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SPACE ENGINEERS
Posted: Tue Mar 10, 2015 8:27 am
by callanrockslol
SPESS GRIFF ROIDSHIPS
Server IP: 37.59.52.176:27055
Teamspeak IP: voice.france2.pingperfect.com:9992
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 9:22 am
by Malkevin
11/10 quality thread, Callan
Edit: Server IP is 37.59.52.176:27055
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 9:46 am
by Incomptinence
For future reference space engineers and teamspeak should have an idea where you have been.
Well the new join history in se hopefully is working.
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 10:14 am
by Stickymayhem
OH FUCK NO ALL OUR PICTURES
TS: voice.france2.pingperfect.com:9992
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 10:17 am
by Stickymayhem
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 10:39 am
by Malkevin
I'm thinking of designing a mothership in creative single player.
Defences will be a hull of single spaced heavy armor (two layers of heavy armor with a cavity), turret towers with gatling and missile turrets
Doors will be twin door airlocks with an interior turret in the gap for defence from intruders.
Interior turrets throughout the ship.
Production facilities will be four refineries, 2-4? arc furnaces, 6 assemblers
A welding bay for producing small drones/boats via projected blueprints
Two medbays, either side of the ship
Cargo capacity will be 4-6 large cargo pods.
Two large reactors to power the large engines, backup batteries throughout the ship
Connectors on pistons to allow other ships to dock for cargo transference.
Some merge blocks around the outer hull to allow anchoring on a station block to reduce lag (idea will be to remain anchored in place as a station for the most part, converting to a ship and buggering off when discovered)
Projector somewhere central inside the ship with blueprint of the ship to allow easier damage recovery.
Re: SPACE ENGINEERS
Posted: Tue Mar 10, 2015 11:06 am
by Incomptinence
Sounds nice. I want a flying base but I would just grow it like a tumour.
Oh another reason to anchor ship bases, desync can slowly drift an inert ship.
Re: SPACE ENGINEERS
Posted: Wed Mar 11, 2015 8:25 am
by Malkevin
Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
Re: SPACE ENGINEERS
Posted: Wed Mar 11, 2015 10:35 am
by Stickymayhem
Malkevin wrote:Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
You donkhead
Re: SPACE ENGINEERS
Posted: Wed Mar 11, 2015 12:26 pm
by peoplearestrange
You guys gonna be on tonight? I have a craving for some space nonsense.
Re: SPACE ENGINEERS
Posted: Wed Mar 11, 2015 1:10 pm
by Incomptinence
Good thing we run a small server looks like wiser minds and competent hosts have done the comparisons and the lag creators are production. Notably larger scale production than we ever achieve culprits seem to be both refineries and assembles something to do with item transformation. Alleged cause is item duping prevention.
Oh also if you overfill your cargo net refineries will fill crates so full they explode now, glitchy like.
Re: SPACE ENGINEERS
Posted: Wed Mar 11, 2015 1:18 pm
by Malkevin
Stickymayhem wrote:Malkevin wrote:Sticky, your red fighter went on a magical space journey in an accident completely unrelated to me.
In the bright side I did grab a blueprint of it and slapped it into the ship printer I built, which works...sort of.
You donkhead
See those two ships parked above our platform? Atleast its sacrifice was not in vain
What happened was I used it to hijack a business shipment
As I was flying the BS back to base, approaching from below as I couldn't be arsed hacking all the solar panels, the base turret got sight of it for a split second and raked the solar array, destroying one of the panels.
Naturally this was the one your ship was parked on...
I tried to bail out the BS to get yours back but it had already flown past render distance by the time I'd managed to squeeze out of the hull breach.
Re: SPACE ENGINEERS
Posted: Thu Mar 12, 2015 6:56 pm
by tedward1337
Update the server nerd
Re: SPACE ENGINEERS
Posted: Fri Mar 13, 2015 9:41 am
by Stickymayhem
These bloody updates all the time.
Re: SPACE ENGINEERS
Posted: Fri Mar 13, 2015 10:48 am
by DemonFiren
Would you rather they Starbound?
Re: SPACE ENGINEERS
Posted: Fri Mar 13, 2015 10:49 am
by Incomptinence
They're weekly.
Get used to your rad dev overlords.
Re: SPACE ENGINEERS
Posted: Fri Mar 13, 2015 12:54 pm
by Stickymayhem
I fucking hate competence in all it's forms.
