The coders are always fucking things up.
Posted: Fri Aug 06, 2021 9:51 pm
Why? It just keeps happening. I don't understand it. Why must we suffer?
tgstation13.org
https://forums.tgstation13.org/
Pretty much my opinion on disarms. There was a unpopular argument that disarms being random chance helped even the playing field between those with skill and those without; you could never completely discount the chance of someone landing that lucky first try disarm and turning the tables on you. It's also why a lot of people hated it. Mechanically disarms were kind of shit but I always felt great getting a disarm on someone in a pinch.PKPenguin321 wrote:It's very easy to point to a mechanic like old slips, say "hey isn't that a bit strong, it should be removed for being too strong," and remove it, without ever considering all the fucking awesome stories that came from something as simple as a clown slipping the nuke ops to clinch a victory or whatever. As a result, you have a more balanced, significantly less interesting game.
you can still get this exact same story from just a punch though. 2 nights ago i saw a singular cultist trying to convert so i punched him once and got dropped which led to his death a few seconds after it was hilariousGigapuddi420 wrote:Pretty much my opinion on disarms. There was a unpopular argument that disarms being random chance helped even the playing field between those with skill and those without; you could never completely discount the chance of someone landing that lucky first try disarm and turning the tables on you. It's also why a lot of people hated it. Mechanically disarms were kind of shit but I always felt great getting a disarm on someone in a pinch.PKPenguin321 wrote:It's very easy to point to a mechanic like old slips, say "hey isn't that a bit strong, it should be removed for being too strong," and remove it, without ever considering all the fucking awesome stories that came from something as simple as a clown slipping the nuke ops to clinch a victory or whatever. As a result, you have a more balanced, significantly less interesting game.
Move away from this line of thinking where fair combat is at the top of the priority list. Go back to thinking about what makes you scared in this game. When I last actively played (a year ago?) the only thing I was worried about was not getting my preferred role after making the time to play, but backinmydayPandarsenic wrote:I can definitely say, from my long absence, that nearly everything except CQC and the like feels INCREDIBLY weak compared to 2014 tg.
Nobody liked StunStation 13, but in CURRENT YEAR, even being crit doesn't necessarily full-stun you.
100% agree, balance =! better.PKPenguin321 wrote:As a result, you have a more balanced, significantly less interesting game.
mso had his annual mso moment and then when he got told off for being a baby he declared himself headcoder.Shadowflame909 wrote:What happened why are there two coder hate threads
Except that never happened lolsinfulbliss wrote: A good example is the gatfruit removal. It was pretty much never an issue - maybe once every 50-100 rounds it would result in everyone having 357s. But because it was able to unbalance the game, it was removed. Nevermind that it was not actually an issue, nevermind that people enjoy the game getting chaotic and broken every so often... It was simply removed for balance purposes.
Hello, speaking as the representative of a server full of old player refugees who have the entire context from logs, several people still unbanned reading the ensuing molding in coder chat and Denton himself, the opinion from everyone is 90% “get fucked coders” and 10% “both sides are dumb but coders are worse”.actioninja wrote:mso had his annual mso moment and then when he got told off for being a baby he declared himself headcoder.Shadowflame909 wrote:What happened why are there two coder hate threads
now all the people who haven't played the game in a year or more are coming out of the woodwork with no context to say mso based because he did something that pissed off coders
copiumShadowDimentio wrote:Hello, speaking as the representative of a server full of old player refugees who have the entire context from logs, several people still unbanned reading the ensuing molding in coder chat and Denton himself, the opinion from everyone is 90% “get fucked coders” and 10% “both sides are dumb but coders are worse”.actioninja wrote:mso had his annual mso moment and then when he got told off for being a baby he declared himself headcoder.Shadowflame909 wrote:What happened why are there two coder hate threads
now all the people who haven't played the game in a year or more are coming out of the woodwork with no context to say mso based because he did something that pissed off coders
does the new ui still randomly crash and force you to restart the game? it did about 3 years ago at leastKryson wrote:The game has never been better.
Most of the features bitter burnouts cry about being excised were cancerous and made the game worse.
Yesterranaut wrote:does the new ui still randomly crash and force you to restart the game? it did about 3 years ago at leastKryson wrote:The game has never been better.
