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New quirk (or maybe trauma), congenital analgesia
Posted: Fri May 03, 2019 11:14 pm
by adamkad1
This qurk/trauma makes you not feel pain, which as i envision it, should make you not go into crit or pass out from pain, but your health doll never changes and you cant check your exact health without a health analyzer
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Fri May 03, 2019 11:53 pm
by PKPenguin321
so basically you get +100 max health for almost no downside
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 12:43 am
by adamkad1
The downside is you dont know if you are a sneeze away from death. could add it so all ways of measuring health (analyzers, sleepers, etc) dont work on you, and messages like 'they have severe bruising' dont appear on you. That way keeping yourself alive would be a hassle
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 12:56 am
by PKPenguin321
doesnt matter much when you know how much damage weapons do and can count hits and can also approximate your damage based off of your damage slowdown, etc etc etc
or just, yknow, keep a medical analyzer on you
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 1:32 am
by bman
he said that analyzers shouldnt work, this is too strong though
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 1:41 am
by adamkad1
without being able to scan yourself, you wouldnt know where you if you are not using whole body heals, you would be wasting heals
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 2:54 am
by Kryson
there is a trauma like this in the code
Code: Select all
/datum/brain_trauma/special/tenacity
name = "Tenacity"
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
scan_desc = "traumatic neuropathy"
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
/datum/brain_trauma/special/tenacity/on_gain()
owner.add_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
owner.add_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
/datum/brain_trauma/special/tenacity/on_lose()
owner.remove_trait(TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
owner.remove_trait(TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
..()
Perhaps just let people with this quirk go into crit at 110 or so damage taken at the cost of not being able to feel their wounds?
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 4:17 am
by Cobby
No combat oriented quirks sorry.
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sat May 04, 2019 4:56 am
by Shadowflame909
Sorry, but a trauma that makes you not feel pain already exists.
And if you want to be immune to death, just add the memento mori to that.
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sun May 05, 2019 4:53 am
by oranges
the quirks/traumas were a mistake
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Sun May 05, 2019 10:42 pm
by Super Aggro Crag
oranges wrote:the quirks/traumas were a mistake
i disagree
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Mon May 06, 2019 1:54 am
by confused rock
I sort of agree in that I wish quirks didn't exist so a better version could be created
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Mon May 06, 2019 3:51 am
by MisterPerson
confused rock wrote:I sort of agree in that I wish quirks didn't exist so a better version could be created
Is the problem the specific quirks implemented or more the general direction quirks went in? Or is the whole concept flawed?
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Mon May 06, 2019 12:31 pm
by Mickyan
he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Mon May 06, 2019 12:40 pm
by leibniz
Also.. health huds..?
Re: New quirk (or maybe trauma), congenital analgesia
Posted: Tue May 07, 2019 3:20 am
by oranges
Mickyan wrote:he wants quirks with a bigger gameplay/balance impact, which I used to agree with but it's become clear most people can't grasp the concept of minor advantage or balance in general and it would become an outlet for more powercreep, such as giving lawyers energy guns and at this rate someone would probably try to make roundstart hulk a thing
good post