either do use an uplink, are unwilling to spend telecrystals, or are unable to. This can help out antagonists like changelings, heretics, and blood brothers who dont use TC.
Will this powercreep and make the syndicate toolbox useless? Probably, but the toolbox only costs ONE telecrystal, i don't foresee this being a problem, we already have a few meme-tier syndie items.
The convivence and an always desirable item to have is a similar role of sunglasses from cargo, Flash protection from combat for antags, convenient welding protection and also combat for non-antags
This also gives some plausible deniability when wearing combat gloves, as you can say "I got it from cargo"
I want some feedback on what yall think
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- Joined: Thu Jan 02, 2020 6:29 am
- Byond Username: ArcaneDefence
Re: Combat gloves from cargo
what high priceLongestarmlonglaw wrote: ↑Sun Jul 30, 2023 11:57 pm It's obtainable only in a goodie case which costs X amount of credits.
...
The high price in a goodie pack is to...
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Combat gloves from cargo
Undecided, something like 1800?ArcaneDefence wrote: ↑Mon Jul 31, 2023 6:09 amwhat high priceLongestarmlonglaw wrote: ↑Sun Jul 30, 2023 11:57 pm It's obtainable only in a goodie case which costs X amount of credits.
...
The high price in a goodie pack is to...
- TheRex9001
- In-Game Admin
- Joined: Tue Oct 18, 2022 7:41 am
- Byond Username: Rex9001
Re: Combat gloves from cargo
I dislike this, why should be adding antag items to cargo. Just makes them feel less unique, and ruining the usefulness of the syndicate toolbox.Longestarmlonglaw wrote: ↑Sun Jul 30, 2023 11:57 pm This is not an idea, im working on this feature. It's obtainable only in a goodie case which costs X amount of credits.
Right now the syndicate toolbox has combat gloves, these gloves are useful for their shock protection without chunky fingers but they are a dead giveaway that you're probably valid in a similar vein of the syndicate modsuits.
I actually think they're similar to insulated gloves making you take them off every now and again because wearing them 24/7 means you'll probably get attacked for wearing them, a social aspect as opposed to insulated gloves' chunky fingers making them not useful for combat as a mechanical aspect to prevent 24/7 wearing
The high price in a goodie pack is to make sure not literally everybody has better insuls + while also retaining the ability to obtain useful gloves for non-antagonists for their convenience, or antagonists who either do use an uplink, are unwilling to spend telecrystals, or are unable to. This can help out antagonists like changelings, heretics, and blood brothers who dont use TC.
Will this powercreep and make the syndicate toolbox useless? Probably, but the toolbox only costs ONE telecrystal, i don't foresee this being a problem, we already have a few meme-tier syndie items.
The convivence and an always desirable item to have is a similar role of sunglasses from cargo, Flash protection from combat for antags, convenient welding protection and also combat for non-antags
This also gives some plausible deniability when wearing combat gloves, as you can say "I got it from cargo"
I want some feedback on what yall think
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Combat gloves from cargo
Less focus on the uplink, allowing the other antagonists time to shine, what about my other points like the "24/7 wearing social aspect", the "gets valided instantly for holding them"TheRex9001 wrote: ↑Mon Jul 31, 2023 10:37 amI dislike this, why should be adding antag items to cargo. Just makes them feel less unique, and ruining the usefulness of the syndicate toolbox.Longestarmlonglaw wrote: ↑Sun Jul 30, 2023 11:57 pm This is not an idea, im working on this feature. It's obtainable only in a goodie case which costs X amount of credits.
Right now the syndicate toolbox has combat gloves, these gloves are useful for their shock protection without chunky fingers but they are a dead giveaway that you're probably valid in a similar vein of the syndicate modsuits.
I actually think they're similar to insulated gloves making you take them off every now and again because wearing them 24/7 means you'll probably get attacked for wearing them, a social aspect as opposed to insulated gloves' chunky fingers making them not useful for combat as a mechanical aspect to prevent 24/7 wearing
The high price in a goodie pack is to make sure not literally everybody has better insuls + while also retaining the ability to obtain useful gloves for non-antagonists for their convenience, or antagonists who either do use an uplink, are unwilling to spend telecrystals, or are unable to. This can help out antagonists like changelings, heretics, and blood brothers who dont use TC.
Will this powercreep and make the syndicate toolbox useless? Probably, but the toolbox only costs ONE telecrystal, i don't foresee this being a problem, we already have a few meme-tier syndie items.
The convivence and an always desirable item to have is a similar role of sunglasses from cargo, Flash protection from combat for antags, convenient welding protection and also combat for non-antags
This also gives some plausible deniability when wearing combat gloves, as you can say "I got it from cargo"
I want some feedback on what yall think
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- Joined: Wed Mar 02, 2022 3:18 pm
- Byond Username: AccountName5
Re: Combat gloves from cargo
This is just insuls but better. There is a reason why they're heavily restricted. Making insuls+ available to crew is basically just removing chunky fingers without actually removing chunky fingers. This is not a good idea.
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Combat gloves from cargo
One, they're in a goodie case so you have to buy it out of your own account, two, they have a somewhat high price. I think the effort needed to obtain combat gloves is adequate, this also provides a buff to the other antagonists like blood brothers, the average sybilite does not buy stuff from cargo but instead tides into places and killbaits people, what i just said about sybil players is an exaggerated analogy (probably)
- TheRex9001
- In-Game Admin
- Joined: Tue Oct 18, 2022 7:41 am
- Byond Username: Rex9001
Re: Combat gloves from cargo
If you want to buff antagonists this is not really the way, antagonists have less access to guns than crew and since regular insuls have big fingers (preventing gun use) whilst combat gloves don't this just straight up buffs crew over antagonists. We should also be encouraging antagonism and not grinding bounties to afford a situationally useful item for antagonists.Longestarmlonglaw wrote: ↑Tue Aug 01, 2023 5:32 amOne, they're in a goodie case so you have to buy it out of your own account, two, they have a somewhat high price. I think the effort needed to obtain combat gloves is adequate, this also provides a buff to the other antagonists like blood brothers, the average sybilite does not buy stuff from cargo but instead tides into places and killbaits people, what i just said about sybil players is an exaggerated analogy (probably)
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- Joined: Fri Jan 14, 2022 7:42 am
- Byond Username: Longestarmlonglaw
Re: Combat gloves from cargo
Like they say, you can't buff blood brothers without buffing crew (And heretics and changelings since the emag is becoming the meta because lots of fun stuff is locked behind an emag)TheRex9001 wrote: ↑Sat Aug 05, 2023 1:08 pmIf you want to buff antagonists this is not really the way, antagonists have less access to guns than crew and since regular insuls have big fingers (preventing gun use) whilst combat gloves don't this just straight up buffs crew over antagonists. We should also be encouraging antagonism and not grinding bounties to afford a situationally useful item for antagonists.Longestarmlonglaw wrote: ↑Tue Aug 01, 2023 5:32 amOne, they're in a goodie case so you have to buy it out of your own account, two, they have a somewhat high price. I think the effort needed to obtain combat gloves is adequate, this also provides a buff to the other antagonists like blood brothers, the average sybilite does not buy stuff from cargo but instead tides into places and killbaits people, what i just said about sybil players is an exaggerated analogy (probably)
And if they have less access to guns, how are they going to defend themselves against the crew?
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