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Tool for screenshotting a .dmm file?

Posted: Wed Sep 18, 2019 12:58 am
by cacogen
I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?

Re: Tool for screenshotting a .dmm file?

Posted: Wed Sep 18, 2019 12:07 pm
by Atlanta-Ned
Not that I’ve found. The best tool is probably going to be SpacemanDMM

Re: Tool for screenshotting a .dmm file?

Posted: Wed Sep 18, 2019 12:51 pm
by skoglol
Not in game, but I think this is the closest thing we got. https://affectedarc07.co.uk/TGStuff/MapGen

Re: Tool for screenshotting a .dmm file?

Posted: Fri Sep 20, 2019 9:13 am
by cacogen
Atlanta-Ned wrote:Not that I’ve found. The best tool is probably going to be SpacemanDMM
this works pretty well, thank you
Spoiler:
Image
unfortunately still not a replacement for screenshotting in-game though


someone needs to code that

Re: Tool for screenshotting a .dmm file?

Posted: Sun Sep 22, 2019 3:50 am
by SpaceManiac
cacogen wrote: unfortunately still not a replacement for screenshotting in-game though
It was very close when it was written but hasn't totally kept up with changes (cables are the big obvious one in that screenshot)

Re: Tool for screenshotting a .dmm file?

Posted: Sun Sep 22, 2019 11:19 pm
by cacogen
It hadn't even occurred to me it could properly display the directionality of cables as they appear in game. I was more referring to the X, which is a landmark corpse spawner. The turret controls don't display their state either, but that's nitpicky

Re: Tool for screenshotting a .dmm file?

Posted: Mon Sep 23, 2019 6:53 am
by kopoba
cacogen wrote:I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?
Im not sure this can help but
https://github.com/TauCetiStation/TauWebMap
https://map.taucetistation.org/

Re: Tool for screenshotting a .dmm file?

Posted: Thu Sep 26, 2019 10:29 pm
by cacogen
That's pretty impressive. I wouldn't know where to begin getting it to work, and the readme's all in Russian.