Page 1 of 1
Make Progtraitor respond to round state
Posted: Sun May 22, 2022 2:15 pm
by Pandarsenic
- Scale Threat cost of antag rolls inversely with living, connected security personnel (and possibly living, connected antagonists still in the round) to prevent antagonist flooding
- Scale cost of Extra Loud traitor items intended to cause or facilitate mass-murder (romerol, maybe elite modsuits, dual e-sword, etc.) with crew on manifest.
- Make all (or most) traitor items available always, but make the ones that are currently rep-locked start unrealistically expensive and get cheaper as your rep increases (to a limit, naturally) instead of being available iff you pass a reputation count
- Weight Assassination objective generation to favor targets from the departments with the most people.
- Make Assassinations give more TC and Rep based on how many living, connected crew members there are, since more crew = more risk of being caught, more risk of vigilantism, etc.
Etc.
Re: Make Dynamic actually respond to stuff, uh, dynamically
Posted: Thu Jun 09, 2022 11:21 pm
by Mothblocks
1. Number of dead people influence chance of heavy rolls, but it used to be more complicated and it made the system an unpredictable mess and it was too complicated for anyone, including me, to balance around. Read my response in the thread you linked
2. Not a dynamic change
3. Not a dynamic change
4. Not a dynamic change
5. Not a dynamic change
Perhaps your thread title could be improved

Re: Make Dynamic actually respond to stuff, uh, dynamically
Posted: Thu Jun 09, 2022 11:40 pm
by Pandarsenic
Mothblocks wrote: ↑Thu Jun 09, 2022 11:21 pm
Perhaps your thread title could be improved
Fixt, but
while I'm thinking about it
what if forced-Traitor from inability of Heavy ruleset to roll had a chance to fail based on something like % of living crew who are antagonists, or how many antagonists there are as a multiple of Enemies (which I think is just people with a Sec job datum, but may also be people with a Head job datum? I don't remember)

So once you have 3x or 5x as many living traitors as sec members, or whatever, it stops injecting more traitors with 100% certainty?
Re: Make Progtraitor respond to round state
Posted: Fri Jun 10, 2022 1:11 am
by Mothblocks
It used to but it caused the exact problems I was talking about where it made the system significantly more complex and confusing and didn't match the pace of the round very well when antagonists just weren't doing very much, which happened far far more often. That's why it was made guaranteed in the first place. I think tuning prog traitor has merit to it tho.