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Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 5:20 pm
by mikecari
Being an atmos tech is probably one of the shittiest experiences you'll ever have besides being a lawyer. If the AI refuses to listen to you, you have to go around turning on the air alarm filters literally everywhere, including places you cant access normally. To remedy this problem I propose a computer console next to atmos alarms that remotely controls air alarms and allows the atmos tech to filter and refill key areas suspectible to damage. They have this feature on baystation and I never saw a problem with it so just steal it from there if the coders are feeling lazy. Really, being an atmos tech at the moment is really not worth it and you get screamed at when you arrive at an area too late and/or don't set up all the filters. More people would want to play atmos tech if you made it less of a hassle with remotely controlled air alarms.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 6:03 pm
by Screemonster
Would be super-fun for tators to gain access to it and set random rooms to be massively overpressure or siphon without the alarm tripping. Or rooms with a target in.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 6:04 pm
by mikecari
Screemonster wrote:Would be super-fun for tators to gain access to it and set random rooms to be massively overpressure or siphon without the alarm tripping. Or rooms with a target in.
>implying traitor AIs can't already do this

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 6:06 pm
by Feretal
Atmos techs need more shit to do in general, so this would be great

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 6:44 pm
by DemonFiren
Do it already.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 8:36 pm
by lumipharon
This will make plasma flooding the whole station super easy, FYI.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Sun Feb 01, 2015 8:46 pm
by Phalanx300
mikecari wrote:Being an atmos tech is probably one of the shittiest experiences you'll ever have besides being a lawyer. If the AI refuses to listen to you, you have to go around turning on the air alarm filters literally everywhere, including places you cant access normally. To remedy this problem I propose a computer console next to atmos alarms that remotely controls air alarms and allows the atmos tech to filter and refill key areas suspectible to damage. They have this feature on baystation and I never saw a problem with it so just steal it from there if the coders are feeling lazy. Really, being an atmos tech at the moment is really not worth it and you get screamed at when you arrive at an area too late and/or don't set up all the filters. More people would want to play atmos tech if you made it less of a hassle with remotely controlled air alarms.
As a AI this is one of the worst things to do. Not even worth your time really.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Mon Feb 02, 2015 6:23 am
by callanrockslol
You should have to set it up manually, like radio syphoning.

Makes people mad don't do it.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Mon Feb 02, 2015 7:22 am
by kosmos
I really like the atmos tech experience, my only complain is that removing toxins, repressurizing rooms and warming them up is way too fucking slow. It takes the whole round to purge the 10% plasma someone flooded into the distro and is now appearing all over the station.

But yeah, remote air alarms would be awesome.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Mon Feb 02, 2015 2:59 pm
by Cik
i agree, venting does take too long.

as to the OP: yeah, mite b kewl. just make it like tcomms and have a password like the control panel, so the AI can't access it unless it's been left logged in / you've been told the password.

usable without superbuffing antag AIs, ezpz.

on the subject of venting

make panic syphon faster please. it should be as fast as explosive decompression, so like 10-15s, and it should blow everything out of the room.

also there should probably be a new level of volumetric pump that allows you to drain loops reasonably fast because as is any atmos problem in the pipes is basically a shuttle call, they're impossible to fix without it taking two hours.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Mon Feb 02, 2015 3:14 pm
by Not-Dorsidarf
"Explosive Decompression"

Hah. In tgstation13, the atmosphere is made out of thick soup, and moves like treacle.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Mon Feb 02, 2015 3:24 pm
by DemonFiren
Just add ZA...no, please don't.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Wed Feb 04, 2015 2:45 pm
by mikecari
GLORY TO ATMOSIA, BROTHERS AND SISTERS.
ATMOSIA WILL RISE AGAIN.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 3:57 am
by Cik
would it cause lag to make atmos faster for lack of a better term

is that impossible

i think it mite b kewl

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 7:10 am
by mikecari
mikecari wrote:GLORY TO ATMOSIA, BROTHERS AND SISTERS.
ATMOSIA WILL RISE AGAIN.
On a more serious note, no one likes to really play atmos tech anymore because his weapons against depressurization and toxins are so damn ineffective. We need the robust atmos tech the station deserves, one who can purge the air of toxic, fire-starting plasma, sleep-inducing no2, and the silent but deadly carbon dioxide.

