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Lists of destructible and non-destructible items

Posted: Tue Mar 17, 2015 2:24 am
by ABearInTheWoods
I made two new pages:


List of items with origin tech (670 items in this table)

List of items without origin tech (2420 items in this table)

I got the idea in coderbus, and made a byond script to automatically generate these wiki tables.

Do with them what you will

Re: Lists of destructible and non-destructible items

Posted: Tue Mar 17, 2015 3:15 am
by Kangaraptor
toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.

Re: Lists of destructible and non-destructible items

Posted: Tue Mar 17, 2015 3:34 am
by ABearInTheWoods
Kangaraptor wrote:
toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.
/obj/item/weapon/aiModule/toyAI

Thats the syndicate hacked freeform module

Re: Lists of destructible and non-destructible items

Posted: Tue Mar 17, 2015 4:20 am
by kosmos
Thanks! Now we just have to figure out how to make a comparison with this and the current table of researchable items in the Guide to RnD to see what needs adding.

Re: Lists of destructible and non-destructible items

Posted: Wed Mar 18, 2015 4:48 am
by Drynwyn
MrStonedOne wrote:
Kangaraptor wrote:
toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.
/obj/item/weapon/aiModule/toyAI

Thats the syndicate hacked freeform module
Nope, that's the Toy AI. It's an unimplemented traitor item, I think. Does weird stuff.
Correction: I think it appears in one of the Syndicate bundles- it lets you force Ion laws onto the AI.

Re: Lists of destructible and non-destructible items

Posted: Wed Mar 18, 2015 5:08 am
by lumipharon
I thought that too, but I tried it when I got the hacker bundle and it didn't work.

Re: Lists of destructible and non-destructible items

Posted: Wed Mar 18, 2015 5:49 am
by Incoming
It's just a hacked AI law board that can generate its own suggestions. You still need to use it on an AI upload. It's mostly a flavor item and also it has no cooldowns so you can spam suggestions forever