This PR is designed to be the final change that brings syndies into having their own gear. The shotguns will eventually replace the e-guns on the syndicate shuttle. Syndicates will no longer have to assault the armory so that they can recharge their stuns, simply spend their TC for more magazines, as it should be.
Features:
CB-47 Space AK
Telecrystals: 12
Semi-automatic medium-to-long range high-caliber rifle designed for reliable and robust use in space combat.
Ammo Types: 7.62x39 (40 brute) & Incendiary (15 brute with fire DoT)
Ammo Count: 30 (normal) & 20 (incendiary)
Magazine TC pricing: 4 (normal) & 5 (incendiary)
Weight class: Heavy
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S-12p Automatic Shotgun
Telecrystals: 10
Semi-automatic close-to-medium range shotgun designed for a supporting role in combat operations.
Ammo Types: 12g stun (default), 12g buckshot, 12g incendiary
Ammo Count: 8
Magazine TC pricing: 3
Weight class: Heavy
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Silencer Changes
Silencers are now completely universal for all small calibers. Currently, the only weapons that includes are the Stechkin pistol and the C-20r SMG.
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Planned Features / Unfinished Shit
- Final
Changelog
4/25: Initial release
4/26: Silencer code redux
4/26: Default ammo type on shotgun changed to stun slugs
4/27: In hands, back sprites, and other minor tweaks.
4/27: Final build
Credits
Me: Coding and sprite tweaks
Nienhaus: Weapon sprites
Pandarsenic: Magazine sprites
Rob Richards: Silencer code redux