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Medbay Suggestion #9000 "Dynamic Health"

Posted: Sun Mar 17, 2019 9:01 pm
by paradox97
So I was thinking about medbay as well as looking through some of the posts on here and I think we can boil down all of our problems with medbay to two:
1.) Medbay is not engaging for people who play as doctors
2.) Any suggestions to make medbay more engaging cannot increase complexity too much due to TG's short round time

Alright, so what do I propose? There's about a 95% chance nobody is going to care so I'm going to be light on the details in this post, in the off chance someone thinks this is a good idea I'd be happy to flesh it out. I think that we need an opt in system I am calling "dynamic health." It would be a setting that people can turn on that would open up their character to chronic health issues but also allow for health improvement. For example, your character would be able to exercise and take vitamins (from specific foods or made in pills by chemistry) which would increase your characters hit strength or running speed. However this setting would also give your character a chance to spawn in with a genetic predisposition to something like high cholesterol, high blood pressure, diabetes, etc. Perhaps your character grew up at home, so there would be a chance they would get a popup at the start of the round saying their Father had high blood pressure, maybe they were an orphan so they'd have to get tested in genetics. Nonetheless the person can share this information with a doctor early in the round (or later if they want) and undergo some kind of physical exam (blood pressure cuff, heart rate, blood test...). The main part of the exam would be the blood test, which would only require the player to give blood, the doctors would have to go through a specific protocol for different tests but the player would not have to wait around in medbay because these diseases would be long term and not start causing problems until later on. After the tests are complete the doctor would determine what the patient has, or at least, is at risk for and can suggest foods to stay away from or prescribe some kind of medicine (for cholesterol e.g.) to be taken on occasion. These problems could eventually lead to heart attack, fatigue, loss of sensation (diabetes) and whatever else.

In short: opt in system, benefits for opting in but potential risks, identifying potential risks requires doctors to talk to the patient about their history, blood testing would be an in-depth system for doctors and chemists that does not require the patient to sit out half the round in the doctor's office (rarer diseases would have more complicated tests)

Re: Medbay Suggestion #9000 "Dynamic Health"

Posted: Mon Mar 18, 2019 1:45 pm
by Tlaltecuhtli
i personally dont see complexivity as a problem we got already a bunch of roles that have complex things as part of their role and what people complain is that medical lacks it by being so hand holding that makes doctors feel useless, anyone will is able to use a sleeper/ clone and 90% of the times medical has emergency access doors broken windows to medkit land and a braindead doc
this feels something really similar to the quirk system which could be integrated there or integrated to trauma based system and waiting line to analysis computer doesnt seem really great

Re: Medbay Suggestion #9000 "Dynamic Health"

Posted: Mon Mar 18, 2019 10:21 pm
by datorangebottle
>opt-in system giving only some players random downsides but giving everyone who takes it a pretty significant advantage over other players purely based on stats
No thanks, I much prefer our current traits system for that sort of thing. Also, making it apply to everyone doesn't remove the most significant problem: RNG downsides aren't fun at all. At least with current traits, you can rely on having a certain downside every round until you remove it.