Most of the features bitter burnouts cry about being excised were cancerous and made the game worse.
Correction.Kryson wrote:The game has never been better.
Most of the features bitter burnouts cry about being excised were cancerous and made the game worse.
Headlines: Coder certain they’ve made the right design choices, dismisses complaints about removals as them being “cancerous”.Kryson wrote:The game has never been better.
Most of the features bitter burnouts cry about being excised were cancerous and made the game worse.
Agree. Everything and everyone is miserably weak now, because not that the great balancer that was stuns is gone now the coders are relentlessly filing down every single sharp edge on the station until everyone’s fighting with padded toys.PKPenguin321 wrote:I feel like I should clarify that I posted in this thread before knowing a single thing about the MSO/coderbus memery that's going on. I definitely don't hate coders and I still like SS13, but I disagree with the overall direction that the game has taken in the last two years. Personally I still think hard stun removal was one of the worst changes in this sense.
This is true, I can confirm.Agux909 wrote:They feed from our suffering. It's their motivation when they sit down and start mashing the keyboard, drooling, eyes looking inwards.
i always thought you were more of a masochist than a sadistRohesie wrote:This is true, I can confirm.Agux909 wrote:They feed from our suffering. It's their motivation when they sit down and start mashing the keyboard, drooling, eyes looking inwards.
But can you blame us? It's the only joy we have in life.
I'd quit if that were the case, because working with oranges has been pretty good so far. I'd be sad to see him go.terranaut wrote:i always thought you were more of a masochist than a sadistRohesie wrote:This is true, I can confirm.Agux909 wrote:They feed from our suffering. It's their motivation when they sit down and start mashing the keyboard, drooling, eyes looking inwards.
But can you blame us? It's the only joy we have in life.
is this what working with oranges does to you?
Game?Kendrickorium wrote:my question is how many people involved in this actually play the fucking game
You're joking right? Every second interaction with the tangerine consists of a mix of fuck you and do it yourselfRohesie wrote:I'd quit if that were the case, because working with oranges has been pretty good so far. I'd be sad to see him go.terranaut wrote:i always thought you were more of a masochist than a sadistRohesie wrote:This is true, I can confirm.Agux909 wrote:They feed from our suffering. It's their motivation when they sit down and start mashing the keyboard, drooling, eyes looking inwards.
But can you blame us? It's the only joy we have in life.
is this what working with oranges does to you?
GOOD pointTimonk wrote:And you need to learn to uhhh
The sentiment still stands, and I don't believe the PR was closed because coders thought "gatfruit good."Rohen_Tahir wrote:Except that never happened lolsinfulbliss wrote: A good example is the gatfruit removal. It was pretty much never an issue - maybe once every 50-100 rounds it would result in everyone having 357s. But because it was able to unbalance the game, it was removed. Nevermind that it was not actually an issue, nevermind that people enjoy the game getting chaotic and broken every so often... It was simply removed for balance purposes.
https://github.com/tgstation/tgstation/pull/60484
Why do you think it was closed then?sinfulbliss wrote:The sentiment still stands, and I don't believe the PR was closed because coders thought "gatfruit good."Rohen_Tahir wrote:Except that never happened lolsinfulbliss wrote: A good example is the gatfruit removal. It was pretty much never an issue - maybe once every 50-100 rounds it would result in everyone having 357s. But because it was able to unbalance the game, it was removed. Nevermind that it was not actually an issue, nevermind that people enjoy the game getting chaotic and broken every so often... It was simply removed for balance purposes.
https://github.com/tgstation/tgstation/pull/60484
But take any other example you like (thunderdome armor nerf for instance).
What the fuck are you even saying heresinfulbliss wrote:The sentiment still stands, and I don't believe the PR was closed because coders thought "gatfruit good."Rohen_Tahir wrote:Except that never happened lolsinfulbliss wrote: A good example is the gatfruit removal. It was pretty much never an issue - maybe once every 50-100 rounds it would result in everyone having 357s. But because it was able to unbalance the game, it was removed. Nevermind that it was not actually an issue, nevermind that people enjoy the game getting chaotic and broken every so often... It was simply removed for balance purposes.
https://github.com/tgstation/tgstation/pull/60484