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Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 6:35 pm
by Xhuis
Vote here: http://strawpoll.me/4008011
The ability of borgs to relocate malf AIs to places like the derelict, mining station, and gulag, where they almost always win (especially with the mining station and derelict) has been a large balance issue for quite a while. What do you think?

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 6:40 pm
by fartman
lol how was this not already a thing :roll:

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 7:14 pm
by Luke Cox
They should have to be attached to the physical station itself too. Same as blob rules basically.

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 7:36 pm
by Gun Hog
A Malfunctioning AI should fail if it leaves the z-level, period. It is not possible to force a Malf to leave against its will. Brilliant are the AIs that relocate to a different area of the station, but setting up in the DJ station where no one can find or attack them until it is too late is boring for both the AI and the crew. Get your borgs to prepare your autism fortress some place in maintenance. The fun is making the crew fight tooth and nail against your upgraded defenses, or desperately hunt you down in the deepest bowels of the station that even assistants dare not tread!

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 7:46 pm
by onleavedontatme
If you have a special condition for it (like when revs/heads "flee the station"). The AI didn't kill the crew and the station is safe (for now) but the malfunctioning AI is still out there and hostile.

A minor victory for the crew instead of a major victory.

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 8:05 pm
by MisterPerson
The poll is pretty strongly in favor of the malf AI losing, so it should probably lose instead of the less harsh "have progress stop until it returns" idea I suggested.

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 8:08 pm
by Xhuis
MisterPerson wrote:The poll is pretty strongly in favor of the malf AI losing, so it should probably lose instead of the less harsh "have progress stop until it returns" idea I suggested.
I'll see what I can do

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 10:18 pm
by callanrockslol
Wouldn't it die from losing power on the way? Unless a teleporter was set up or something...

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 10:42 pm
by MisterPerson
Shuttles.

Re: Malf AIs losing for leaving the z-level

Posted: Tue Mar 31, 2015 11:13 pm
by callanrockslol
White Shuttle doesn't give the AI power does it?

Re: Malf AIs losing for leaving the z-level

Posted: Wed Apr 01, 2015 8:11 am
by MisterPerson
It has to or else it wouldn't power the computer to actually use the shuttle.

Re: Malf AIs losing for leaving the z-level

Posted: Wed Apr 01, 2015 8:48 am
by Saegrimr
MisterPerson wrote:It has to or else it wouldn't power the computer to actually use the shuttle.
That's what you'd think about the emergency shuttle but the AI still loses power there. Unless that got fixed very recently.

Re: Malf AIs losing for leaving the z-level

Posted: Wed Apr 01, 2015 8:53 am
by onleavedontatme
Saegrimr wrote:
MisterPerson wrote:It has to or else it wouldn't power the computer to actually use the shuttle.
That's what you'd think about the emergency shuttle but the AI still loses power there. Unless that got fixed very recently.
The emergency shuttle is magically lit/powered (if the machines even draw power). It had no APC. iirc the white shuttle has an apc

Re: Malf AIs losing for leaving the z-level

Posted: Wed Apr 01, 2015 9:16 am
by MisterPerson
Oh yeah, I forgot AI's actually directly look for APC's instead of just checking if the area is powered.