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Spookoween feedback
Posted: Mon Nov 03, 2014 7:52 pm
by Miauw
apparently spookoween sort of sucked even though lots of stuff was added
pls tell us what sucked so much.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 7:55 pm
by Saegrimr
From what I heard those bats popping out of lockers were a bit too robust.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 8:05 pm
by Murazor
Annoying as hell to have your locker close on you every five seconds while your trying to gear up as sec.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 8:17 pm
by Erbbu
I think it was fun. Bugged, but fun.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 8:32 pm
by ExplosiveCrate
Invisible flying eyeballs/10
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 8:57 pm
by Redblaze3000
Everyone had skeletons in their closets. It was fun seeing people beat the spooky skeletons.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 10:13 pm
by MMMiracles
Spooky closets would of been more bearable if it wasn't for the fact it clogged up the mob lists for when ghosts wanted to jump to/follow a certain player. At any given round there was at least 20 unknowns in the list due to just the skeletons.
Re: Spookoween feedback
Posted: Mon Nov 03, 2014 10:15 pm
by iyaerP
SpookyScarySkeletons.mp3
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 3:08 am
by whodaloo
Skeletons in lockers would've been 1000x better if they didn't fucking close the lockers when they were done with the jump scare. As it was, half the lockers on the station were a chore to use at best and a downright nightmare at worst (specifically the sec lockers at roundstart).
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 7:54 am
by Lo6a4evskiy
>7 carps forever stuck eating ghost
It was great spookoween.
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 8:09 am
by kosmos
It was very cool, but could've been a little more subtle & less buggy. Skellingtons could've disappeared permanently after their first reveal, not close the closet and make humongous smoke clouds everywhere.
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 8:33 am
by Perakp
Ghosts and skellies were cool, the zombie speech worked really well.
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 3:09 pm
by omnitricks
I liked it. Turn skeletons in lockers into a random event or something in the future.
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 5:31 pm
by Miauw
whodaloo wrote:Skeletons in lockers would've been 1000x better if they didn't fucking close the lockers when they were done with the jump scare. As it was, half the lockers on the station were a chore to use at best and a downright nightmare at worst (specifically the sec lockers at roundstart).
technically it's only a sixth of all lockers :^]
but yeah i removed the lockers closing again
Re: Spookoween feedback
Posted: Tue Nov 04, 2014 11:06 pm
by ThatSlyFox
Zombie speech and the closets closing all the time.
Re: Spookoween feedback
Posted: Wed Nov 05, 2014 4:07 am
by miggles
closets closing was a pain in the ass
the spooky closets were also way too common. at a point, it becomes so tedious to RP being scared of them that you just have to not do it if you intend to actually get anything out of the locker
smoke was also annoying and doesnt really make sense? is it supposed to be fog coming out of the locker?
the idea was good, but it was both kind of dull and kind of annoying
Re: Spookoween feedback
Posted: Wed Nov 05, 2014 4:42 am
by Atticat
As CMO I transferred somebody's brain into a debrained skeleton's body, so I LOVED spookaween.