Changes to Suit Sensors
Posted: Tue Mar 24, 2015 8:32 pm
A common practice for the Chief Medical Officer at the beginning of the round is to ask for suit sensors to be enabled first thing. For something so seemingly important, you'd think that there would be a bit more interesting mechanics to something, but suit sensors as they are now are simple, and when used against a person who has any idea on how to properly antag, the first thing they'll do is remove their suit, rendering them entirely worthless to the people in need of them the most. I've got some ideas on how to change them, and though they are no way set in stone, they're just suggestions to make them a bit more important to take into consideration.
Firstly, I suggest some sort of reward for someone who actually flips them to max. If someone is forcefully stripped, a bright ERROR message on the crew monitor appears, along with the last known location of the suit before it was ripped off. This gives security and medical potential leads on where they might find a murdered person, but doesn't give away their location outright. In addition to this change, I propose an extra utility to the emag is added, one that allows traitors to mess with suit sensors. Perhaps giving them the ability to disable them outright, leaving no trace of them on the crew monitoring computer. Additionally, a potential traitor could delete them manually off the crew monitor computer through other means.
A simple change would reward people for maxing sensors, but also punish those who would potentially crutch on them for antag hunting. Whether or not my suggestion is perfect, I still think a change in this vein would be a good addition to the code.
Firstly, I suggest some sort of reward for someone who actually flips them to max. If someone is forcefully stripped, a bright ERROR message on the crew monitor appears, along with the last known location of the suit before it was ripped off. This gives security and medical potential leads on where they might find a murdered person, but doesn't give away their location outright. In addition to this change, I propose an extra utility to the emag is added, one that allows traitors to mess with suit sensors. Perhaps giving them the ability to disable them outright, leaving no trace of them on the crew monitoring computer. Additionally, a potential traitor could delete them manually off the crew monitor computer through other means.
A simple change would reward people for maxing sensors, but also punish those who would potentially crutch on them for antag hunting. Whether or not my suggestion is perfect, I still think a change in this vein would be a good addition to the code.