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temporary library comp fix

Posted: Tue Mar 24, 2015 7:53 pm
by 420weedscopes
this is absolutely a temp fix - it will work ingame until coders can figure out a better, more stable way of fixing it

a lot of you librarian players are always getting shouted at for creating a lot of lag ingame, because the book database reloaded each time you printed a book.
well, no more.
a while ago i figured out a way to erase the lag almost entirely.

1) once you're in, load up the console and head to the book database. it WILL lag one time for this initial loading.
2) at this point, use any device that opens a window. this can be your pda, but i find the photocopier next to you is a good shout, since it loads quickly.
3) close your second window, and leave the book database open while you stock books. you'll be able to print a shitload without any lag, excluding the first load-up.

if you close the book database window but need to go back into it, do the trick again.

you're welcome, internet.

inb4 deleted for powergaming

Re: temporary library comp fix

Posted: Wed Mar 25, 2015 12:07 am
by Jeb
Didn't MSO submit a PR that fixes this?

Re: temporary library comp fix

Posted: Wed Mar 25, 2015 12:50 am
by lumipharon
Out of curiosity, how does this work?

Re: temporary library comp fix

Posted: Wed Mar 25, 2015 3:39 am
by ABearInTheWoods
I have the library computer caching the book results, so there is no server side lag after that first book window load. Now, there may be some client side lag where only you can notice the lag, and doing this window trick may fix it, but no idea.

Re: temporary library comp fix

Posted: Wed Mar 25, 2015 7:26 pm
by 420weedscopes
there is very much still server-wide lag. at least, that's what i'm assuming after people try to lunch me for printing books without doing this little trick. it should by all means fix any client-side lag.