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Would it be possible to make the maps consistent with each other with resources and specific features that help jobs like the Ripley for cargo?
Wouldn't the design direction benefit from consistency? I understand different station layouts help refresh and renew the player experience. But with a lack of consistency, it can cause haterade towards certain maps such as Kilo and Tram station. These two stations are well designed but have blaring issues and very unique from every station. However, Tram has issues with moving from place to place, And Kilo is too small with maintenance being too big. Couldn't a little bit of Job assisted consistency be more beneficial than harmful in the design?oranges wrote:no it's not possible, maps should feel and play distinctively.
what are you finding is an explicit outcome of our design direction.
nolegoscape wrote:Wouldn't the design direction benefit from consistency? I understand different station layouts help refresh and renew the player experience. But with a lack of consistency, it can cause haterade towards certain maps such as Kilo and Tram station. These two stations are well designed but have blaring issues and very unique from every station. However, Tram has issues with moving from place to place, And Kilo is too small with maintenance being too big. Couldn't a little bit of Job assisted consistency be more beneficial than harmful in the design?oranges wrote:no it's not possible, maps should feel and play distinctively.
what are you finding is an explicit outcome of our design direction.
technokek wrote:Cannot prove this so just belive me if when say this
Based opinion, but there's something working against that. Meta has always been the primary map, meaning every new feature and QoL change gets added to Meta first. This means meta always the map to compare others; Meta has everything, other maps have less.oranges wrote:no it's not possible, maps should feel and play distinctively.
what are you finding is an explicit outcome of our design direction.
Alright I'm picking up what you're putting down: we need to can Meta.pubby wrote:Maps naturally move towards having identical item spawns because when they're different, people whine and complain.
Based opinion, but there's something working against that. Meta has always been the primary map, meaning every new feature and QoL change gets added to Meta first. This means meta always the map to compare others; Meta has everything, other maps have less.oranges wrote:no it's not possible, maps should feel and play distinctively.
what are you finding is an explicit outcome of our design direction.
IMO the design would work better if new features were more evenly split up among the maps. Tramstation having a tram and other maps having Z-levels are good examples of that.
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