Re: SPACE ENGINEERS
Posted: Fri Mar 20, 2015 6:34 am
by Incomptinence
Blob can now evoluate.
Re: SPACE ENGINEERS
Posted: Fri Mar 20, 2015 7:18 am
by Loonikus
I'm curious.
If I finished my Boxstation map, would we run that on our multiplayer server?
Re: SPACE ENGINEERS
Posted: Fri Mar 20, 2015 9:00 am
by Incomptinence
If people download the mod to their computer there should not be a problem. It will cause larger downloads if you don't have it though.
Hot tips on servers and mods
http://steamcommunity.com/app/244850/di ... 511338235/
Re: SPACE ENGINEERS
Posted: Fri Mar 20, 2015 9:02 am
by Malkevin
Does anyone aside the Aussie boguns still play this, server has been empty whenever I took a peak in
Re: SPACE ENGINEERS
Posted: Sun Mar 22, 2015 1:21 am
by callanrockslol
Given the second most popular server is an australian one I just play on that.
Re: SPACE ENGINEERS
Posted: Fri May 29, 2015 7:53 am
by Incomptinence
Just thought this game deserves an honorary shout out for dem updates even though we don't play it together any more.
Just got an optional DirectX 11 option today in addition to the old 9 mode. Then planets are coming with proper multithreading. Shit be amazing just today alone there is a performance boost if you choose the new option (gpu allowing). This level of post release support and improving an old game with the features of you new one is pretty stunning for a games company. Guess they learned their lessons from their mess in miner wars.
Re: SPACE ENGINEERS
Posted: Fri May 29, 2015 12:32 pm
by Malkevin
But its not an old game, its an early access game, improvements are to be expected.
Although they do need to be commended for how well they actually do manage to consistently update every week
Re: SPACE ENGINEERS
Posted: Fri May 29, 2015 12:54 pm
by Incomptinence
It is still early access however parcelling every tiny improvement off in the your newer title despite potential to apply the same to an earlier one is pretty much standard sales bullshit.
Holy shit been in early access since 23 Oct, 2013 most studios would have shit it out fast like a premature turd long ago.
Re: SPACE ENGINEERS
Posted: Fri May 29, 2015 10:54 pm
by Wyzack
Sticky should put up his serber again, get the gang back together
Re: SPACE ENGINEERS
Posted: Sun Jul 12, 2015 3:02 am
by Skorvold
will we ever do this again?
Re: SPACE ENGINEERS
Posted: Sun Jul 12, 2015 9:24 pm
by Incomptinence
It will probably take the planets update to make us do this again I think.
Well they are really the size of mass extinction event asteroids but you get the idea.
Re: SPACE ENGINEERS
Posted: Sun Jul 12, 2015 9:43 pm
by Stickymayhem
I would but I only we really have the time and resources to host one thing at a time.
And I have no fucking time ever anymore.
Plus I can't even use my mic for another two months.
Re: SPACE ENGINEERS
Posted: Sun Jul 12, 2015 10:20 pm
by Loonikus
They've mentioned rewriting the multiplayer netcode, I'd probably join again after that happens.
Re: SPACE ENGINEERS
Posted: Mon Jul 13, 2015 8:18 am
by Incomptinence
Yeah they need to do it instead of not relaying things outside your draw distance to your client connection space engineers current network code is backwards stupid and sends EVERYTHING ALL THE INFO ALL OF IT. This is why larger world size = larger connection usage well at least that is what I observed playing with you guys.
Re: SPACE ENGINEERS
Posted: Fri Jul 17, 2015 2:24 am
by Incomptinence
At the end of their notes on the latest update
Community fix by joemorin:
- Fixed ammo being consumed by multiple clients for the same gun (multiplayer ammo bug)
Praise be.
Re: SPACE ENGINEERS
Posted: Tue Jul 28, 2015 11:50 am
by Incomptinence
Well this is shaping up look at guys playing with the unfinished version from the source code
[youtube]BffMnR9XNBA[/youtube]
This happens if you go too far (roughly 1/3 earth diameter):
[youtube]mIhila212Kg[/youtube]
Also here is a fun venture from the current fake planet scenario:
[youtube]y0BccSMTh0A[/youtube]
Re: SPACE ENGINEERS
Posted: Sun Aug 09, 2015 7:03 am
by Vekter
OH MY GOD WE NEED TO DO THIS AGAIN, STICKY PLEEEEAAAASE
Incomptinence wrote:At the end of their notes on the latest update
Community fix by joemorin:
- Fixed ammo being consumed by multiple clients for the same gun (multiplayer ammo bug)
Praise be.
