Side-Antags: Crew Desires
Posted: Tue May 29, 2018 11:04 pm
Add in a new side-antag to the server, the dark desires of the crew.
Right now, our antagonists consist of organizations, random catastrophes (blobs, xenos) or people that give the succ.
But we haven't really looked into the possibility of the crews own personalities becoming the problems.
We have traitors, but they're organized and hired. Murderers in real life aren't hired; they're often from their own mentality of people. From their own desires, not some shady thugs in a spaceship hundreds of miles away.
What this will do is introduce a mechanic to the game which will become a side-antagonist. During the round, already existing people have the chance for their darkest desires to come true.
Some of the desires will be such as
The Connoisseur
The sick bland taste of the chefs food or the vending machines protein bars aren't enough. Your stomach growls as you remember the crimson stained cleaver hidden neatly in your backpack. It's time to see what exotic tastes Nanotrasen has to offer.
Objective: Eat at least one of each race, human, moth and lizard. (Cat girls don't count cause they'll taste like shit anyway)
The Collectionist
Each part of the body has a purpose. The ears to listen to our friends lies, the eyes to prevent us from walking into hell itself. The heart to keep our blood pumping, and our brain? The brain to ensure all these activities happen, to ensure each part has a purpose.
Objective: Collect at least one of each item. Ears, Eyes, Heart, Brain, Tongue and Lungs. All must be from different people.
The Junkie
What is life without a little fun? Our brains are confined, our visions are blockaded. It's time to see what the world truly has to offer, in it's rawest form.
Objective: Take at least five criminal drugs. (Medical drugs not counted. Objectives should be stuff like meth)
The Extremist:
The Chaplains tongue is branded with the curse of doing nothing more than lying. Lying to those of our station, lying to the children of the true god. It is time to make him see the right ways, and make the children open their eyes.
Objective: Convince the station that your religion is the true religion. Convincing can be done forcefully too. Ideally, become the Chaplain.
The Racist:
The one true race is the one I was born as. The rest are fake imitations, imitations that can never truly compare to the pure and holiness of my own race!
Objective: Kill at least one member of the other race, at most, two.
The Traditionalist:
Science once was a powerful tool, one that bought us forward out of the wood-works. However, now it's going too far. It must be bought to a halt.
Objective: Destroy the cloners, destroy the science consoles, destroy the science servers and destroy the lathes.
Obviously, any traitor can act like this, if so decided, and there's potential the players will just end up acting like normal traitors, right?
Well, for these roles, rules would be set into place. Rules specifically saying they can not do more than their objective entails. And rules saying over-escalation is a no-no.
What this means is The Junkie can not kill, The Connoisseur can not randomly de-limb. The Extremist can not nuke the station.
They are restricted to doing their objectives, and only their objectives. Doing otherwise should result in punishment.
Right now, our antagonists consist of organizations, random catastrophes (blobs, xenos) or people that give the succ.
But we haven't really looked into the possibility of the crews own personalities becoming the problems.
We have traitors, but they're organized and hired. Murderers in real life aren't hired; they're often from their own mentality of people. From their own desires, not some shady thugs in a spaceship hundreds of miles away.
What this will do is introduce a mechanic to the game which will become a side-antagonist. During the round, already existing people have the chance for their darkest desires to come true.
Some of the desires will be such as
The Connoisseur
The sick bland taste of the chefs food or the vending machines protein bars aren't enough. Your stomach growls as you remember the crimson stained cleaver hidden neatly in your backpack. It's time to see what exotic tastes Nanotrasen has to offer.
Objective: Eat at least one of each race, human, moth and lizard. (Cat girls don't count cause they'll taste like shit anyway)
The Collectionist
Each part of the body has a purpose. The ears to listen to our friends lies, the eyes to prevent us from walking into hell itself. The heart to keep our blood pumping, and our brain? The brain to ensure all these activities happen, to ensure each part has a purpose.
Objective: Collect at least one of each item. Ears, Eyes, Heart, Brain, Tongue and Lungs. All must be from different people.
The Junkie
What is life without a little fun? Our brains are confined, our visions are blockaded. It's time to see what the world truly has to offer, in it's rawest form.
Objective: Take at least five criminal drugs. (Medical drugs not counted. Objectives should be stuff like meth)
The Extremist:
The Chaplains tongue is branded with the curse of doing nothing more than lying. Lying to those of our station, lying to the children of the true god. It is time to make him see the right ways, and make the children open their eyes.
Objective: Convince the station that your religion is the true religion. Convincing can be done forcefully too. Ideally, become the Chaplain.
The Racist:
The one true race is the one I was born as. The rest are fake imitations, imitations that can never truly compare to the pure and holiness of my own race!
Objective: Kill at least one member of the other race, at most, two.
The Traditionalist:
Science once was a powerful tool, one that bought us forward out of the wood-works. However, now it's going too far. It must be bought to a halt.
Objective: Destroy the cloners, destroy the science consoles, destroy the science servers and destroy the lathes.
Obviously, any traitor can act like this, if so decided, and there's potential the players will just end up acting like normal traitors, right?
Well, for these roles, rules would be set into place. Rules specifically saying they can not do more than their objective entails. And rules saying over-escalation is a no-no.
What this means is The Junkie can not kill, The Connoisseur can not randomly de-limb. The Extremist can not nuke the station.
They are restricted to doing their objectives, and only their objectives. Doing otherwise should result in punishment.