NOT JOKE suggestions.
1. New inventions from a CMwiki:
-Add a new rifle to every marine. "Rare" weapon. Can be ordered from vendor or via cargo crate.
M46C
From
https://cm-ss13.com/wiki/Marine_Equipme ... ulse_Rifle
-Based on this rifle My suggestion: add
ADDITIONAL BIRST FIRE MODES to every acceptable weapons (yes includes for some pistols and shotguns) For example are capable of firing 20-rounds in one burst,15-rounds in one burst,12-rounds in one burst,10-rounds in one burst, 7-rounds in one burst, 6-rounds in one burst, 5-rounds in one burst which can be set after 3-round burstfire mode or 2-rounds in one burst mode.
-Add new M41A Incendiary Magazine.
From
https://cm-ss13.com/wiki/Marine_Equipme ... y_Magazine
-Add more ammo types for existed arms. Example: "BOOM" grenades
high-power 5x5 blast radius
From
https://cm-ss13.com/wiki/Marine_Equipme ... FA_Grenade
2. Increase high-caliber powerful projectiles speed. RAILGUN-INSTANT SPEED IS ACCEPTABLE. Bullets can be dodged by anyone.
Example: to a M42A Scoped Rifle.
https://cm-ss13.com/wiki/Marine_Equipme ... oped_Rifle
Bullet speeds are too slow and cant hit HUGE moving targets at even medium distance.
2 example: ultra-high caliber and power turret projectiles can be dodged simply by moving.
3. Every High-skill professional like medic, engeneer, specialist, smartgunner, military police, any officer must have a vendor with UNIQUE job-items. ONLY
(but sometimes can be traded or used by other jobs) from the HR (High Responsibility) vendor:
Important and High responsibility job Preparations CIC vendor:
-A High Responsibility staff: Commander, Executive Officer, Requisitions Officer, Chief Engineer, Staff Officers, Pilot Officers, Tank Crewmen able to take their "UNIQUE job-item" from a SINGLE AND ONLY ONE vendor inside a CIC near commander middle seat that
REQUIRED Commander, Executive Officer, Chief Military Police, Chief Engineer or Requisitions Officer (5 people only) ID TO APPROVE. So nobody can use it without The Commander access. This a way to force Commander, Executive Officer, Chief Engineer , Chief Military Police and Requisitions Officer to stay shipside and inside a CIC.
I have checked a
https://tgstation13.org/wiki/Engineering_items ALREADY EXISTING items. Examples of UNIQUE job-items:
a) Engeneers ONLY
Any tool item from tgstation item list:
https://tgstation13.org/wiki/Engineering_items
Example:
https://tgstation13.org/wiki/Engineerin ... ws_of_Life
Jaws of Life. Prying open doors, cutting wires, popping out floor tiles. While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
b) Medics ONLY
Compact Defibrillator
https://tgstation13.org/wiki/Medical_it ... ibrillator
c) Military police ONLY
Tactical shield with increased melee/projectile block value (in case of riots and special operations)
d) Squad leaders ONLY
Extended Underslung Grenade Launchers with Increased capacity (4, 6, 8, 10 etc).
e) Smartgunners ONLY
night vision binoculars that can be attached to face mask slot (very vunerable to facehuggers and gives zero protection)
https://tgstation13.org/wiki/Syndicate_ ... ng_Glasses or any of
https://tgstation13.org/wiki/Meson_Goggles#Eyewear
zooms like a Mini scope
https://cm-ss13.com/wiki/Marine_Equipme ... Rail_Scope
f) Pilot Officers ONLY
ultra-zoom binoculars that can be attached to face mask slot
https://tgstation13.org/wiki/Syndicate_ ... ng_Glasses or any of
https://tgstation13.org/wiki/Meson_Goggles#Eyewear
zooms like a Huge Rail scope
https://cm-ss13.com/wiki/Marine_Equipment#Rail_Scope
g) Maint Tech ONLY
Maint satchel of Holding holding
http://www.ss13.eu/wiki/index.php/Resea ... of_Holding
h) Cargo Tech ONLY
increased capacity storage items
i) Commander, Staff Officers and Executive Officer, Military Police, Chief MP, Doctors, Researchers, Maint Techs, Cargo techs, got uniquie Pinpointer
https://tgstation13.org/wiki/Pinpointer that shows location of any person from a crew manifest. Pinpointers are lowest HR point price.
Bag of Holding
http://www.ss13.eu/wiki/index.php/Resea ... of_Holding
j) Chief Engeneer or Synth ONLY
Inducer
https://tgstation13.org/wiki/Engineering_items#Inducer Use inducers to recharge essential machines (cloning, RnD, ORM) when the power goes out.
k) Commander, Chief Engeneer, Staff Officers, Executive Officer, and Requisitions Officer are in charge of HR (High Responsibility) vendor. They can purchase anything but with they own responsibility.
MOST OF UNIQUE ITEMS (especially weapons) COSTS HR VENDOR POINTS THAT NEVER REGENERATES. POINTS ARE ADDED ONLY VIA ADMINS "BALANCE ASSIST"
ONLY Commander, Executive Officer, Chief Military Police, Chief Engineer or Requisitions Officer got a vendor access. 5 Responsible persons only.
This is a way of forcing people to pick rare jobs:
Chief Engeneer, Staff Officer, Squad Medic, Squad Engeneer, Chief Medical Officer, Doctor, Researcher, Maintenance Technician, Cargo Technician.
To add UNIQUE ITEMS for rare-picked jobs.
13/2/2019
https://cm-ss13.com/wiki/Marine_Equipme ... egun_Stock
Collapsible (Paratrooper) Submachinegun Stock