Traitor way of making money by producing Counterfeiting and new traitor objective!
Posted: Sun Jun 06, 2021 2:14 am
Are you someone who wants to build a criminal business, but don't got the funds. Sure you can spend just one TC to earn 5000 credits, BUT! What if you want more? Well...sure you could spend 2 TC to get 10K, But what about getting an unlimited process of getting cash! Introducing for just 4 TC, the Syndicates very own, up to the very mili-second state of the art, money printer machine board! Illegally printing money every few minutes! Every three minutes that pass by,
the machine prints 5k worth of credits! And while sure you may think that's just it, but wait, there's more! You can even upgrade the parts to the very max! Why stop at three minutes, when your money printing can produce 5k every half a minute top! Why even stop at 5k when it can be producing 20K!!! You can be getting rich, and acting like YOU own the station like it's no one's boss!
There is however...a few flaws. The first flaw you may notice when it starts producing is that it makes a certain loud noise, it's recommended through the small guidebook given with the board that you hide your machine somewhere private and beyond ears. Another flaw is that eventually, it'll run out of ink to print money, Just steal some spare ink from the copy machines at the library or get some through cargo. Now for the biggest flaw. Let's say you gave the bartender a tip, bartender takes the small tip and puts it into their ID. Later on during the shift, a Security Officer checks the bartenders bag, and checks not just the backpack, but the ID itself. Security officer checks the amount they have, and notices something...strange. The bartender didn't notice it, but the Sec officer did. What happened is that while sure you can put counterfeit money into your ID and become crazy rich, if any security officer, the HoP, Captain, or even the QM checks the credits holding of an ID, A little message in red ink in chat tells them that something is off about this currency in their ID, which is a sure sign that they have counterfeit money printed by an illegal printer. You have the option to give credit from your ID through the legal money you have, or the illegal currency that just got printed, but if someone finds out, it's only a matter of time.
Let's go even further. You're a traitor QM, and you just built your very own money printer, wanting Cargonia to become rich and powerful! It doesn't take long for Cargo to become so crazy rich...somehow. The detective is curious as to how Cargo got so much in a short span of time, and decides to take a trip to the vault. In the Vault is a bank machine which holds the stations funds that connects through Cargo's budget. As the detective uses the bank machine, there is an option to scan for any fraudulent currency, taking a short moment, a warning pops up showing the amount that is fraud and the option to pull it out of the bank money with an alert to Common communications channel. You panic, you're entire counterfeiting operation just got caught, and now there is no doubt they're onto you, you have the cargo budget card, and that means you are the only one who could put money in there unless you pull something out of your ass which is highly unlikely.
So to recap. The printer can be upgradeable with parts, printing faster and more depending on the tier of parts. However it can make noise, needs ink, and if someone with a careful eye notices the money is counterfeit, it's only a matter of time until someone finds out who's making counterfeit. A risky venture, but if you play your cards just right, you can get rich!
How about traitor objectives!
Let's say Syndicate wants you to be not just the richest person on the station, but reach above a specific amount like 50k in credits so you can pay off your debt. This can lead to fun ideas, like heists, counterfeit, and creative ways to make that dough to give back to the Syndicates in exchange for perhaps mercy or more!
Another objective would be to get a crew member on board with their ID getting above the estimated objective of how much they have. This could be the Sydnicates trying to place some heat onto an unsuspecting crew member and have Central all over their ass wondering how the hell did that slave wage get so much?! This can lead the traitor to finding out ways how to get that person rich by not just gifting them money, but perhaps other ways, kidnapping them and secretly putting enough money in their ID, and more!
I hope you all enjoyed this, I know this sounds stupid to some and even like a ripoff from Garrys Mod DarkRP servers, but I think adding more nonleathal objectives would make the people plan out more that not everything has to die, some just need to be deceived without knowing at all. Thanks for reading!
the machine prints 5k worth of credits! And while sure you may think that's just it, but wait, there's more! You can even upgrade the parts to the very max! Why stop at three minutes, when your money printing can produce 5k every half a minute top! Why even stop at 5k when it can be producing 20K!!! You can be getting rich, and acting like YOU own the station like it's no one's boss!
There is however...a few flaws. The first flaw you may notice when it starts producing is that it makes a certain loud noise, it's recommended through the small guidebook given with the board that you hide your machine somewhere private and beyond ears. Another flaw is that eventually, it'll run out of ink to print money, Just steal some spare ink from the copy machines at the library or get some through cargo. Now for the biggest flaw. Let's say you gave the bartender a tip, bartender takes the small tip and puts it into their ID. Later on during the shift, a Security Officer checks the bartenders bag, and checks not just the backpack, but the ID itself. Security officer checks the amount they have, and notices something...strange. The bartender didn't notice it, but the Sec officer did. What happened is that while sure you can put counterfeit money into your ID and become crazy rich, if any security officer, the HoP, Captain, or even the QM checks the credits holding of an ID, A little message in red ink in chat tells them that something is off about this currency in their ID, which is a sure sign that they have counterfeit money printed by an illegal printer. You have the option to give credit from your ID through the legal money you have, or the illegal currency that just got printed, but if someone finds out, it's only a matter of time.
Let's go even further. You're a traitor QM, and you just built your very own money printer, wanting Cargonia to become rich and powerful! It doesn't take long for Cargo to become so crazy rich...somehow. The detective is curious as to how Cargo got so much in a short span of time, and decides to take a trip to the vault. In the Vault is a bank machine which holds the stations funds that connects through Cargo's budget. As the detective uses the bank machine, there is an option to scan for any fraudulent currency, taking a short moment, a warning pops up showing the amount that is fraud and the option to pull it out of the bank money with an alert to Common communications channel. You panic, you're entire counterfeiting operation just got caught, and now there is no doubt they're onto you, you have the cargo budget card, and that means you are the only one who could put money in there unless you pull something out of your ass which is highly unlikely.
So to recap. The printer can be upgradeable with parts, printing faster and more depending on the tier of parts. However it can make noise, needs ink, and if someone with a careful eye notices the money is counterfeit, it's only a matter of time until someone finds out who's making counterfeit. A risky venture, but if you play your cards just right, you can get rich!
How about traitor objectives!
Let's say Syndicate wants you to be not just the richest person on the station, but reach above a specific amount like 50k in credits so you can pay off your debt. This can lead to fun ideas, like heists, counterfeit, and creative ways to make that dough to give back to the Syndicates in exchange for perhaps mercy or more!
Another objective would be to get a crew member on board with their ID getting above the estimated objective of how much they have. This could be the Sydnicates trying to place some heat onto an unsuspecting crew member and have Central all over their ass wondering how the hell did that slave wage get so much?! This can lead the traitor to finding out ways how to get that person rich by not just gifting them money, but perhaps other ways, kidnapping them and secretly putting enough money in their ID, and more!
I hope you all enjoyed this, I know this sounds stupid to some and even like a ripoff from Garrys Mod DarkRP servers, but I think adding more nonleathal objectives would make the people plan out more that not everything has to die, some just need to be deceived without knowing at all. Thanks for reading!