New Gamemode: Zombie Virus
Posted: Mon Jan 12, 2015 9:52 pm
The game starts with 10% of the population being infected with zombie virus.
Here are the symptoms of the virus:
-Stealth 2, it is only detectable via the pendemic machine
-Purge regeants, it actively removes all regeants, making it incurable and detrimental to medical efforts (and eating)
-antibody production, makes the infectee immune to other viruses
-Spread by bite and blood
-upon death the infectee is revived as a zombie
-the virus replaces their soul with a ghost if they go braindead
Zombies:
-Have the armor rating of adamentium golems but the speed of humans
-cannot use complicated machinery or guns or anything else that requires fine motor skills (syringes, crafting)
-gain extra speed when overfed
-gain nutrition from blood
-do not gain nutrition from nutriment
-obtain blood by biting
-bites are a 10 damage weapon, making the aquisition of better weapons unimportant
-immune to all viruses
-cannot be cloned or monkey'd or humanized
-produce antitoxin and dexalin plus
-are immune to electric damage (unless the ai gets zombie outbreak lawset)
-cold resistant
-replaced by a random ghost if braindead
Gamemode:
Basically, the infected will eventually be dectected due to not gaining nutrition from food and not being healable so they will go and try not to get put in containment (thus leading to them getting killed by security), or they will die somehow else and begin their undead killing spree. Perhaps a few traitors should be added in to facilitate the infectees' first deaths. Alternatively, among the fist infectees there could be traitors who know they are infected so that they can prepare themselves for their undead state. The goal of the gamemode is for 3 factions to form: the uninfected who will be trying to stay away from the infected and the zombies. They infected who will be hated by zombies and uninfected. And the zombies, who simply wish for the destruction of the human/lizard race. Borgs will play an important role in the game, as they will be on the human side unless a traitor subverts the ai. Zombies will have to be electric proof so that they stand a chance at hacking through doors to curtail ai fuckery. I think that when the first zombie turns the ai should get a modified ionic version of the quaretine lawset that would make it keep everyone in, but make it somewhat friendly to both zombies and humans. The game will be won when either all humans or all zombies are dead. The game comes to a draw when after a certain time centcom sends deathsquad or activates delta. Zombies win if all humans and lizards are dead.
Here are the symptoms of the virus:
-Stealth 2, it is only detectable via the pendemic machine
-Purge regeants, it actively removes all regeants, making it incurable and detrimental to medical efforts (and eating)
-antibody production, makes the infectee immune to other viruses
-Spread by bite and blood
-upon death the infectee is revived as a zombie
-the virus replaces their soul with a ghost if they go braindead
Zombies:
-Have the armor rating of adamentium golems but the speed of humans
-cannot use complicated machinery or guns or anything else that requires fine motor skills (syringes, crafting)
-gain extra speed when overfed
-gain nutrition from blood
-do not gain nutrition from nutriment
-obtain blood by biting
-bites are a 10 damage weapon, making the aquisition of better weapons unimportant
-immune to all viruses
-cannot be cloned or monkey'd or humanized
-produce antitoxin and dexalin plus
-are immune to electric damage (unless the ai gets zombie outbreak lawset)
-cold resistant
-replaced by a random ghost if braindead
Gamemode:
Basically, the infected will eventually be dectected due to not gaining nutrition from food and not being healable so they will go and try not to get put in containment (thus leading to them getting killed by security), or they will die somehow else and begin their undead killing spree. Perhaps a few traitors should be added in to facilitate the infectees' first deaths. Alternatively, among the fist infectees there could be traitors who know they are infected so that they can prepare themselves for their undead state. The goal of the gamemode is for 3 factions to form: the uninfected who will be trying to stay away from the infected and the zombies. They infected who will be hated by zombies and uninfected. And the zombies, who simply wish for the destruction of the human/lizard race. Borgs will play an important role in the game, as they will be on the human side unless a traitor subverts the ai. Zombies will have to be electric proof so that they stand a chance at hacking through doors to curtail ai fuckery. I think that when the first zombie turns the ai should get a modified ionic version of the quaretine lawset that would make it keep everyone in, but make it somewhat friendly to both zombies and humans. The game will be won when either all humans or all zombies are dead. The game comes to a draw when after a certain time centcom sends deathsquad or activates delta. Zombies win if all humans and lizards are dead.