HOLY SHIT I WAS RIGHT
Re: SPACE ENGINEERS
Posted: Sun Aug 09, 2015 7:40 am
by Incomptinence
Pas is running a server but whitelisted and um a bit quiet?
?
Re: SPACE ENGINEERS
Posted: Sun Aug 09, 2015 11:47 am
by TheWiznard
Incomptinence wrote:Pas is running a server but whitelisted and um a bit quiet?
?
It's fun but I don't think the server is hosted near america because I d/c every 5 minutes while playing
Re: SPACE ENGINEERS
Posted: Sun Aug 09, 2015 12:17 pm
by Incomptinence
Well I get a better connection than 5 min DC in australia. Weird
Re: SPACE ENGINEERS
Posted: Mon Aug 10, 2015 10:12 am
by peoplearestrange
Incomptinence wrote:Pas is running a server but whitelisted and um a bit quiet?
?
Well I've been on it pretty much every evening with peeps. Just say hello when you log in, people are chatty if they think someones there.
I wanted to make it whitelisted as got so fed up with random trolls ramming starterships full speed into anything you cared about.
TheWiznard wrote:
It's fun but I don't think the server is hosted near america because I d/c every 5 minutes while playing
Yeah its hosted in London, but thats cause its where i'm from, and if I'm paying for it I'm damn well getting a good ping haha.
Maybe the D/C is caused by the auto saving? I might try upping the save time.
Re: SPACE ENGINEERS
Posted: Mon Aug 10, 2015 3:24 pm
by TheWiznard
I understand lol I'd want my server to be damn good if I was hosting too. It might just be my internet/computer but I'll be playing fine for a few minutes and then I won't be able to weld/grind anything and I get a "no connection to server" message in the top right hand side.
Re: SPACE ENGINEERS
Posted: Mon Aug 10, 2015 3:36 pm
by peoplearestrange
If it continues to be a pain let us know, I'd consider changing host tbh, any it wouldn't be too hard to download the config/save files and just pick up where we left.
Re: SPACE ENGINEERS
Posted: Mon Aug 10, 2015 4:11 pm
by Vekter
I might log in tonight once I get home.
Re: SPACE ENGINEERS
Posted: Tue Aug 11, 2015 2:15 am
by Vekter
NEW TEAMSPEAK
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
109.169.18.162:10013
Re: SPACE ENGINEERS
Posted: Mon Aug 24, 2015 7:46 am
by Incomptinence
That bloody extro who made the ivory queen is at it again.
[youtube]HrW6C0hXBgo[/youtube]
Re: SPACE ENGINEERS
Posted: Mon Aug 24, 2015 9:38 pm
by ThanatosRa
I did play a bit of this(not with you guys though...
Remind me, is it possible to strap engines on a roid and move it?
Re: SPACE ENGINEERS
Posted: Mon Aug 24, 2015 9:48 pm
by Malkevin
Nope
Is PAS's server still running? I feel like building autism forts again.
Re: SPACE ENGINEERS
Posted: Mon Aug 24, 2015 9:53 pm
by ThanatosRa
THAT IRRITATES ME. But that also prevents an idea for griefing that I'd had.
Re: SPACE ENGINEERS
Posted: Mon Aug 24, 2015 10:36 pm
by Incomptinence
It's changing hosts end of this month apparently seems she chose a shot one by mistake and it has a few issues but the lease is still good for a month.
Re: SPACE ENGINEERS
Posted: Tue Aug 25, 2015 11:34 am
by Malkevin
Anyone played Empyrion - Galactic Survival yet?
Re: SPACE ENGINEERS
Posted: Tue Aug 25, 2015 11:58 am
by peoplearestrange
Malkevin wrote:Nope
Is PAS's server still running? I feel like building autism forts again.
Yup it's still going

IP will change at the end of the month as I move the server. I've also been on holiday, but one of my buddies should have been on top of server updates etc.
Re: SPACE ENGINEERS
Posted: Mon Nov 02, 2015 3:23 am
by Wyzack
bumping this bread, pretty sure we have planets and alien spiders now