
1) Recipes cooking is no longer done with the microwave, it now uses table crafting (clickdrag a table with ingredients on it).
Advantages:
- you no longer need to have the wiki always open to play a competent chef, the tablecraft system tells you if there's a match.
- you no longer have to load items one by one in the microwave, you use the tray to unload multiple ingredients on your table
- You can no longer make the mistake of adding a wrong item resulting in having to eject everything (which means losing all your reagents), you just put whatever ingredients and reagent containers you want onto your table.
- No more matching recipe failure resulting in machine breaking/getting dirty, the tablecraft window now tells you which recipes you can make with the ingredients on the table.
- It gives more visibility to tablecraft. Lots of players don't even know it exists so making it the core of cooking will help.
2) Customizable food (heavily inspired by iamgoofball's work) can be prepared by slapping an ingredient onto a base item (breadslices for custom sandwich, bun for custom burger, plaincake for custom cake, etc...). You can make custom cake, burger, sandwich, spaghetti, salad, soup, bread, kebab, pie but none of the silly things goofballs was proposing.
Advantages:
- Adds more creativity to cooking
- Great alternative to fixed tablecrafted recipes and both systems are balanced, each having their advantages
3) New food ingredients (mostly ported from baystation12). They are dough, flatdough, doughslice, bun, pizzabread, cake batter, pie dough, raw cutlet, cutlet. They replace other reagent and ingredients in some recipes.
4) More use for trays, knife, rolling pin, and bowls. Bowls are now a reagent container and used to make salads and soups, it's no longer some useless trash and it adds more realism to cooking. Knife and rolling pin are now used to flatten and slice dough. Trays can now be used to load grown food into the reagentgrinder machine (instead of adding items one by one or stealing a plantbag from botany).
5) The microwave now actually cooks stuff. It cooks dough into bread, meat into meatsteak, warms donkpockets, boils eggs and raw spaghetti. It can cook multiple items at a time and can be loaded using the tray. It also gets a power setting allowing for faster but riskier (chance of microwave failure) cooking. Microwave upgrade lowers that risk.
6) Slight change to the hunger system. Sugar becomes a normal reagent again. Adding a junkiness var to foods to drain mob satiety. This fixes the absurdity of being able to lose weight by drinking pure sugar.
7) Milk carton and flour pack are now condiment bottles (like salt shaker and universal enzyme bottle)to add reagents to food more easily.
8) Slight buff to vitamin effect
EDIT:
I added the follow things:
- limit of 20 items on table to be able to tablecraft (otherwise it says the table is too crowded)
- craft recipes no longer uses any raw ingredients (made all meats cookable into steaks and sliceable into their own type of raw cutlet and cutlet, created raw pastry base and pastry base ingredients, the latter replacing doughslice in recipes.
- I also made ingredients reagents transferable to the resulting dish for both food tablecrafting and custom food building.
Thoughts?