Page 1 of 1

Solo antagonists and Manuel

Posted: Wed May 13, 2020 7:39 pm
by Helios
Right now, there's 2 common ways you end up having under 20 minute rounds in Manuel. Wizard rounds, and solo rev heads (either successful, or unsuccessful). This is shorter than I suspect most players would like.
Is there a way to fix this?

Re: Solo antagonists and Manuel

Posted: Wed May 13, 2020 8:59 pm
by Tlaltecuhtli
its called dynamic

Re: Solo antagonists and Manuel

Posted: Wed May 13, 2020 10:48 pm
by EOBGames
there's two simple options-
1. disable wizard and revs outright- not ideal
2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fixing.

if you don't mind doing some dirty work, you could have the game reroll antags if the wizard/revs die early in the round.

Re: Solo antagonists and Manuel

Posted: Wed May 13, 2020 10:52 pm
by Cobby
Lower the chances of them appearing on manuel via config (or conversely up them so people get comfortable with wizard/rev so they aren't dying in short time).

I don't think there is anything wrong with a relief round on any tier of RP, and I'm not terribly keen on balancing them specifically for the manuel server.