Judgement Day [Game Mode idea]
Posted: Thu Oct 25, 2018 7:10 pm
Was thinking of a game mode idea I might be able to code. Tell me if its worth the time.
Judgement Day
Spawns 3 Antag Status players.
1. Regular staff (non head, non security) future leader
-Objective: Destroy AI
-Objective: Survive on escape shuttle not in custody
2. Military Synth
-Spawns as assistant
-Objective: Terminate Antag 3 cpu
-Objective: Ensure Antag 1 escapes alive on shuttle or pod
-Objective: Self Terminate in lava
3. Military Synth with the ability to transform into any touched player
-Spawns as a Security officer not on file
-Objective: Terminate Antag 1
-Objective: Subvert AI
That's the basics. It is sort of a theme traitor round so it could also be possible to midround antag this from ghost roles for Antag 2 and 3 and covert Antag 1 from station population.
Judgement Day
Spawns 3 Antag Status players.
1. Regular staff (non head, non security) future leader
-Objective: Destroy AI
-Objective: Survive on escape shuttle not in custody
2. Military Synth
-Spawns as assistant
-Objective: Terminate Antag 3 cpu
-Objective: Ensure Antag 1 escapes alive on shuttle or pod
-Objective: Self Terminate in lava
3. Military Synth with the ability to transform into any touched player
-Spawns as a Security officer not on file
-Objective: Terminate Antag 1
-Objective: Subvert AI
That's the basics. It is sort of a theme traitor round so it could also be possible to midround antag this from ghost roles for Antag 2 and 3 and covert Antag 1 from station population.