Portable scrubbers take waay too damn long to filter the toxins out of the air and it is almost impossible to get one to areas out of your access range. Portable pumps, likewise, take way too long to pump air into areas that have been rebuilt and it just makes atmosia way too frustrating for most players to want to try it.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 7:18 am
by Saegrimr
mikecari wrote:On a more serious note, no one likes to really play atmos tech anymore because his weapons against depressurization and toxins are so damn ineffective.
BRING BACK ZAS 2015

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 8:20 am
by kosmos
What is ZAS?

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 10:15 am
by DemonFiren
Zoned Atmospheric System, AKA Baymos, AKA Angry Wind Gods.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 10:36 am
by Actionb
If the AI refuses to listen to you, you have to go around turning on the air alarm filters literally everywhere, including places you cant access normally.
Whenever I get an order as AI to "SET ALL THE SCRUBBERS TO FILTER TOXINS", I facepalm a little. For one, I hate meatbags ordering me to do THEIR job for them. And secondly, preemptively setting all filters only ever pays off when atmosia fucks up hard and the entire station gets flooded with FUN... at this point you have failed as an oh so eager atmosian.
If there's an atmospherical hazard in an area, you should go there anyway to inspect damage, secure/seal the area, etc. While you're there, you can adjust the scrubbers too. That's the most fun part of being an atmos tech - running around the station, fixing shit... not sitting in your office with a remote air alarm computer to your left and a security cam monitor to your right, pushing buttons.
If you fail to gain entry to the hazardous zone, it's the fault of the AI/your hacking or people skills.
Atmos techs need more shit to do in general, so this would be great
Not having to leave atmospherics to do your job results in 'more shit to do'?
This will make plasma flooding the whole station super easy, FYI.
Hardest part about being a potato atmos tech is gaining entrance to all the parts of the station you want to hit with your gases. You could hit security with a plasma flood like 2 minutes into the round with remote control.

This remote control would be great to satisfy your OCD though... by allowing you to adjust minor atmos problems with a few button presses so that the alerts vanish from the list.



=====Not related to the topic, really======
It takes the whole round to purge the 10% plasma someone flooded into the distro and is now appearing all over the station.
That's the atmos tech's fault then. Do not fill distro with too much air. Don't do it. 300-500 kpa is a healthy amount of pressure to have in distro. 9000 kpa is NOT. Volumetric pump on 'Air to Distro' is scrublord-level atmos unless the station has been turned into swiss cheese by meteors.
The distro loop is huge, thus it can hold a lot of gas. If you lazily pump it full of air and later on some guy introduces plasma into it, don't complain that you need ages to get all the gas back out again.
Or, you know, get crafty. There's so many more ways to unfuck pipes than simply pumping it out.
Portable scrubbers take waay too damn long to filter the toxins out of the air
Yup, agreed. That said, scubbers taking so long leaves a time window for THAT GUY to throw THAT LIT LIGHTER into the plasma, for added fun.
Rounds as atmos techs are only boring if you do your job as an atmos tech so well that nothing terrible can ever happen.
Portable pumps, likewise, take way too long to pump air into areas.
You know... you can adjust their pressure check. This way a pump filled with 9000 kpa of stuff can empty out in ~ 5 seconds.

Atmos has very robust tools at its disposal. A good atmos tech can turn a room gone inferno into a cozy lounge complete with black jack and hookers in a few minutes. Biggest problems with atmospherics as it is now are:
- easily panicked crew: PLASMA IN ESCAPE CALL EL SHUTTLE OLE
- wiki-taught atmos techs: not using their own brains to get better at their jobs. Becoming robust at atmos takes a long time, there's so many little things no wiki can teach you. Learn the basics from the wiki, then forget all of it again and figure things out yourself.
- there's rarely anything to do: same as engineering, your job requires somebody else to fuck up/sabotage

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Thu Feb 05, 2015 11:09 am
by Saegrimr
I'm starting to like this ActionB guy.

Also i'm probably the only atmos tech to go around and -improve- parts of the station.

Seriously you got an RPD now, go put down a connector port feeding straight into waste for toxins so they can scrub their shit. Back before goonchem i'd do this for Chemistry too because some chucklefuck would always spill the plasma beaker. You also discover EXTREMELY AWESOME things to do as a tator, like ways to flood the brig and only the brig (it being a closed air system and all) and how to fuck with that NEET in virology by purging their line and setting up a CO2 can to trickle in.

Re: Remotely Controlled Air Alarms for Atmos Techs

Posted: Wed Feb 11, 2015 2:14 am
by mikecari
Plasma fires OP ;(