Shadowling: A gamemode from previously-run events
Posted: Fri Feb 27, 2015 10:59 pm
Lore:
Shadowling is a gamemode based off of previously run events. In a nutshell, there are aliens aboard the station called shadowlings (go figure). These shadowlings possess the ability to 'enthrall' other humans by choking them and staring into their eyes. This will enslave the human, breaching all implants, and force the human to obey the shadowling. Shadowlings start off diguised as humans and possess only the ability to enthrall, but they can also form a chrysalis around themselves and "hatch". This will remove their disguise, exposing their glaring weakness, but also grant them new powers.
When hatched: shadowlings die rapidly in the light. When in lit areas, shadowlings will take burn damage very quickly and die within moments. They also take more damage from fire-based weaponry such as welders and laser guns. To counteract this, however, shadowlings heal quickly in the darkness and have full night and thermal vision. They are unable to wear conventional items (excluding backpacks and radios) and are immune to space. They never get hungry and any oxygen damage they take is rapidly healed. This makes them immune to hard vacuum (but not to the light of the stars).
Shadowlings also have a hivemind. All shadowlings can speak on this channel, but thralls (people who are enthralled by the shadowling) can only hear on it. The goal of every shadowling is to collectively, between all shadowlings, enthrall fifteen crew members. Once this is done, the shadowling can draw upon the life force of these fifteen thralls, killing them all. However, in the process, it will become an unstoppable force. The shuttle will be sent automatically, and the shadowling will succeed the round.
Shadowlings have a variety of abilities, from paralyzing with a glare to freezing the air around it. Thankfully, they seem to come in small numbers, and simply staying out of darkened areas may be sufficient to avoiding them.
You can keep up with the progress of shadowling in this thread. All code is free to view and will be updated as I write it, at the following link:
https://github.com/Xhuis/-tg-station/tr ... g_gamemode
Updates will be posted whenever I do them.
Current estimated time of release: By the end of April
Spoiler:
When hatched: shadowlings die rapidly in the light. When in lit areas, shadowlings will take burn damage very quickly and die within moments. They also take more damage from fire-based weaponry such as welders and laser guns. To counteract this, however, shadowlings heal quickly in the darkness and have full night and thermal vision. They are unable to wear conventional items (excluding backpacks and radios) and are immune to space. They never get hungry and any oxygen damage they take is rapidly healed. This makes them immune to hard vacuum (but not to the light of the stars).
Shadowlings also have a hivemind. All shadowlings can speak on this channel, but thralls (people who are enthralled by the shadowling) can only hear on it. The goal of every shadowling is to collectively, between all shadowlings, enthrall fifteen crew members. Once this is done, the shadowling can draw upon the life force of these fifteen thralls, killing them all. However, in the process, it will become an unstoppable force. The shuttle will be sent automatically, and the shadowling will succeed the round.
Shadowlings have a variety of abilities, from paralyzing with a glare to freezing the air around it. Thankfully, they seem to come in small numbers, and simply staying out of darkened areas may be sufficient to avoiding them.
You can keep up with the progress of shadowling in this thread. All code is free to view and will be updated as I write it, at the following link:
https://github.com/Xhuis/-tg-station/tr ... g_gamemode
Updates will be posted whenever I do them.
Current estimated time of release: By the end of April