Natural Disaster Feedback
Posted: Tue May 21, 2019 5:52 pm
Put feedback here guys. Thanks!!
Wizard and nuke ops.terranaut wrote:I don't think a PvE focused gamemode is a good idea for a game like SS13 built on paranoia with the threat of hostile player interaction behind every corner. Pitting all players undeniably into one team with no room for debate removes this aspect and a core principle of the game completely.
>b-but ashlizards
knowing "shoot that ligger dualwielding spears" isn't paranoia
Wizard ends when the wizard dies unless he summoned guns or magic (which I fucking hate for this precise reason, despite generally being a fan of wizard).Cornarias wrote:Wizard and nuke ops.terranaut wrote:I don't think a PvE focused gamemode is a good idea for a game like SS13 built on paranoia with the threat of hostile player interaction behind every corner. Pitting all players undeniably into one team with no room for debate removes this aspect and a core principle of the game completely.
>b-but ashlizards
knowing "shoot that ligger dualwielding spears" isn't paranoia
I agree. Try it out sometime, it's fun. Don't know why you need a gamemode to force you into it.Cornarias wrote: Also, sometimes it's nice to work together.
As a note, if no miner is capable of doing Heiro without upgrades, you are kinda shafted anyway.Daxxed wrote:If RnD and or cargo equipment gets lost in the chaos, the round will progress very slowly as miners are near useless without any upgrades ( assuming they don't afk or ghost out of frustration )
Set the teleporter to mining base and push a crate full of crap in the teleporter.Daxxed wrote: We need a proper strategy for this to not be so chaotic every shift.
t. Only person with a hand teleporter who did not witness the mess that was on the mining shuttle the first 20 mins of the round.terranaut wrote:Set the teleporter to mining base and push a crate full of crap in the teleporter.Daxxed wrote: We need a proper strategy for this to not be so chaotic every shift.
4dplanner wrote:Just to clarify, those ninjas were randomly spawned by event pumping. Later on an announcement was made refluffing them as megafauna killers, but this was not the original source. Further, I was the one who both started the fight against and dealt the most damage to colossus, so to say they killed no megafauna is false.
This is SS13, a paranoia atmospheric simulator. This is not guys is john johnson online so we can give him all the weapons and watch him play the game for us simulator. This is also a roleplaying game. This is not a FPS where someone gets to play as master chief and everyone else is this low tier peasant fagola who may as well just be a NPC that hands out items. I like Lavaland and find mining alright however I want to play space station 13. I don't want to play lava land 13 except I can't even fucking play since I'm not one of the powergamers.RaveRadbury wrote:I think that ultimately people should be encouraged to learn how to engage our megafauna content and that new strategies will arise allowing people to be the hero and lure megafauna away from the base. Maybe I'm being too optimistic, but really this mode should be a powergamer's wet dream. Adventurer's dealing with megafauna get a bunch of attention and speedy access to any armor or augments they'd need to do their job.
Achieved through powergamers getting good at being adventurers and wiping the megafauna fast. I'm excited to see this happen and I'm curious as to how low the time could get for this. This mode will be contingent on the number of players in the round who are confident with their megafauna kills.
Are you in a psuedo-extended round and want it to end? Get good at ashwalker.