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In regards to gravity

Posted: Mon Dec 01, 2014 3:10 am
by Ahammer18
In a zero gravity situation, there is no up/down, so you could use any surface to push yourself (Wall/ceiling/floor). I propose that the zero gravity dynamic is changed to work more like an ice level, because realistically, you could push off of more surfaces than the walls.

Re: In regards to gravity

Posted: Mon Dec 01, 2014 3:21 am
by deathhoof
>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason

Re: In regards to gravity

Posted: Mon Dec 01, 2014 3:41 am
by Ahammer18
I realize we can't see the ceiling but,
>Implying we can't see the floor

Re: In regards to gravity

Posted: Mon Dec 01, 2014 3:50 am
by cedarbridge
deathhoof wrote:>but being 2d and thus not having a vertical axis is the whole point of the game
its called 2d spessmen for a reason
Except there is a vertical axis (even if only simulated) via the existence of walls that are one sided based on visibility. If this were not the case, walls would not angle so you could see things on them from one side but not the other.