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Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 12:32 am
by Dr. Chef
I have some map ideas for mining. Instead of one set location every round, we should have multiple mining maps that go on rotation. One map could be a ice planet instead of the lava land. Another map could be a jungle. We already have snow assets and jungle mega fauna. The mining astroid map could even be brought back as one of the possible mining maps and players could put their favorite mining map in their preferences. The maps would add even more spice to mining rounds and give crew new places to explore. Miners already can rush the lava land, but having a random map would make it more challenging for miners who are unfamiliar with certain maps. Suggestions, criticism, etc. are all welcome here.

Re: Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 9:37 am
by Denton
I really dig the idea, it's in line with stuff like random roundstart engines that would force players to adapt to new situations.

The main issue I see is that it would be annoying to maintain. If you change something on mining map A, you also have to deal with B and C so they don't lag behind and end up being disabled.

But hey, even stuff like replacing lava with snowdin's liquid plasma would be nice already.

Re: Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 9:39 am
by Bluespace
Not a fan personally, I really love the lavaland theme and colors.
It's not like mining is really stopping to take in the scenery though, it's for hitting rocks with ore inside.
That's always going to be the objective of it, no matter what color the rocks are.

Re: Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 8:21 pm
by SpaceManiac
Denton wrote:But hey, even stuff like replacing lava with snowdin's liquid plasma would be nice already.
It would be kind of neat to have a mining level habitable to plasmamen.

Re: Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 8:43 pm
by NanookoftheNorth
I think that even only having a variation of the current lavaland would be interesting. Having something extremely different would be cool too.

I think this could be a category of it's own for map creation too. Super cool.

Re: Mining ideas: Mining map rotation

Posted: Thu May 31, 2018 11:44 pm
by Dr. Chef
NanookoftheNorth wrote:I think that even only having a variation of the current lavaland would be interesting. Having something extremely different would be cool too.

I think this could be a category of it's own for map creation too. Super cool.
I would be cool if it was just new lava land locations that get randomly sprinkled in every once in a while.

Re: Mining ideas: Mining map rotation

Posted: Fri Jun 01, 2018 2:12 am
by onleavedontatme
I think you vastly underestimate the number of assets you'd need to be able to do that.

A single mob for example, Legion, has 3 sprites for directions, ~3 frame sprites for skulls that have 3 directions, and its drop (which also has minor animation). Even if you don't count the different frames thats 7 things someone has to sprite for a single mob.

Now multiply that by the rest of the mobs+megafauna, the dozens of loot items, the inhands for all those loot items, all the turfs used in ruins, the ruins themselves needing to be mapped or remapped, and on and on and on

And most of the spriters who worked on lavaland have quit or gone semi-inactive.