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Show antag hud for the one who killed you.

Posted: Sun Jun 23, 2019 11:05 pm
by JusticeGoat
To cut down the "is this kill valid" Ahelps can we please allow players to see the antag status of the one who killed them?

Re: Show antag hud for the one who killed you.

Posted: Sun Jun 23, 2019 11:12 pm
by Shadowflame909
Do this and then with the rules part of the game add in a Death Amnesia from cloning.

If you die and get cloned, you don't remember who killed you. But if you get defibbed or resurrected by magic or strange reagent. You do.

Yeah.

Re: Show antag hud for the one who killed you.

Posted: Sun Jun 23, 2019 11:23 pm
by JusticeGoat
Shadowflame909 wrote:Do this and then with the rules part of the game add in a Death Amnesia from cloning.

If you die and get cloned, you don't remember who killed you. But if you get defibbed or resurrected by magic or strange reagent. You do.

Yeah.
Info you obtain as a ghost is not allowed to be used anyways, and it would only show the single person if they where an antag or not.

Re: Show antag hud for the one who killed you.

Posted: Mon Jun 24, 2019 3:47 am
by cedarbridge
JusticeGoat wrote:
Shadowflame909 wrote:Do this and then with the rules part of the game add in a Death Amnesia from cloning.

If you die and get cloned, you don't remember who killed you. But if you get defibbed or resurrected by magic or strange reagent. You do.

Yeah.
Info you obtain as a ghost is not allowed to be used anyways, and it would only show the single person if they where an antag or not.
This operates partly on assumed information as well. There's literally no way to police it unless somebody admits to doing it.

Re: Show antag hud for the one who killed you.

Posted: Mon Jun 24, 2019 12:57 pm
by terranaut
its not like someone who gets cloned will decide whether or not to get revenge based on the antag status of the killer, except maybe if they're a little bitch and afraid the guy will suddenly pull out traitor gear or fleshmend while fighting him and decide not to get revenge based on that
the first thing a cloned guy usually does is ";GORGE MELONS ROUGE!!" anyway so i dont think it's too bad of an idea

then again, if the name of the murderer is written in the ahelp an admin is just literally one click away from figuring out if the guy is an antag, then you wait 5 minutes to pretend to investigate and reply with "Investigated, valid"

Re: Show antag hud for the one who killed you.

Posted: Mon Jun 24, 2019 2:14 pm
by CPTANT
It should be optional and prevent cloning/revival when you opt to learn the antag status.

Re: Show antag hud for the one who killed you.

Posted: Mon Jun 24, 2019 2:18 pm
by Screemonster
if someone murders you unprovoked then they're acting like an antag and valid should you get cloned anyway

if it was not unprovoked then consider what would happen to someone that started a fight, lost, then ahelped about it to find out if it was valid

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 3:49 am
by Cobby
alternatively disable ahelping for the dead person for 60 seconds so they're forced to examine/observe the player.

A quick use of the observe verb will go a long way.

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 4:45 am
by Shadowflame909
Cobby wrote:alternatively disable ahelping for the dead person for 60 seconds so they're forced to examine/observe the player.

A quick use of the observe verb will go a long way.
Would be good

But then George Melons comes online...

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 5:52 am
by Screemonster
disabling ahelp for 60 seconds after death will maybe encourage them to type a full fucking sentence instead of just "WTF???????" or "was that valid?" or "uh"

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 6:51 am
by terranaut
Screemonster wrote:disabling ahelp for 60 seconds after death will maybe encourage them to type a full fucking sentence instead of just "WTF???????" or "was that valid?" or "uh"
there's literally nothing wrong with "x killed me fnr, is that valid?" ahelps

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 7:47 am
by Owegno
Telling someone if their killer is an antag is a good idea. You can already ahelp to get the same result so this will just save time for both parties. It will also mean that the admins that reply "It's valid" instead of "He is antag" will no longer confuse new players with their coyness.

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 7:52 am
by terranaut
If it's implemented it should probably be a seperate Hud though and just show a binary antag/not antag rather than the actual antag type.

Re: Show antag hud for the one who killed you.

Posted: Thu Jun 27, 2019 9:11 am
by Screemonster
terranaut wrote:
Screemonster wrote:disabling ahelp for 60 seconds after death will maybe encourage them to type a full fucking sentence instead of just "WTF???????" or "was that valid?" or "uh"
there's literally nothing wrong with "x killed me fnr, is that valid?" ahelps
that's a full sentence that includes the oh-so-important "x killed me fnr" part, as opposed to ahelping "um wat" and expecting the admins to read your fucking mind and determine what the hell you're um watting about

Re: Show antag hud for the one who killed you.

Posted: Thu Jul 11, 2019 3:00 pm
by adamkad1
i think we should be able to turn on antag hud at cost of disabling all forms of respawning