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Ian needs a UI.
Posted: Fri Oct 24, 2014 8:25 pm
by Skyglazer
Yo, so, I know what you're thinking, why waste time on something so pointless as Ian? Well, fuck you. Ian is the beloved station pet, and I've played a few rounds as him thanks to generous admins answering my prayers. One thing that bothered me was the lack of being able to do shit. So, you can pull, you can nuzzle people, but that's it. When you think of a dog carrying something, you think of them holding it in their mouth, like a Frisbee or a ball. What is Ian? A cool-ass fucking corgi. What's a corgi? A dog. What's a dog have? A mouth. What's a dog's mouth used for? Blowjobs? No, motherfucker, carrying shit. What I'm saying is that a player controlled Ian should be able to pick up a single small item with one hand slot, and be able to do shit with it. I don't care if he still can't use machines or do any technical shit or have dexterity to do anything, I'm just asking to be able to carry around tiny things like an ID or a doggie toy or a hat to put on yourself. Also, he should have a straight-up UI with item slots for his hat and armor and shit just like a human or a monkey, but with one hand slot, no pockets, etc. You should also be able to slap an ID or something on him, or at least put something in his suit storage if you equip him with an armor so he can go places and all that. As much as I love Ian and love playing as him, it's just bland as shit so I hope some coder could devote some of their time to adding this neat little thing in, as I would love them forever.
Re: Ian needs a UI.
Posted: Fri Oct 24, 2014 8:38 pm
by paprika
All pets need a UI. Namely poly. for individual talon slots so you can be a high-speed shitter and steal stuff from people's hands.
Re: Ian needs a UI.
Posted: Fri Oct 24, 2014 8:49 pm
by cedarbridge
paprika wrote:All pets need a UI. Namely poly. for individual talon slots so you can be a high-speed shitter and steal stuff from people's hands.
I can see it now. Poly steals a crowbar and emag from some traitor and then emags a secborg. Hillarious hijinks
(and bannings) follow.
Re: Ian needs a UI.
Posted: Fri Oct 24, 2014 9:01 pm
by Skyglazer
I can see it now. Poly steals a crowbar and emag from some traitor and then emags a secborg. Hillarious hijinks (and bannings) follow.
See dawg, someone needs to make it happen.
Re: Ian needs a UI.
Posted: Fri Oct 24, 2014 9:40 pm
by Skyglazer
Something just hit me, so when you put the detective's hat on Ian he should be able to use items and sniff them and it'll give Ian like a trail of the people that touched that item and then he'll bark at the people who touched it, or something like that. Something that has to do with a detective and looking for clues and shit. I think Ian should gain special powers based on what hat he wears.
Re: Ian needs a UI.
Posted: Sat Oct 25, 2014 12:53 am
by Kot
ITT: Making pets useful.
Re: Ian needs a UI.
Posted: Mon Oct 27, 2014 6:32 am
by callanrockslol
Loads of stuff need UIs, spoidahs for one.
Re: Ian needs a UI.
Posted: Mon Oct 27, 2014 10:13 am
by Phalanx300
Kot wrote:ITT: Making pets useful.
Make them playable rather, to cater high ammount of people playing nowadays.
Re: Ian needs a UI.
Posted: Mon Oct 27, 2014 4:03 pm
by Fragnostic
Lamarr should be able to kill and eat other facehuggers. And he should jump on people's faces and heal/stun them. And have this little sac where it can hold/transfer chems from other containers and fire an organic projectile that instantly injects 5u of the reagent in his reagent sac into whatever it hits. For balance purposes, he should have fuckshit health.
Re: Ian needs a UI.
Posted: Mon Oct 27, 2014 7:15 pm
by Saintish
Being made a pet is often considered license2griff, and that'll need to change as pets get abilities besides dragging criminals/corpses away.
Re: Ian needs a UI.
Posted: Tue Oct 28, 2014 4:04 pm
by bandit
no love for runtime
runtime needs to have robust clawing abilities. also to chase laser pointers. and pop syndicate balloons:
Re: Ian needs a UI.
Posted: Mon Nov 03, 2014 10:06 am
by kosmos
Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets.
Re: Ian needs a UI.
Posted: Mon Nov 03, 2014 4:22 pm
by Spacemanspark
kosmos wrote:Excellent idea, but we need tos scrap being made as a pet by badmins. ALL pet's should be selectable jobs at roundstart so the CE could give orders to Poly every round and we could jobban bad Ian players who only play Ian-curity and give all-access to all the other pets.
Or just do what Paradise does and have a 'Play as NPC' option for dead players. Players can't understand the NPC's speech when a player is playing it, and it lets players back into the round.
NPC's would be animals such as Runtime, Ian, Poly (maybe not Poly.), the Head of Security's spider, etc..
Re: Ian needs a UI.
Posted: Wed Nov 05, 2014 1:23 pm
by Spacemanspark
Violaceus wrote:That would open a huge hole of metagaming.
Ians dragging people to their old bodies for example.
Playing as a pet should be rare and done by admins only.
1. Those bodies cannot be cloned anymore.
2. Those people would get a ding dong bannu.
It happens on Paradise occasionally.
Re: Ian needs a UI.
Posted: Wed Nov 05, 2014 3:01 pm
by Lo6a4evskiy
Plus it's actually rare that people get cloned
What the hell why do I go through all this trouble of tracking down your shitty body as security only to find out you are playing some shitty drone that should've never been added anyway.
It makes those moments when you finally save someone all the better though.